Aegisub/devel/kanamemo/game_window.cpp
Amar Takhar aa506bfe40 SVN Transition Step 6/7
1. svn mv OverLua SSATool athenasub avisynth_prs kanamemo \
     motiontracker prs traydict unit_test vsfilter devel/

* See r2749 for full description.

Originally committed to SVN as r2755.
2009-03-08 08:31:54 +00:00

166 lines
4.7 KiB
C++

// Copyright (c) 2006, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------------
//
// AEGISUB
//
// Website: http://aegisub.cellosoft.com
// Contact: mailto:zeratul@cellosoft.com
//
///////////
// Headers
#include "game_window.h"
#include "game_display.h"
#include "game_panel.h"
#include "version.h"
#include "level.h"
#include "switch_user.h"
///////////////
// Constructor
GameWindow::GameWindow()
: GameWindowBase(NULL,-1,GetVersionString(),wxDefaultPosition,wxDefaultSize,wxMINIMIZE_BOX | wxSYSTEM_MENU | wxCAPTION | wxCLOSE_BOX | wxCLIP_CHILDREN)
{
// Menu bar
menu = new wxMenuBar();
SetMenuBar(menu);
SetIcon(wxICON(wxicon));
// File menu
wxMenu *fileMenu = new wxMenu;
//fileMenu->Append(Menu_File_New,_T("&New Player"),_T(""));
fileMenu->Append(Menu_File_Load,_T("&Switch User..."),_T(""));
fileMenu->Append(Menu_File_Exit,_T("E&xit"),_T(""));
menu->Append(fileMenu,_T("&File"));
// Options menu
wxMenu *optionsMenu = new wxMenu;
optionsMenu->Append(Menu_Options_Hiragana,_T("Hiragana"),_T(""),wxITEM_CHECK);
optionsMenu->Append(Menu_Options_Katakana,_T("Katakana"),_T(""),wxITEM_CHECK);
optionsMenu->Append(Menu_Options_Level,_T("Set Level..."),_T(""));
menu->Append(optionsMenu,_T("&Options"));
// Status bar
wxStatusBar *bar = CreateStatusBar(3,0);
int widths[] = { 85, -1, -1 };
bar->SetStatusWidths(3,widths);
// Subwindows
display = new GameDisplay(this);
panel = new GamePanel(this,display);
display->panel = panel;
// Sizer
wxSizer *mainSizer = new wxBoxSizer(wxVERTICAL);
mainSizer->Add(display,1,wxEXPAND,0);
mainSizer->Add(panel,0,wxEXPAND,0);
mainSizer->SetSizeHints(this);
SetSizer(mainSizer);
// Prompt user for name
Show();
SwitchUserDialog user(display);
user.ShowModal();
if (!display->isOn) Destroy();
}
//////////////
// Destructor
GameWindow::~GameWindow() {
}
///////////////
// Event table
BEGIN_EVENT_TABLE(GameWindow,GameWindowBase)
EVT_CLOSE(GameWindow::OnClose)
EVT_MENU(Menu_File_Exit,GameWindow::OnFileExit)
EVT_MENU(Menu_File_New,GameWindow::OnFileNew)
EVT_MENU(Menu_File_Load,GameWindow::OnFileLoad)
EVT_MENU(Menu_Options_Hiragana,GameWindow::OnOptionsHiragana)
EVT_MENU(Menu_Options_Katakana,GameWindow::OnOptionsKatakana)
EVT_MENU(Menu_Options_Level,GameWindow::OnOptionsLevel)
END_EVENT_TABLE()
///////////////
// Close event
void GameWindow::OnClose(wxCloseEvent &event) {
Destroy();
}
////////
// Exit
void GameWindow::OnFileExit(wxCommandEvent &event) {
Close();
}
//////////////
// New player
void GameWindow::OnFileNew(wxCommandEvent &event) {
}
///////////////
// Load player
void GameWindow::OnFileLoad(wxCommandEvent &event) {
display->Save();
SwitchUserDialog user(display);
user.ShowModal();
}
///////////////////
// Toggle hiragana
void GameWindow::OnOptionsHiragana(wxCommandEvent &event) {
display->EnableTable(0,event.IsChecked());
display->Save();
}
///////////////////
// Toggle katakana
void GameWindow::OnOptionsKatakana(wxCommandEvent &event) {
display->EnableTable(1,event.IsChecked());
display->Save();
}
////////////////////
// Difficulty Level
void GameWindow::OnOptionsLevel(wxCommandEvent &event) {
LevelWindow level(this,display);
level.ShowModal();
display->Save();
}