forked from mia/Aegisub
135 lines
4.8 KiB
C++
135 lines
4.8 KiB
C++
// Copyright (c) 2007, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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/// @file dialog_detached_video.cpp
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/// @brief Detached video window
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/// @ingroup main_ui
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///
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#include "config.h"
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#include "dialog_detached_video.h"
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#include "include/aegisub/context.h"
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#include "include/aegisub/hotkey.h"
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#include "options.h"
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#include "persist_location.h"
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#include "utils.h"
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#include "video_box.h"
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#include "video_context.h"
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#include "video_display.h"
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#include <wx/filename.h>
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#include <wx/sizer.h>
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#include <wx/display.h> /// Must be included last.
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DialogDetachedVideo::DialogDetachedVideo(agi::Context *context)
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: wxDialog(context->parent, -1, "Detached Video", wxDefaultPosition, wxSize(400,300), wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER | wxMAXIMIZE_BOX | wxMINIMIZE_BOX | wxWANTS_CHARS)
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, context(context)
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, old_display(context->videoDisplay)
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, old_slider(context->videoSlider)
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, video_open(context->videoController->AddVideoOpenListener(&DialogDetachedVideo::OnVideoOpen, this))
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{
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// Set obscure stuff
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SetExtraStyle((GetExtraStyle() & ~wxWS_EX_BLOCK_EVENTS) | wxWS_EX_PROCESS_UI_UPDATES);
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SetTitle(wxString::Format(_("Video: %s"), wxFileName(context->videoController->GetVideoName()).GetFullName()));
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old_display->Unload();
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// Video area;
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VideoBox *videoBox = new VideoBox(this, true, context);
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context->videoDisplay->SetMinClientSize(old_display->GetClientSize());
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videoBox->Layout();
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// Set sizer
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wxSizer *mainSizer = new wxBoxSizer(wxVERTICAL);
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mainSizer->Add(videoBox,1,wxEXPAND);
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SetSizerAndFit(mainSizer);
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// Ensure we can grow smaller, without these the window is locked to at least the initial size
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context->videoDisplay->SetMinSize(wxSize(1,1));
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videoBox->SetMinSize(wxSize(1,1));
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SetMinSize(wxSize(1,1));
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persist.reset(new PersistLocation(this, "Video/Detached"));
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int display_index = wxDisplay::GetFromWindow(this);
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// Ensure that the dialog is no larger than the screen
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if (display_index != wxNOT_FOUND) {
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wxRect bounds_rect = GetRect();
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wxRect disp_rect = wxDisplay(display_index).GetClientArea();
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SetSize(std::min(bounds_rect.width, disp_rect.width), std::min(bounds_rect.height, disp_rect.height));
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}
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OPT_SET("Video/Detached/Enabled")->SetBool(true);
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Bind(wxEVT_CLOSE_WINDOW, &DialogDetachedVideo::OnClose, this);
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Bind(wxEVT_ICONIZE, &DialogDetachedVideo::OnMinimize, this);
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Bind(wxEVT_CHAR_HOOK, &DialogDetachedVideo::OnKeyDown, this);
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AddFullScreenButton(this);
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}
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DialogDetachedVideo::~DialogDetachedVideo() { }
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void DialogDetachedVideo::OnClose(wxCloseEvent &evt) {
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context->videoDisplay->Destroy();
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context->videoDisplay = old_display;
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context->videoSlider = old_slider;
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OPT_SET("Video/Detached/Enabled")->SetBool(false);
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if (context->videoController->IsLoaded())
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context->videoController->JumpToFrame(context->videoController->GetFrameN());
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evt.Skip();
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}
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void DialogDetachedVideo::OnMinimize(wxIconizeEvent &event) {
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if (event.IsIconized()) {
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// Force the video display to repaint as otherwise the last displayed
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// frame stays visible even though the dialog is minimized
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Hide();
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Show();
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}
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}
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void DialogDetachedVideo::OnKeyDown(wxKeyEvent &evt) {
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hotkey::check("Video Display", context, evt);
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}
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void DialogDetachedVideo::OnVideoOpen() {
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if (!context->videoController->IsLoaded()) {
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Close();
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OPT_SET("Video/Detached/Enabled")->SetBool(true);
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}
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}
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