forked from mia/Aegisub
dc803725bf
Originally committed to SVN as r929.
109 lines
3.1 KiB
C++
109 lines
3.1 KiB
C++
// Copyright (c) 2006, Rodrigo Braz Monteiro
|
|
// All rights reserved.
|
|
//
|
|
// Redistribution and use in source and binary forms, with or without
|
|
// modification, are permitted provided that the following conditions are met:
|
|
//
|
|
// * Redistributions of source code must retain the above copyright notice,
|
|
// this list of conditions and the following disclaimer.
|
|
// * Redistributions in binary form must reproduce the above copyright notice,
|
|
// this list of conditions and the following disclaimer in the documentation
|
|
// and/or other materials provided with the distribution.
|
|
// * Neither the name of the Aegisub Group nor the names of its contributors
|
|
// may be used to endorse or promote products derived from this software
|
|
// without specific prior written permission.
|
|
//
|
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
|
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
|
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
|
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
|
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
|
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
// POSSIBILITY OF SUCH DAMAGE.
|
|
//
|
|
// -----------------------------------------------------------------------------
|
|
//
|
|
// AEGISUB
|
|
//
|
|
// Website: http://aegisub.cellosoft.com
|
|
// Contact: mailto:zeratul@cellosoft.com
|
|
//
|
|
|
|
|
|
//
|
|
// Precompiled Header File
|
|
//
|
|
// In order to use it, set the project to use this header as precompiled and
|
|
// insert it in every source file (under C/C++ -> Advanced -> Force Includes),
|
|
// then set stdwx.cpp to generate the precompiled header
|
|
//
|
|
// Note: make sure that you disable use of precompiled headers on md5.c and
|
|
// MatroskaParser.c, as well as any possible future .c files.
|
|
//
|
|
|
|
|
|
////////////
|
|
// C++ only
|
|
#ifdef __cplusplus
|
|
|
|
/////////
|
|
// Setup
|
|
#include "setup.h"
|
|
#define WIN32_LEAN_AND_MEAN
|
|
|
|
|
|
/////////////////////
|
|
// wxWidgets headers
|
|
#include <wx/wxprec.h>
|
|
#include <wx/notebook.h>
|
|
#include <wx/statline.h>
|
|
#include <wx/tglbtn.h>
|
|
#include <wx/tokenzr.h>
|
|
#include <wx/wfstream.h>
|
|
#include <wx/filename.h>
|
|
#include <wx/sashwin.h>
|
|
#include <wx/file.h>
|
|
#include <wx/filedlg.h>
|
|
#include <wx/grid.h>
|
|
#include <wx/fontdlg.h>
|
|
#include <wx/clipbrd.h>
|
|
#include <wx/msgdlg.h>
|
|
#include <wx/stackwalk.h>
|
|
#include <wx/spinctrl.h>
|
|
#include <wx/wfstream.h>
|
|
#include <wx/tipdlg.h>
|
|
#include <wx/event.h>
|
|
#include <wx/wxscintilla.h>
|
|
#include <wx/string.h>
|
|
//#include <GL/glew.h>
|
|
#include <GL/gl.h>
|
|
#include <GL/glu.h>
|
|
#include <wx/glcanvas.h>
|
|
|
|
|
|
///////////////
|
|
// STD headers
|
|
#include <vector>
|
|
#include <list>
|
|
#include <map>
|
|
|
|
|
|
///////////////
|
|
// DirectSound
|
|
#if USE_DIRECTSOUND == 1
|
|
//#include <dsound.h>
|
|
#endif
|
|
|
|
|
|
////////////
|
|
// Hunspell
|
|
#if USE_HUNSPELL == 1
|
|
#include <hunspell/hunspell.hxx>
|
|
#endif
|
|
|
|
|
|
#endif // C++
|