forked from mia/Aegisub
98ce168b31
Originally committed to SVN as r860.
91 lines
2.9 KiB
C++
91 lines
2.9 KiB
C++
// Copyright (c) 2007, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:zeratul@cellosoft.com
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//
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#pragma once
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///////////
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// Headers
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#include "gl_wrap.h"
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//////////////
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// Prototypes
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class VideoDisplay;
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class AssDialogue;
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////////////////////////
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// Visual handler class
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class VideoDisplayVisual : public OpenGLWrapper {
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friend class VideoDisplay;
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private:
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wxColour colour[4];
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int mouseX,mouseY;
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int startX,startY;
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int curX,curY,curX2,curY2;
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int origX,origY;
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float curAngle,startAngle,origAngle;
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float curAngle2,startAngle2,origAngle2;
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float curScaleX,curScaleY,origScaleX,origScaleY;
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int lineOrgX,lineOrgY;
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int mode;
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int hold;
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bool holding;
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wxString mouseText;
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AssDialogue *curSelection;
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VideoDisplay *parent;
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void GetLinePosition(AssDialogue *diag,int &x,int &y);
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void GetLinePosition(AssDialogue *diag,int &x,int &y,int &orgx,int &orgy);
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void GetLineRotation(AssDialogue *diag,float &rx,float &ry,float &rz);
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void GetLineScale(AssDialogue *diag,float &scalX,float &scalY);
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void GetLineClip(AssDialogue *diag,int &x1,int &y1,int &x2,int &y2);
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void DrawOverlay();
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void OnMouseEvent(wxMouseEvent &event);
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void OnKeyEvent(wxKeyEvent &event);
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public:
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void SetMode(int mode);
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VideoDisplayVisual(VideoDisplay *parent);
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~VideoDisplayVisual();
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};
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