Aegisub/aegisub/src/audio_player_oss.cpp
Amar Takhar d519f4589d * Remove main.h from files that don't require it.
* Remove include guard in main.h as it's no longer required.
 * Sort wx headers and wrap with #ifndef WX_PRE.
 * Add #define WX_PRE to stdwx.h.

Originally committed to SVN as r3502.
2009-09-10 02:07:55 +00:00

346 lines
7.8 KiB
C++

// Copyright (c) 2009, Grigori Goronzy
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
//
// $Id$
/// @file audio_player_oss.cpp
/// @brief Open Sound System audio output
/// @ingroup audio_output
///
#include "config.h"
#ifdef WITH_OSS
///////////
// Headers
#include <wx/wxprec.h>
#include "audio_player_manager.h"
#include "audio_provider_manager.h"
#include "utils.h"
#include "frame_main.h"
#include "audio_player_oss.h"
#include "options.h"
/// @brief Constructor
///
OSSPlayer::OSSPlayer()
{
volume = 1.0f;
open = false;
playing = false;
start_frame = cur_frame = end_frame = bpf = 0;
provider = 0;
thread = 0;
}
/// @brief Destructor
///
OSSPlayer::~OSSPlayer()
{
CloseStream();
}
/// @brief Open stream
///
void OSSPlayer::OpenStream()
{
CloseStream();
// Get provider
provider = GetProvider();
bpf = provider->GetChannels() * provider->GetBytesPerSample();
// Open device
wxString device = Options.AsText(_T("Audio OSS Device"));
dspdev = ::open(device, O_WRONLY, 0);
if (dspdev < 0) {
throw _T("OSS player: opening device failed");
}
// Use a reasonable buffer policy for low latency (OSS4)
#ifdef SNDCTL_DSP_POLICY
int policy = 3;
ioctl(dspdev, SNDCTL_DSP_POLICY, &policy);
#endif
// Set number of channels
int channels = provider->GetChannels();
if (ioctl(dspdev, SNDCTL_DSP_CHANNELS, &channels) < 0) {
throw _T("OSS player: setting channels failed");
}
// Set sample format
int sample_format;
switch (provider->GetBytesPerSample()) {
case 1:
sample_format = AFMT_S8;
break;
case 2:
sample_format = AFMT_S16_LE;
break;
default:
throw _T("OSS player: can only handle 8 and 16 bit sound");
}
if (ioctl(dspdev, SNDCTL_DSP_SETFMT, &sample_format) < 0) {
throw _T("OSS player: setting sample format failed");
}
// Set sample rate
rate = provider->GetSampleRate();
if (ioctl(dspdev, SNDCTL_DSP_SPEED, &rate) < 0) {
throw("OSS player: setting samplerate failed");
}
// Now ready
open = true;
}
/// @brief Close stream
/// @return
///
void OSSPlayer::CloseStream()
{
if (!open) return;
Stop();
::close(dspdev);
// No longer working
open = false;
}
/// @brief Play
/// @param start
/// @param count
///
void OSSPlayer::Play(int64_t start, int64_t count)
{
Stop();
start_frame = cur_frame = start;
end_frame = start + count;
thread = new OSSPlayerThread(this);
thread->Create();
thread->Run();
// Update timer
if (displayTimer && !displayTimer->IsRunning()) displayTimer->Start(15);
playing = true;
}
/// @brief Stop
/// @param timerToo
/// @return
///
void OSSPlayer::Stop(bool timerToo)
{
if (!open) return;
if (!playing) return;
// Stop the thread
if (thread) {
if (thread->IsAlive()) {
thread->Delete();
}
thread->Wait();
delete thread;
}
// errors can be ignored here
ioctl(dspdev, SNDCTL_DSP_RESET, NULL);
// Reset data
playing = false;
start_frame = 0;
cur_frame = 0;
end_frame = 0;
// Stop timer
if (timerToo && displayTimer) {
displayTimer->Stop();
}
}
/// @brief DOCME
/// @return
///
bool OSSPlayer::IsPlaying()
{
return playing;
}
/// @brief Set end
/// @param pos
///
void OSSPlayer::SetEndPosition(int64_t pos)
{
end_frame = pos;
if (end_frame <= GetCurrentPosition()) {
ioctl(dspdev, SNDCTL_DSP_RESET, NULL);
if (thread && thread->IsAlive())
thread->Delete();
}
}
/// @brief Set current position
/// @param pos
///
void OSSPlayer::SetCurrentPosition(int64_t pos)
{
cur_frame = start_frame = pos;
}
/// @brief DOCME
/// @return
///
int64_t OSSPlayer::GetStartPosition()
{
return start_frame;
}
/// @brief DOCME
/// @return
///
int64_t OSSPlayer::GetEndPosition()
{
return end_frame;
}
/// @brief Get current position
/// @return
///
int64_t OSSPlayer::GetCurrentPosition()
{
if (!playing)
return 0;
#ifdef SNDCTL_DSP_CURRENT_OPTR
// OSS4
long played_frames = 0;
oss_count_t pos;
if (ioctl(dspdev, SNDCTL_DSP_CURRENT_OPTR, &pos) >= 0) {
// XXX: Apparently the semantics are different on FreeBSD...
#ifdef __FREEBSD__
played_frames = MAX(0, pos.samples - pos.fifo_samples);
#else
played_frames = pos.samples + pos.fifo_samples;
#endif
wxLogDebug("OSS player: played_frames %d fifo %d", played_frames,
pos.fifo_samples);
if (start_frame + played_frames >= end_frame) {
if (displayTimer)
displayTimer->Stop();
}
return start_frame + played_frames;
}
#endif
// Fallback for old OSS versions
int delay = 0;
if (ioctl(dspdev, SNDCTL_DSP_GETODELAY, &delay) >= 0) {
delay /= bpf;
wxLogDebug("OSS player: cur_frame %d delay %d", cur_frame, delay);
// delay can jitter a bit at the end, detect that
if (cur_frame == end_frame && delay < rate / 20) {
if (displayTimer)
displayTimer->Stop();
return cur_frame;
}
return MAX(0, (long) cur_frame - delay);
}
// Maybe this still didn't work...
// Return the last written frame, timing will suffer
return cur_frame;
}
/// @brief Thread constructor
/// @param par
///
OSSPlayerThread::OSSPlayerThread(OSSPlayer *par) : wxThread(wxTHREAD_JOINABLE)
{
parent = par;
}
/// @brief Thread entry point
/// @return
///
wxThread::ExitCode OSSPlayerThread::Entry() {
// Use small enough writes for good timing accuracy with all
// timing methods.
const int wsize = parent->rate / 25;
void *buf = malloc(wsize * parent->bpf);
while (!TestDestroy() && parent->cur_frame < parent->end_frame) {
int rsize = MIN(wsize, parent->end_frame - parent->cur_frame);
parent->provider->GetAudioWithVolume(buf, parent->cur_frame,
rsize, parent->volume);
int written = ::write(parent->dspdev, buf, rsize * parent->bpf);
parent->cur_frame += written / parent->bpf;
}
free(buf);
parent->cur_frame = parent->end_frame;
wxLogDebug(_T("OSS player thread dead"));
return 0;
}
#endif // WITH_OSS