Aegisub/src/include/aegisub/context.h
arch1t3cht 56cc1a6873 Add line folding
Line folds are managed using metadata of AssDialogue elements, and
saved in the project properties. They only affect the appearance of the
subtitle grid, and have no impact on other line operations.
2022-07-27 15:23:47 +02:00

76 lines
2.4 KiB
C++

// Copyright (c) 2014, Thomas Goyne <plorkyeran@aegisub.org>
//
// Permission to use, copy, modify, and distribute this software for any
// purpose with or without fee is hereby granted, provided that the above
// copyright notice and this permission notice appear in all copies.
//
// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
// OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
//
// Aegisub Project http://www.aegisub.org/
#include <memory>
class AssFile;
class AudioBox;
class AudioController;
class AssDialogue;
class AudioKaraoke;
class DialogManager;
class FrameMain;
class Project;
class SearchReplaceEngine;
class InitialLineState;
class SelectionController;
class FoldController;
class SubsController;
class BaseGrid;
class TextSelectionController;
class VideoController;
class VideoDisplay;
class wxWindow;
namespace Automation4 { class ScriptManager; }
namespace agi {
class Path;
struct Context {
// Note: order here matters quite a bit, as things need to be set up and
// torn down in the correct order
std::unique_ptr<AssFile> ass;
std::unique_ptr<TextSelectionController> textSelectionController;
std::unique_ptr<SubsController> subsController;
std::unique_ptr<Project> project;
std::unique_ptr<Automation4::ScriptManager> local_scripts;
std::unique_ptr<SelectionController> selectionController;
std::unique_ptr<FoldController> foldController;
std::unique_ptr<VideoController> videoController;
std::unique_ptr<AudioController> audioController;
std::unique_ptr<InitialLineState> initialLineState;
std::unique_ptr<SearchReplaceEngine> search;
std::unique_ptr<Path> path;
// Things that should probably be in some sort of UI-context-model
wxWindow *parent = nullptr;
wxWindow *previousFocus = nullptr;
wxWindow *videoSlider = nullptr;
// Views (i.e. things that should eventually not be here at all)
AudioBox *audioBox = nullptr;
AudioKaraoke *karaoke = nullptr;
BaseGrid *subsGrid = nullptr;
std::unique_ptr<DialogManager> dialog;
FrameMain *frame = nullptr;
VideoDisplay *videoDisplay = nullptr;
Context();
~Context();
};
}