forked from mia/Aegisub
161 lines
6.5 KiB
C++
161 lines
6.5 KiB
C++
// Copyright (c) 2013, Thomas Goyne <plorkyeran@aegisub.org>
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//
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// Permission to use, copy, modify, and distribute this software for any
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// purpose with or without fee is hereby granted, provided that the above
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// copyright notice and this permission notice appear in all copies.
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//
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// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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// OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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//
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// Aegisub Project http://www.aegisub.org/
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#include <libaegisub/signal.h>
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#include <memory>
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#include <set>
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#include <unordered_map>
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#include <vector>
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#include <wx/bitmap.h>
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#include <wx/timer.h>
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#include <wx/window.h>
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class AssDialogue;
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class AssKaraoke;
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class wxButton;
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namespace agi { class AudioProvider; }
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namespace agi { struct Context; }
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/// @class AudioKaraoke
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/// @brief Syllable split and join UI for karaoke
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///
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/// This class has two main responsibilities: the syllable split/join UI, and
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/// the karaoke mode controller. The split/join UI consists of the dialogue
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/// line with spaces and lines at each syllable split point. Clicking on a line
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/// removes that \k tag; clicking anywhere else inserts a new \k tag with
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/// interpolated duration. Added or removed splits are not autocommitted and
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/// must be explicitly accepted or rejected. This is for two reasons:
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/// 1. It's easy for a stray click on the split/join bar to go unnoticed,
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/// making autocommitting somewhat error-prone.
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/// 2. When a line with zero \k tags is activated, it's automatically split
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/// at each space. This clearly should not automatically update the line
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/// (changing the active selection should never directly change the file
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/// itself), so there must be a notion of pending splits.
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///
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/// As the karaoke controller, it owns the AssKaraoke instance shared by this
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/// class and the karaoke timing controller, and is responsible for switching
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/// between timing controllers when entering and leaving karaoke mode. Ideally
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/// the creation of the dialogue timing controller should probably be done
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/// elsewhere, but there currently isn't any particularly appropriate place and
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/// it's not worth caring about. The KaraokeController duties should perhaps be
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/// split off into its own class, but at the moment they're insignificant
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/// enough that it's not worth it.
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///
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/// The shared AssKaraoke instance is primarily to improve the handling of
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/// pending splits. When a split is added removed, or a line is autosplit,
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/// the audio display immediately reflects the changes, but the file is not
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/// actually updated until the line is committed (which if auto-commit timing
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/// changes is on, will happen as soon as the user adjusts the timing of the
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/// new syllable).
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class AudioKaraoke final : public wxWindow {
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agi::Context *c; ///< Project context
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agi::signal::Connection file_changed; ///< File changed slot
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agi::signal::Connection audio_opened; ///< Audio opened connection
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agi::signal::Connection audio_closed; ///< Audio closed connection
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agi::signal::Connection active_line_changed;
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/// Currently active dialogue line
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AssDialogue *active_line = nullptr;
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/// Karaoke data
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std::unique_ptr<AssKaraoke> kara;
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/// Current line's stripped text with spaces added between each syllable
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std::vector<wxString> spaced_text;
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/// spaced_text + syl_lines rendered to a bitmap
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wxBitmap rendered_line;
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/// Indexes in spaced_text which are the beginning of syllables
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std::vector<int> syl_start_points;
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/// x coordinate in pixels of the separator lines of each syllable
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std::vector<int> syl_lines;
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/// Left x coordinate of each character in spaced_text in pixels
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std::vector<int> char_x;
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/// Mapping from character index to byte position in the relevant syllable's text
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std::vector<size_t> char_to_byte;
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/// Cached width of characters from GetTextExtent
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std::unordered_map<std::string, int> char_widths;
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int scroll_x = 0; ///< Distance the display has been shifted to the left in pixels
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int scroll_dir = 0; ///< Direction the display will be scrolled on scroll_timer ticks (+/- 1)
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wxTimer scroll_timer; ///< Timer to scroll every 50ms when user holds down scroll button
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int char_height = 0; ///< Maximum character height in pixels
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int char_width = 0; ///< Maximum character width in pixels
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int mouse_pos = 0; ///< Last x coordinate of the mouse
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bool click_will_remove_split = false; ///< If true a click at mouse_pos will remove a split rather than adding one
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wxFont split_font; ///< Font used in the split/join interface
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bool enabled = false; ///< Is karaoke mode enabled?
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wxButton *accept_button; ///< Accept pending splits button
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wxButton *cancel_button; ///< Revert pending changes
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wxWindow *split_area; ///< The split/join window
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/// Load syllable data from the currently active line
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void LoadFromLine();
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/// Cache presentational data from the loaded syllable data
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void SetDisplayText();
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/// Helper function for context menu creation
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void AddMenuItem(wxMenu &menu, std::string const& tag, wxString const& help, std::string const& selected);
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/// Set the karaoke tags for the selected syllables to the indicated one
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void SetTagType(std::string const& new_type);
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/// Prerender the current line along with syllable split lines
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void RenderText();
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/// Refresh the area of the display around a single character
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/// @param pos Index in spaced_text
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void LimitedRefresh(int pos);
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/// Reset all pending split information and return to normal mode
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void CancelSplit();
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/// Apply any pending split information to the syllable data and return to normal mode
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void AcceptSplit();
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void OnActiveLineChanged(AssDialogue *new_line);
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void OnContextMenu(wxContextMenuEvent&);
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void OnEnableButton(wxCommandEvent &evt);
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void OnFileChanged(int type, const AssDialogue *changed);
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void OnMouse(wxMouseEvent &event);
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void OnPaint(wxPaintEvent &event);
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void OnSize(wxSizeEvent &event);
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void OnAudioOpened(agi::AudioProvider *provider);
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void OnScrollTimer();
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void OnScrollTimer(wxTimerEvent& event);
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public:
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/// Constructor
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/// @param parent Parent window
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/// @param c Project context
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AudioKaraoke(wxWindow *parent, agi::Context *c);
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/// Destructor
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~AudioKaraoke();
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/// Is karaoke mode currently enabled?
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bool IsEnabled() const { return enabled; }
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/// Enable or disable karaoke mode
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void SetEnabled(bool enable);
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};
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