forked from mia/Aegisub
7e8de1c389
Originally committed to SVN as r1324.
217 lines
5.4 KiB
C++
217 lines
5.4 KiB
C++
// Copyright (c) 2005-2007, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:zeratul@cellosoft.com
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//
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#pragma once
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///////////
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// Headers
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#include <time.h>
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#include <wx/wxprec.h>
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#include <wx/glcanvas.h>
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#ifndef wxUSE_GLCANVAS
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#error "Aegisub requires wxWidgets to be compiled with OpenGL support."
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#endif
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#include <list>
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#ifdef HAVE_APPLE_OPENGL_FRAMEWORK
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#include <OpenGL/GL.h>
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#include <OpenGL/glu.h>
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#else
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#include <GL/gl.h>
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#include <GL/glu.h>
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#endif
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#include "video_frame.h"
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//////////////
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// Prototypes
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class SubtitlesGrid;
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class AudioProvider;
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class AudioDisplay;
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class AssDialogue;
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class VideoProvider;
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class VideoDisplay;
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class SubtitlesProvider;
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class VideoContextThread;
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//////////////
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// Main class
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class VideoContext : public wxEvtHandler {
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friend class AudioProvider;
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friend class VisualTool;
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friend class VideoContextThread;
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private:
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static VideoContext *instance;
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std::list<VideoDisplay*> displayList;
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GLuint lastTex;
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GLuint yv12shader;
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int lastFrame;
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wxGLContext *glContext;
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VideoFrameFormat vidFormat;
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AegiVideoFrame tempFrame;
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wxString tempfile;
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VideoProvider *provider;
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SubtitlesProvider *subsProvider;
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bool keyFramesLoaded;
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bool overKeyFramesLoaded;
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wxArrayInt KeyFrames;
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wxArrayInt overKeyFrames;
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wxString keyFramesFilename;
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wxMutex playMutex;
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wxTimer playback;
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clock_t playTime;
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clock_t startTime;
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int startFrame;
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int endFrame;
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int playNextFrame;
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int nextFrame;
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bool threaded;
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bool threadLocked;
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int threadNextFrame;
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wxMutex vidMutex;
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wxThread *thread;
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bool loaded;
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bool isInverted;
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bool isPlaying;
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bool keepAudioSync;
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float texW,texH;
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int w,h;
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int frame_n;
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int length;
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double fps;
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double arValue;
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int arType;
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void UnloadTexture();
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void OnPlayTimer(wxTimerEvent &event);
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public:
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SubtitlesGrid *grid;
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wxString videoName;
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AssDialogue *curLine;
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AudioDisplay *audio;
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VideoContext();
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~VideoContext();
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void AddDisplay(VideoDisplay *display);
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void RemoveDisplay(VideoDisplay *display);
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VideoProvider *GetProvider() { return provider; }
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AegiVideoFrame GetFrame(int n,bool raw=false);
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bool HasIndependentSubs();
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void SaveSnapshot(bool raw);
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wxGLContext *GetGLContext(wxGLCanvas *canvas);
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GLuint GetFrameAsTexture(int n);
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float GetTexW() { return texW; }
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float GetTexH() { return texH; }
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VideoFrameFormat GetFormat() { return vidFormat; }
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void SetShader(bool enabled);
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bool IsLoaded() { return loaded; }
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bool IsPlaying() { return isPlaying; }
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bool IsInverted() { return isInverted; }
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void EnableAudioSync(bool sync = true) { keepAudioSync = sync; }
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int GetWidth() { return w; }
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int GetHeight() { return h; }
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int GetLength() { return length; }
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int GetFrameN() { return frame_n; }
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double GetFPS() { return fps; }
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void SetFPS(double _fps) { fps = _fps; }
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double GetARFromType(int type);
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void SetAspectRatio(int type,double value=1.0);
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int GetAspectRatioType() { return arType; }
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double GetAspectRatioValue() { return arValue; }
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void SetVideo(const wxString &filename);
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void Reset();
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void Reload();
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void JumpToFrame(int n);
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void JumpToTime(int ms,bool exact=false);
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void Refresh(bool video,bool subtitles);
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void UpdateDisplays(bool full);
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void GetScriptSize(int &w,int &h);
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wxString GetTempWorkFile ();
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void Play();
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void PlayLine();
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void Stop();
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wxArrayInt GetKeyFrames();
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void SetKeyFrames(wxArrayInt frames);
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void SetOverKeyFrames(wxArrayInt frames);
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void CloseOverKeyFrames();
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bool OverKeyFramesLoaded();
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bool KeyFramesLoaded();
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wxString GetKeyFramesName() { return keyFramesFilename; }
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void SetKeyFramesName(wxString name) { keyFramesFilename = name; }
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static VideoContext *Get();
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static void Clear();
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DECLARE_EVENT_TABLE()
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};
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//////////
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// Thread
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class VideoContextThread : public wxThread {
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private:
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VideoContext *parent;
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public:
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VideoContextThread(VideoContext *parent);
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wxThread::ExitCode Entry();
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};
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