forked from mia/Aegisub
f2c62dad3d
Originally committed to SVN as r6104.
337 lines
9.4 KiB
C++
337 lines
9.4 KiB
C++
// Copyright (c) 2005-2006, Rodrigo Braz Monteiro
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// Copyright (c) 2006-2010, Niels Martin Hansen
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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//
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// $Id$
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/// @file audio_renderer_spectrum.cpp
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/// @brief Caching frequency-power spectrum renderer for audio display
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/// @ingroup audio_ui
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#include "config.h"
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#include "audio_renderer_spectrum.h"
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#include "audio_colorscheme.h"
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#ifndef WITH_FFTW3
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#include "fft.h"
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#endif
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#include "include/aegisub/audio_provider.h"
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#include "utils.h"
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#include <libaegisub/log.h>
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#ifndef AGI_PRE
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#include <algorithm>
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#include <wx/image.h>
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#include <wx/rawbmp.h>
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#include <wx/dcmemory.h>
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#endif
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/// Allocates blocks of derived data for the audio spectrum
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struct AudioSpectrumCacheBlockFactory {
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/// Pointer back to the owning spectrum renderer
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AudioSpectrumRenderer *spectrum;
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/// @brief Constructor
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/// @param s The owning spectrum renderer
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AudioSpectrumCacheBlockFactory(AudioSpectrumRenderer *s) : spectrum(s) { }
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/// @brief Allocate and fill a data block
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/// @param i Index of the block to produce data for
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/// @return Newly allocated and filled block
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///
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/// The filling is delegated to the spectrum renderer
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float *ProduceBlock(size_t i)
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{
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float *res = new float[((size_t)1)<<spectrum->derivation_size];
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spectrum->FillBlock(i, res);
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return res;
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}
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/// @brief De-allocate a cache block
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/// @param block The block to dispose of
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void DisposeBlock(float *block)
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{
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delete[] block;
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}
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/// @brief Calculate the in-memory size of a spec
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/// @return The size in bytes of a spectrum cache block
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size_t GetBlockSize() const
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{
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return sizeof(float) << spectrum->derivation_size;
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}
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};
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/// @brief Cache for audio spectrum frequency-power data
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class AudioSpectrumCache
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: public DataBlockCache<float, 10, AudioSpectrumCacheBlockFactory> {
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public:
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AudioSpectrumCache(size_t block_count, AudioSpectrumRenderer *renderer)
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: DataBlockCache<float, 10, AudioSpectrumCacheBlockFactory>(
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block_count, AudioSpectrumCacheBlockFactory(renderer))
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{
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}
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};
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AudioSpectrumRenderer::AudioSpectrumRenderer(std::string const& color_scheme_name)
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: colors_normal(new AudioColorScheme(12, color_scheme_name, AudioStyle_Normal))
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, colors_selected(new AudioColorScheme(12, color_scheme_name, AudioStyle_Selected))
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, colors_inactive(new AudioColorScheme(12, color_scheme_name, AudioStyle_Inactive))
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, derivation_size(8)
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, derivation_dist(8)
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#ifdef WITH_FFTW3
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, dft_plan(0)
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, dft_input(0)
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, dft_output(0)
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#endif
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{
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}
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AudioSpectrumRenderer::~AudioSpectrumRenderer()
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{
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// This sequence will clean up
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provider = 0;
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RecreateCache();
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}
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void AudioSpectrumRenderer::RecreateCache()
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{
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#ifdef WITH_FFTW3
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if (dft_plan)
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{
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fftw_destroy_plan(dft_plan);
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fftw_free(dft_input);
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fftw_free(dft_output);
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dft_plan = 0;
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dft_input = 0;
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dft_output = 0;
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}
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#endif
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if (provider)
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{
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size_t block_count = (size_t)((provider->GetNumSamples() + (size_t)(1<<derivation_dist) - 1) >> derivation_dist);
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cache.reset(new AudioSpectrumCache(block_count, this));
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#ifdef WITH_FFTW3
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dft_input = fftw_alloc_real(2<<derivation_size);
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dft_output = fftw_alloc_complex(2<<derivation_size);
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dft_plan = fftw_plan_dft_r2c_1d(
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2<<derivation_size,
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dft_input,
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dft_output,
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FFTW_MEASURE);
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#else
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// Allocate scratch for 6x the derivation size:
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// 2x for the input sample data
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// 2x for the real part of the output
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// 2x for the imaginary part of the output
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fft_scratch.resize(6 << derivation_size);
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#endif
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audio_scratch.resize(2 << derivation_size);
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}
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}
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void AudioSpectrumRenderer::OnSetProvider()
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{
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RecreateCache();
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}
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void AudioSpectrumRenderer::SetResolution(size_t _derivation_size, size_t _derivation_dist)
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{
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if (derivation_dist != _derivation_dist)
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{
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derivation_dist = _derivation_dist;
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if (cache)
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cache->Age(0);
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}
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if (derivation_size != _derivation_size)
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{
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derivation_size = _derivation_size;
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RecreateCache();
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}
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}
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template<class T>
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void AudioSpectrumRenderer::ConvertToFloat(size_t count, T *dest) {
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for (size_t si = 0; si < count; ++si)
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{
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dest[si] = (T)(audio_scratch[si]) / 32768.0;
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}
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}
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void AudioSpectrumRenderer::FillBlock(size_t block_index, float *block)
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{
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assert(cache);
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assert(block);
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int64_t first_sample = ((int64_t)block_index) << derivation_dist;
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provider->GetAudio(&audio_scratch[0], first_sample, 2 << derivation_size);
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#ifdef WITH_FFTW3
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ConvertToFloat(2 << derivation_size, dft_input);
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fftw_execute(dft_plan);
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float scale_factor = 9 / sqrt(2 * (float)(2<<derivation_size));
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fftw_complex *o = dft_output;
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for (size_t si = 1<<derivation_size; si > 0; --si)
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{
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*block++ = log10( sqrt(o[0][0] * o[0][0] + o[0][1] * o[0][1]) * scale_factor + 1 );
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o++;
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}
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#else
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ConvertToFloat(2 << derivation_size, &fft_scratch[0]);
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float *fft_input = &fft_scratch[0];
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float *fft_real = &fft_scratch[0] + (2 << derivation_size);
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float *fft_imag = &fft_scratch[0] + (4 << derivation_size);
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FFT fft;
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fft.Transform(2<<derivation_size, fft_input, fft_real, fft_imag);
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float scale_factor = 9 / sqrt(2 * (float)(2<<derivation_size));
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for (size_t si = 1<<derivation_size; si > 0; --si)
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{
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// With x in range [0;1], log10(x*9+1) will also be in range [0;1],
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// although the FFT output can apparently get greater magnitudes than 1
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// despite the input being limited to [-1;+1).
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*block++ = log10( sqrt(*fft_real * *fft_real + *fft_imag * *fft_imag) * scale_factor + 1 );
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fft_real++; fft_imag++;
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}
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#endif
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}
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void AudioSpectrumRenderer::Render(wxBitmap &bmp, int start, AudioRenderingStyle style)
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{
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if (!cache)
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return;
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assert(bmp.IsOk());
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assert(bmp.GetDepth() == 24);
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int end = start + bmp.GetWidth();
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assert(start >= 0);
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assert(end >= 0);
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assert(end >= start);
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// Prepare an image buffer to write
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wxImage img(bmp.GetSize());
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unsigned char *imgdata = img.GetData();
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ptrdiff_t stride = img.GetWidth()*3;
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int imgheight = img.GetHeight();
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const AudioColorScheme *pal = GetColorScheme(style);
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/// @todo Make minband and maxband configurable
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int minband = 0;
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int maxband = 1 << derivation_size;
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// ax = absolute x, absolute to the virtual spectrum bitmap
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for (int ax = start; ax < end; ++ax)
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{
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// Derived audio data
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size_t block_index = (size_t)(ax * pixel_samples) >> derivation_dist;
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float *power = cache->Get(block_index);
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// Prepare bitmap writing
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unsigned char *px = imgdata + (imgheight-1) * stride + (ax - start) * 3;
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// Scale up or down vertically?
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if (imgheight > 1<<derivation_size)
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{
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// Interpolate
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for (int y = 0; y < imgheight; ++y)
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{
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assert(px >= imgdata);
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assert(px < imgdata + imgheight*stride);
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float ideal = (float)(y+1.)/imgheight * (maxband-minband) + minband;
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float sample1 = power[(int)floor(ideal)+minband];
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float sample2 = power[(int)ceil(ideal)+minband];
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float frac = ideal - floor(ideal);
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float val = (1-frac)*sample1 + frac*sample2;
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pal->map(val*amplitude_scale, px);
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px -= stride;
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}
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}
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else
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{
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// Pick greatest
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for (int y = 0; y < imgheight; ++y)
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{
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assert(px >= imgdata);
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assert(px < imgdata + imgheight*stride);
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int sample1 = std::max(0, maxband * y/imgheight + minband);
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int sample2 = std::min((1<<derivation_size)-1, maxband * (y+1)/imgheight + minband);
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float maxval = 0;
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for (int samp = sample1; samp <= sample2; samp++)
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if (power[samp] > maxval) maxval = power[samp];
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pal->map(maxval*amplitude_scale, px);
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px -= stride;
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}
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}
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}
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wxBitmap tmpbmp(img);
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wxMemoryDC targetdc(bmp);
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targetdc.DrawBitmap(tmpbmp, 0, 0);
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}
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void AudioSpectrumRenderer::RenderBlank(wxDC &dc, const wxRect &rect, AudioRenderingStyle style)
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{
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// Get the colour of silence
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wxColour col = GetColorScheme(style)->get(0.0f);
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dc.SetBrush(wxBrush(col));
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dc.SetPen(wxPen(col));
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dc.DrawRectangle(rect);
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}
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void AudioSpectrumRenderer::AgeCache(size_t max_size)
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{
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if (cache)
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cache->Age(max_size);
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}
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const AudioColorScheme *AudioSpectrumRenderer::GetColorScheme(AudioRenderingStyle style) const
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{
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switch (style)
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{
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case AudioStyle_Selected: return colors_selected.get();
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case AudioStyle_Inactive: return colors_inactive.get();
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default: return colors_normal.get();
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}
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}
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