forked from mia/Aegisub
908 lines
24 KiB
C++
908 lines
24 KiB
C++
// Copyright (c) 2008, 2010, Niels Martin Hansen
|
|
// All rights reserved.
|
|
//
|
|
// Redistribution and use in source and binary forms, with or without
|
|
// modification, are permitted provided that the following conditions are met:
|
|
//
|
|
// * Redistributions of source code must retain the above copyright notice,
|
|
// this list of conditions and the following disclaimer.
|
|
// * Redistributions in binary form must reproduce the above copyright notice,
|
|
// this list of conditions and the following disclaimer in the documentation
|
|
// and/or other materials provided with the distribution.
|
|
// * Neither the name of the Aegisub Group nor the names of its contributors
|
|
// may be used to endorse or promote products derived from this software
|
|
// without specific prior written permission.
|
|
//
|
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
|
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
|
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
|
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
|
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
|
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
// POSSIBILITY OF SUCH DAMAGE.
|
|
//
|
|
// Aegisub Project http://www.aegisub.org/
|
|
|
|
/// @file audio_player_dsound2.cpp
|
|
/// @brief New DirectSound-based audio output
|
|
/// @ingroup audio_output
|
|
///
|
|
|
|
#include "config.h"
|
|
|
|
#ifdef WITH_DIRECTSOUND
|
|
#include "audio_player_dsound2.h"
|
|
|
|
#include "audio_controller.h"
|
|
#include "include/aegisub/audio_provider.h"
|
|
#include "frame_main.h"
|
|
#include "main.h"
|
|
#include "options.h"
|
|
#include "utils.h"
|
|
|
|
#include <libaegisub/scoped_ptr.h>
|
|
#include <libaegisub/log.h>
|
|
#include <libaegisub/util.h>
|
|
|
|
#include <mmsystem.h>
|
|
#include <process.h>
|
|
#include <dsound.h>
|
|
|
|
/// @brief RAII support class to init and de-init the COM library
|
|
struct COMInitialization {
|
|
|
|
/// Flag set if an inited COM library is managed
|
|
bool inited;
|
|
|
|
/// @brief Constructor, sets inited false
|
|
COMInitialization()
|
|
{
|
|
inited = false;
|
|
}
|
|
|
|
/// @brief Destructor, de-inits COM if it is inited
|
|
~COMInitialization()
|
|
{
|
|
if (inited) CoUninitialize();
|
|
}
|
|
|
|
/// @brief Initialise the COM library as single-threaded apartment if isn't already inited by us
|
|
void Init()
|
|
{
|
|
if (!inited)
|
|
{
|
|
if (FAILED(CoInitialize(nullptr)))
|
|
throw std::exception();
|
|
inited = true;
|
|
}
|
|
}
|
|
};
|
|
|
|
/// @class COMObjectRetainer
|
|
/// @brief Simple auto_ptr-like class for COM objects
|
|
template<class T>
|
|
struct COMObjectRetainer {
|
|
/// Managed object
|
|
T *obj;
|
|
|
|
/// @brief Constructor for null object
|
|
COMObjectRetainer()
|
|
{
|
|
obj = 0;
|
|
}
|
|
|
|
/// @brief Constructor to take object immediately
|
|
/// @param _obj Object to manage
|
|
COMObjectRetainer(T *_obj)
|
|
{
|
|
obj = _obj;
|
|
}
|
|
|
|
/// @brief Destructor, releases object if there is one
|
|
~COMObjectRetainer()
|
|
{
|
|
if (obj) obj->Release();
|
|
}
|
|
|
|
/// @brief Dereference the managed object
|
|
/// @return The managed object
|
|
T * operator -> ()
|
|
{
|
|
return obj;
|
|
}
|
|
};
|
|
|
|
/// @brief RAII wrapper around Win32 HANDLE type
|
|
struct Win32KernelHandle : public agi::scoped_holder<HANDLE, BOOL (__stdcall *)(HANDLE)> {
|
|
/// @brief Create with a managed handle
|
|
/// @param handle Win32 handle to manage
|
|
Win32KernelHandle(HANDLE handle = 0)
|
|
: scoped_holder(handle, CloseHandle)
|
|
{
|
|
}
|
|
|
|
Win32KernelHandle& operator=(HANDLE new_handle)
|
|
{
|
|
scoped_holder::operator=(new_handle);
|
|
return *this;
|
|
}
|
|
};
|
|
|
|
/// @class DirectSoundPlayer2Thread
|
|
/// @brief Playback thread class for DirectSoundPlayer2
|
|
///
|
|
/// Not based on wxThread, but uses Win32 threads directly
|
|
class DirectSoundPlayer2Thread {
|
|
/// @brief Win32 thread entry point
|
|
/// @param parameter Pointer to our thread object
|
|
/// @return Thread return value, always 0 here
|
|
static unsigned int __stdcall ThreadProc(void *parameter);
|
|
/// @brief Thread entry point
|
|
void Run();
|
|
|
|
/// @brief Fill audio data into a locked buffer-pair and unlock the buffers
|
|
/// @param buf1 First buffer in pair
|
|
/// @param buf1sz Byte-size of first buffer in pair
|
|
/// @param buf2 Second buffer in pair, or null
|
|
/// @param buf2sz Byte-size of second buffer in pair
|
|
/// @param input_frame First audio frame to fill into buffers
|
|
/// @param bfr DirectSound buffer object owning the buffer pair
|
|
/// @return Number of bytes written
|
|
DWORD FillAndUnlockBuffers(void *buf1, DWORD buf1sz, void *buf2, DWORD buf2sz, int64_t &input_frame, IDirectSoundBuffer8 *bfr);
|
|
|
|
/// @brief Check for error state and throw exception if one occurred
|
|
void CheckError();
|
|
|
|
|
|
/// Win32 handle to the thread
|
|
Win32KernelHandle thread_handle;
|
|
|
|
/// Event object, world to thread, set to start playback
|
|
Win32KernelHandle event_start_playback;
|
|
|
|
/// Event object, world to thread, set to stop playback
|
|
Win32KernelHandle event_stop_playback;
|
|
|
|
/// Event object, world to thread, set if playback end time was updated
|
|
Win32KernelHandle event_update_end_time;
|
|
|
|
/// Event object, world to thread, set if the volume was changed
|
|
Win32KernelHandle event_set_volume;
|
|
|
|
/// Event object, world to thread, set if the thread should end as soon as possible
|
|
Win32KernelHandle event_kill_self;
|
|
|
|
/// Event object, thread to world, set when the thread has entered its main loop
|
|
Win32KernelHandle thread_running;
|
|
|
|
/// Event object, thread to world, set when playback is ongoing
|
|
Win32KernelHandle is_playing;
|
|
|
|
/// Event object, thread to world, set if an error state has occurred (implies thread is dying)
|
|
Win32KernelHandle error_happened;
|
|
|
|
/// Statically allocated error message text describing reason for error_happened being set
|
|
const char *error_message;
|
|
|
|
/// Playback volume, 1.0 is "unchanged"
|
|
double volume;
|
|
|
|
/// Audio frame to start playback at
|
|
int64_t start_frame;
|
|
|
|
/// Audio frame to end playback at
|
|
int64_t end_frame;
|
|
|
|
|
|
/// Desired length in milliseconds to write ahead of the playback cursor
|
|
int wanted_latency;
|
|
|
|
/// Multiplier for WantedLatency to get total buffer length
|
|
int buffer_length;
|
|
|
|
|
|
/// System millisecond timestamp of last playback start, used to calculate playback position
|
|
DWORD last_playback_restart;
|
|
|
|
/// Audio provider to take sample data from
|
|
AudioProvider *provider;
|
|
|
|
public:
|
|
/// @brief Constructor, creates and starts playback thread
|
|
/// @param provider Audio provider to take sample data from
|
|
/// @param WantedLatency Desired length in milliseconds to write ahead of the playback cursor
|
|
/// @param BufferLength Multiplier for WantedLatency to get total buffer length
|
|
DirectSoundPlayer2Thread(AudioProvider *provider, int WantedLatency, int BufferLength);
|
|
/// @brief Destructor, waits for thread to have died
|
|
~DirectSoundPlayer2Thread();
|
|
|
|
/// @brief Start audio playback
|
|
/// @param start Audio frame to start playback at
|
|
/// @param count Number of audio frames to play
|
|
void Play(int64_t start, int64_t count);
|
|
|
|
/// @brief Stop audio playback
|
|
void Stop();
|
|
|
|
/// @brief Change audio playback end point
|
|
/// @param new_end_frame New last audio frame to play
|
|
///
|
|
/// Playback stops instantly if new_end_frame is before the current playback position
|
|
void SetEndFrame(int64_t new_end_frame);
|
|
|
|
/// @brief Change audio playback volume
|
|
/// @param new_volume New playback amplification factor, 1.0 is "unchanged"
|
|
void SetVolume(double new_volume);
|
|
|
|
/// @brief Tell whether audio playback is active
|
|
/// @return True if audio is being played back, false if it is not
|
|
bool IsPlaying();
|
|
|
|
/// @brief Get approximate current audio frame being heard by the user
|
|
/// @return Audio frame index
|
|
///
|
|
/// Returns 0 if not playing
|
|
int64_t GetCurrentFrame();
|
|
|
|
/// @brief Get audio playback end point
|
|
/// @return Audio frame index
|
|
int64_t GetEndFrame();
|
|
|
|
/// @brief Tell whether playback thread has died
|
|
/// @return True if thread is no longer running
|
|
bool IsDead();
|
|
};
|
|
|
|
unsigned int __stdcall DirectSoundPlayer2Thread::ThreadProc(void *parameter)
|
|
{
|
|
static_cast<DirectSoundPlayer2Thread*>(parameter)->Run();
|
|
return 0;
|
|
}
|
|
|
|
/// Macro used to set error_message, error_happened and end the thread
|
|
#define REPORT_ERROR(msg) \
|
|
{ \
|
|
ResetEvent(is_playing); \
|
|
error_message = "DirectSoundPlayer2Thread: " msg; \
|
|
SetEvent(error_happened); \
|
|
return; \
|
|
}
|
|
|
|
void DirectSoundPlayer2Thread::Run()
|
|
{
|
|
COMInitialization COM_library;
|
|
try { COM_library.Init(); }
|
|
catch (std::exception e)
|
|
REPORT_ERROR("Could not initialise COM")
|
|
|
|
|
|
// Create DirectSound object
|
|
COMObjectRetainer<IDirectSound8> ds;
|
|
if (FAILED(DirectSoundCreate8(&DSDEVID_DefaultPlayback, &ds.obj, nullptr)))
|
|
REPORT_ERROR("Cound not create DirectSound object")
|
|
|
|
|
|
// Ensure we can get interesting wave formats (unless we have PRIORITY we can only use a standard 8 bit format)
|
|
ds->SetCooperativeLevel((HWND)static_cast<AegisubApp*>(wxApp::GetInstance())->frame->GetHandle(), DSSCL_PRIORITY);
|
|
|
|
// Describe the wave format
|
|
WAVEFORMATEX waveFormat;
|
|
waveFormat.wFormatTag = WAVE_FORMAT_PCM;
|
|
waveFormat.nSamplesPerSec = provider->GetSampleRate();
|
|
waveFormat.nChannels = provider->GetChannels();
|
|
waveFormat.wBitsPerSample = provider->GetBytesPerSample() * 8;
|
|
waveFormat.nBlockAlign = waveFormat.nChannels * waveFormat.wBitsPerSample / 8;
|
|
waveFormat.nAvgBytesPerSec = waveFormat.nSamplesPerSec * waveFormat.nBlockAlign;
|
|
waveFormat.cbSize = sizeof(waveFormat);
|
|
|
|
// And the buffer itself
|
|
int aim = waveFormat.nAvgBytesPerSec * (wanted_latency*buffer_length)/1000;
|
|
int min = DSBSIZE_MIN;
|
|
int max = DSBSIZE_MAX;
|
|
DWORD bufSize = mid(min,aim,max); // size of entire playback buffer
|
|
DSBUFFERDESC desc;
|
|
desc.dwSize = sizeof(DSBUFFERDESC);
|
|
desc.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_GLOBALFOCUS;
|
|
desc.dwBufferBytes = bufSize;
|
|
desc.dwReserved = 0;
|
|
desc.lpwfxFormat = &waveFormat;
|
|
desc.guid3DAlgorithm = GUID_NULL;
|
|
|
|
// And then create the buffer
|
|
IDirectSoundBuffer *bfr7 = 0;
|
|
if FAILED(ds->CreateSoundBuffer(&desc, &bfr7, 0))
|
|
REPORT_ERROR("Could not create buffer")
|
|
|
|
// But it's an old version interface we get, query it for the DSound8 interface
|
|
COMObjectRetainer<IDirectSoundBuffer8> bfr;
|
|
if (FAILED(bfr7->QueryInterface(IID_IDirectSoundBuffer8, (LPVOID*)&bfr.obj)))
|
|
REPORT_ERROR("Buffer doesn't support version 8 interface")
|
|
bfr7->Release();
|
|
bfr7 = 0;
|
|
|
|
//wx Log Debug("DirectSoundPlayer2: Created buffer of %d bytes, supposed to be %d milliseconds or %d frames", bufSize, WANTED_LATENCY*BUFFER_LENGTH, bufSize/provider->GetBytesPerSample());
|
|
|
|
|
|
// Now we're ready to roll!
|
|
SetEvent(thread_running);
|
|
bool running = true;
|
|
|
|
HANDLE events_to_wait[] = {
|
|
event_start_playback,
|
|
event_stop_playback,
|
|
event_update_end_time,
|
|
event_set_volume,
|
|
event_kill_self
|
|
};
|
|
|
|
int64_t next_input_frame = 0;
|
|
DWORD buffer_offset = 0;
|
|
bool playback_should_be_running = false;
|
|
int current_latency = wanted_latency;
|
|
const DWORD wanted_latency_bytes = wanted_latency*waveFormat.nSamplesPerSec*provider->GetBytesPerSample()/1000;
|
|
|
|
while (running)
|
|
{
|
|
DWORD wait_result = WaitForMultipleObjects(sizeof(events_to_wait)/sizeof(HANDLE), events_to_wait, FALSE, current_latency);
|
|
|
|
switch (wait_result)
|
|
{
|
|
case WAIT_OBJECT_0+0:
|
|
{
|
|
// Start or restart playback
|
|
bfr->Stop();
|
|
|
|
next_input_frame = start_frame;
|
|
|
|
DWORD buf_size; // size of buffer locked for filling
|
|
void *buf;
|
|
buffer_offset = 0;
|
|
|
|
if (FAILED(bfr->SetCurrentPosition(0)))
|
|
REPORT_ERROR("Could not reset playback buffer cursor before filling first buffer.")
|
|
|
|
HRESULT res = bfr->Lock(buffer_offset, 0, &buf, &buf_size, 0, 0, DSBLOCK_ENTIREBUFFER);
|
|
if (FAILED(res))
|
|
{
|
|
if (res == DSERR_BUFFERLOST)
|
|
{
|
|
// Try to regain the buffer
|
|
if (FAILED(bfr->Restore()) ||
|
|
FAILED(bfr->Lock(buffer_offset, 0, &buf, &buf_size, 0, 0, DSBLOCK_ENTIREBUFFER)))
|
|
{
|
|
REPORT_ERROR("Lost buffer and could not restore it.")
|
|
}
|
|
}
|
|
else
|
|
{
|
|
REPORT_ERROR("Could not lock buffer for playback.")
|
|
}
|
|
}
|
|
|
|
// Clear the buffer in case we can't fill it completely
|
|
memset(buf, 0, buf_size);
|
|
|
|
DWORD bytes_filled = FillAndUnlockBuffers(buf, buf_size, 0, 0, next_input_frame, bfr.obj);
|
|
buffer_offset += bytes_filled;
|
|
if (buffer_offset >= bufSize) buffer_offset -= bufSize;
|
|
|
|
if (FAILED(bfr->SetCurrentPosition(0)))
|
|
REPORT_ERROR("Could not reset playback buffer cursor before playback.")
|
|
|
|
if (bytes_filled < wanted_latency_bytes)
|
|
{
|
|
// Very short playback length, do without streaming playback
|
|
current_latency = (bytes_filled*1000) / (waveFormat.nSamplesPerSec*provider->GetBytesPerSample());
|
|
if (FAILED(bfr->Play(0, 0, 0)))
|
|
REPORT_ERROR("Could not start single-buffer playback.")
|
|
}
|
|
else
|
|
{
|
|
// We filled the entire buffer so there's reason to do streaming playback
|
|
current_latency = wanted_latency;
|
|
if (FAILED(bfr->Play(0, 0, DSBPLAY_LOOPING)))
|
|
REPORT_ERROR("Could not start looping playback.")
|
|
}
|
|
|
|
SetEvent(is_playing);
|
|
playback_should_be_running = true;
|
|
|
|
break;
|
|
}
|
|
|
|
case WAIT_OBJECT_0+1:
|
|
stop_playback:
|
|
// Stop playing
|
|
bfr->Stop();
|
|
ResetEvent(is_playing);
|
|
playback_should_be_running = false;
|
|
break;
|
|
|
|
case WAIT_OBJECT_0+2:
|
|
// Set end frame
|
|
if (end_frame <= next_input_frame)
|
|
{
|
|
goto stop_playback;
|
|
}
|
|
|
|
// If the user is dragging the start or end point in the audio display
|
|
// the set end frame events might come in faster than the timeouts happen
|
|
// and then new data never get filled into the buffer. See bug #915.
|
|
goto do_fill_buffer;
|
|
|
|
case WAIT_OBJECT_0+3:
|
|
// Change volume
|
|
// We aren't thread safe right now, filling the buffers grabs volume directly
|
|
// from the field set by the controlling thread, but it shouldn't be a major
|
|
// problem if race conditions do occur, just some momentary distortion.
|
|
goto do_fill_buffer;
|
|
|
|
case WAIT_OBJECT_0+4:
|
|
// Perform suicide
|
|
running = false;
|
|
goto stop_playback;
|
|
|
|
case WAIT_TIMEOUT:
|
|
do_fill_buffer:
|
|
{
|
|
// Time to fill more into buffer
|
|
if (!playback_should_be_running)
|
|
break;
|
|
|
|
DWORD status;
|
|
if (FAILED(bfr->GetStatus(&status)))
|
|
REPORT_ERROR("Could not get playback buffer status")
|
|
|
|
if (!(status & DSBSTATUS_LOOPING))
|
|
{
|
|
// Not looping playback...
|
|
// hopefully we only triggered timeout after being done with the buffer
|
|
goto stop_playback;
|
|
}
|
|
|
|
DWORD play_cursor;
|
|
if (FAILED(bfr->GetCurrentPosition(&play_cursor, 0)))
|
|
REPORT_ERROR("Could not get play cursor position for filling buffer.")
|
|
|
|
int bytes_needed = (int)play_cursor - (int)buffer_offset;
|
|
if (bytes_needed < 0) bytes_needed += (int)bufSize;
|
|
|
|
// Requesting zero buffer makes Windows cry, and zero buffer seemed to be
|
|
// a common request on Windows 7. (Maybe related to the new timer coalescing?)
|
|
// We'll probably get non-zero bytes requested on the next iteration.
|
|
if (bytes_needed == 0)
|
|
break;
|
|
|
|
DWORD buf1sz, buf2sz;
|
|
void *buf1, *buf2;
|
|
|
|
assert(bytes_needed > 0);
|
|
assert(buffer_offset < bufSize);
|
|
assert((DWORD)bytes_needed <= bufSize);
|
|
|
|
HRESULT res = bfr->Lock(buffer_offset, bytes_needed, &buf1, &buf1sz, &buf2, &buf2sz, 0);
|
|
switch (res)
|
|
{
|
|
case DSERR_BUFFERLOST:
|
|
// Try to regain the buffer
|
|
// When the buffer was lost the entire contents was lost too, so we have to start over
|
|
if (SUCCEEDED(bfr->Restore()) &&
|
|
SUCCEEDED(bfr->Lock(0, bufSize, &buf1, &buf1sz, &buf2, &buf2sz, 0)) &&
|
|
SUCCEEDED(bfr->Play(0, 0, DSBPLAY_LOOPING)))
|
|
{
|
|
LOG_D("audio/player/dsound") << "Lost and restored buffer";
|
|
break;
|
|
}
|
|
REPORT_ERROR("Lost buffer and could not restore it.")
|
|
|
|
case DSERR_INVALIDPARAM:
|
|
REPORT_ERROR("Invalid parameters to IDirectSoundBuffer8::Lock().")
|
|
|
|
case DSERR_INVALIDCALL:
|
|
REPORT_ERROR("Invalid call to IDirectSoundBuffer8::Lock().")
|
|
|
|
case DSERR_PRIOLEVELNEEDED:
|
|
REPORT_ERROR("Incorrect priority level set on DirectSoundBuffer8 object.")
|
|
|
|
default:
|
|
if (FAILED(res))
|
|
REPORT_ERROR("Could not lock audio buffer, unknown error.")
|
|
break;
|
|
}
|
|
|
|
DWORD bytes_filled = FillAndUnlockBuffers(buf1, buf1sz, buf2, buf2sz, next_input_frame, bfr.obj);
|
|
buffer_offset += bytes_filled;
|
|
if (buffer_offset >= bufSize) buffer_offset -= bufSize;
|
|
|
|
if (bytes_filled < 1024)
|
|
{
|
|
// Arbitrary low number, we filled in very little so better get back to filling in the rest with silence
|
|
// really fast... set latency to zero in this case.
|
|
current_latency = 0;
|
|
}
|
|
else if (bytes_filled < wanted_latency_bytes)
|
|
{
|
|
// Didn't fill as much as we wanted to, let's get back to filling sooner than normal
|
|
current_latency = (bytes_filled*1000) / (waveFormat.nSamplesPerSec*provider->GetBytesPerSample());
|
|
}
|
|
else
|
|
{
|
|
// Plenty filled in, do regular latency
|
|
current_latency = wanted_latency;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
default:
|
|
REPORT_ERROR("Something bad happened while waiting on events in playback loop, either the wait failed or an event object was abandoned.")
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
#undef REPORT_ERROR
|
|
|
|
DWORD DirectSoundPlayer2Thread::FillAndUnlockBuffers(void *buf1, DWORD buf1sz, void *buf2, DWORD buf2sz, int64_t &input_frame, IDirectSoundBuffer8 *bfr)
|
|
{
|
|
// Assume buffers have been locked and are ready to be filled
|
|
|
|
DWORD bytes_per_frame = provider->GetChannels() * provider->GetBytesPerSample();
|
|
DWORD buf1szf = buf1sz / bytes_per_frame;
|
|
DWORD buf2szf = buf2sz / bytes_per_frame;
|
|
|
|
if (input_frame >= end_frame)
|
|
{
|
|
// Silence
|
|
|
|
if (buf1)
|
|
memset(buf1, 0, buf1sz);
|
|
|
|
if (buf2)
|
|
memset(buf2, 0, buf2sz);
|
|
|
|
input_frame += buf1szf + buf2szf;
|
|
|
|
bfr->Unlock(buf1, buf1sz, buf2, buf2sz); // should be checking for success
|
|
|
|
return buf1sz + buf2sz;
|
|
}
|
|
|
|
if (buf1 && buf1sz)
|
|
{
|
|
if (buf1szf + input_frame > end_frame)
|
|
{
|
|
buf1szf = end_frame - input_frame;
|
|
buf1sz = buf1szf * bytes_per_frame;
|
|
buf2szf = 0;
|
|
buf2sz = 0;
|
|
}
|
|
|
|
provider->GetAudioWithVolume(buf1, input_frame, buf1szf, volume);
|
|
|
|
input_frame += buf1szf;
|
|
}
|
|
|
|
if (buf2 && buf2sz)
|
|
{
|
|
if (buf2szf + input_frame > end_frame)
|
|
{
|
|
buf2szf = end_frame - input_frame;
|
|
buf2sz = buf2szf * bytes_per_frame;
|
|
}
|
|
|
|
provider->GetAudioWithVolume(buf2, input_frame, buf2szf, volume);
|
|
|
|
input_frame += buf2szf;
|
|
}
|
|
|
|
bfr->Unlock(buf1, buf1sz, buf2, buf2sz); // bad? should check for success
|
|
|
|
return buf1sz + buf2sz;
|
|
}
|
|
|
|
void DirectSoundPlayer2Thread::CheckError()
|
|
{
|
|
try
|
|
{
|
|
switch (WaitForSingleObject(error_happened, 0))
|
|
{
|
|
case WAIT_OBJECT_0:
|
|
throw error_message;
|
|
|
|
case WAIT_ABANDONED:
|
|
throw "The DirectShowPlayer2Thread error signal event was abandoned, somehow. This should not happen.";
|
|
|
|
case WAIT_FAILED:
|
|
throw "Failed checking state of DirectShowPlayer2Thread error signal event.";
|
|
|
|
case WAIT_TIMEOUT:
|
|
default:
|
|
return;
|
|
}
|
|
}
|
|
catch (...)
|
|
{
|
|
ResetEvent(is_playing);
|
|
ResetEvent(thread_running);
|
|
throw;
|
|
}
|
|
}
|
|
|
|
DirectSoundPlayer2Thread::DirectSoundPlayer2Thread(AudioProvider *provider, int WantedLatency, int BufferLength)
|
|
: event_start_playback (CreateEvent(0, FALSE, FALSE, 0))
|
|
, event_stop_playback (CreateEvent(0, FALSE, FALSE, 0))
|
|
, event_update_end_time (CreateEvent(0, FALSE, FALSE, 0))
|
|
, event_set_volume (CreateEvent(0, FALSE, FALSE, 0))
|
|
, event_kill_self (CreateEvent(0, FALSE, FALSE, 0))
|
|
, thread_running (CreateEvent(0, TRUE, FALSE, 0))
|
|
, is_playing (CreateEvent(0, TRUE, FALSE, 0))
|
|
, error_happened (CreateEvent(0, FALSE, FALSE, 0))
|
|
, wanted_latency(WantedLatency)
|
|
, buffer_length(BufferLength)
|
|
, provider(provider)
|
|
{
|
|
error_message = 0;
|
|
volume = 1.0;
|
|
start_frame = 0;
|
|
end_frame = 0;
|
|
|
|
thread_handle = (HANDLE)_beginthreadex(0, 0, ThreadProc, this, 0, 0);
|
|
|
|
if (!thread_handle)
|
|
throw agi::AudioPlayerOpenError("Failed creating playback thread in DirectSoundPlayer2. This is bad.", 0);
|
|
|
|
HANDLE running_or_error[] = { thread_running, error_happened };
|
|
switch (WaitForMultipleObjects(2, running_or_error, FALSE, INFINITE))
|
|
{
|
|
case WAIT_OBJECT_0:
|
|
// running, all good
|
|
return;
|
|
|
|
case WAIT_OBJECT_0 + 1:
|
|
// error happened, we fail
|
|
throw agi::AudioPlayerOpenError(error_message, 0);
|
|
|
|
default:
|
|
throw agi::AudioPlayerOpenError("Failed wait for thread start or thread error in DirectSoundPlayer2. This is bad.", 0);
|
|
}
|
|
}
|
|
|
|
DirectSoundPlayer2Thread::~DirectSoundPlayer2Thread()
|
|
{
|
|
SetEvent(event_kill_self);
|
|
WaitForSingleObject(thread_handle, INFINITE);
|
|
}
|
|
|
|
void DirectSoundPlayer2Thread::Play(int64_t start, int64_t count)
|
|
{
|
|
CheckError();
|
|
|
|
start_frame = start;
|
|
end_frame = start+count;
|
|
SetEvent(event_start_playback);
|
|
|
|
last_playback_restart = GetTickCount();
|
|
|
|
// Block until playback actually begins to avoid race conditions with
|
|
// checking if playback is in progress
|
|
HANDLE events_to_wait[] = { is_playing, error_happened };
|
|
switch (WaitForMultipleObjects(2, events_to_wait, FALSE, INFINITE))
|
|
{
|
|
case WAIT_OBJECT_0+0: // Playing
|
|
LOG_D("audio/player/dsound") << "Playback begun";
|
|
break;
|
|
case WAIT_OBJECT_0+1: // Error
|
|
throw error_message;
|
|
default:
|
|
throw agi::InternalError("Unexpected result from WaitForMultipleObjects in DirectSoundPlayer2Thread::Play", 0);
|
|
}
|
|
}
|
|
|
|
void DirectSoundPlayer2Thread::Stop()
|
|
{
|
|
CheckError();
|
|
|
|
SetEvent(event_stop_playback);
|
|
}
|
|
|
|
void DirectSoundPlayer2Thread::SetEndFrame(int64_t new_end_frame)
|
|
{
|
|
CheckError();
|
|
|
|
end_frame = new_end_frame;
|
|
SetEvent(event_update_end_time);
|
|
}
|
|
|
|
void DirectSoundPlayer2Thread::SetVolume(double new_volume)
|
|
{
|
|
CheckError();
|
|
|
|
volume = new_volume;
|
|
SetEvent(event_set_volume);
|
|
}
|
|
|
|
bool DirectSoundPlayer2Thread::IsPlaying()
|
|
{
|
|
CheckError();
|
|
|
|
switch (WaitForSingleObject(is_playing, 0))
|
|
{
|
|
case WAIT_ABANDONED:
|
|
throw "The DirectShowPlayer2Thread playback state event was abandoned, somehow. This should not happen.";
|
|
|
|
case WAIT_FAILED:
|
|
throw "Failed checking state of DirectShowPlayer2Thread playback state event.";
|
|
|
|
case WAIT_OBJECT_0:
|
|
return true;
|
|
|
|
case WAIT_TIMEOUT:
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
int64_t DirectSoundPlayer2Thread::GetCurrentFrame()
|
|
{
|
|
CheckError();
|
|
|
|
if (!IsPlaying()) return 0;
|
|
|
|
int64_t milliseconds_elapsed = GetTickCount() - last_playback_restart;
|
|
|
|
return start_frame + milliseconds_elapsed * provider->GetSampleRate() / 1000;
|
|
}
|
|
|
|
int64_t DirectSoundPlayer2Thread::GetEndFrame()
|
|
{
|
|
CheckError();
|
|
|
|
return end_frame;
|
|
}
|
|
|
|
bool DirectSoundPlayer2Thread::IsDead()
|
|
{
|
|
switch (WaitForSingleObject(thread_running, 0))
|
|
{
|
|
case WAIT_OBJECT_0:
|
|
return false;
|
|
|
|
default:
|
|
return true;
|
|
}
|
|
}
|
|
|
|
DirectSoundPlayer2::DirectSoundPlayer2(AudioProvider *provider)
|
|
: AudioPlayer(provider)
|
|
{
|
|
// The buffer will hold BufferLength times WantedLatency milliseconds of audio
|
|
WantedLatency = OPT_GET("Player/Audio/DirectSound/Buffer Latency")->GetInt();
|
|
BufferLength = OPT_GET("Player/Audio/DirectSound/Buffer Length")->GetInt();
|
|
|
|
// sanity checking
|
|
if (WantedLatency <= 0)
|
|
WantedLatency = 100;
|
|
if (BufferLength <= 0)
|
|
BufferLength = 5;
|
|
|
|
try
|
|
{
|
|
thread = agi::util::make_unique<DirectSoundPlayer2Thread>(provider, WantedLatency, BufferLength);
|
|
}
|
|
catch (const char *msg)
|
|
{
|
|
LOG_E("audio/player/dsound") << msg;
|
|
throw agi::AudioPlayerOpenError(msg, 0);
|
|
}
|
|
}
|
|
|
|
DirectSoundPlayer2::~DirectSoundPlayer2()
|
|
{
|
|
}
|
|
|
|
bool DirectSoundPlayer2::IsThreadAlive()
|
|
{
|
|
if (thread && thread->IsDead())
|
|
{
|
|
thread.reset();
|
|
}
|
|
|
|
return !!thread;
|
|
}
|
|
|
|
void DirectSoundPlayer2::Play(int64_t start,int64_t count)
|
|
{
|
|
try
|
|
{
|
|
thread->Play(start, count);
|
|
}
|
|
catch (const char *msg)
|
|
{
|
|
LOG_E("audio/player/dsound") << msg;
|
|
}
|
|
}
|
|
|
|
void DirectSoundPlayer2::Stop()
|
|
{
|
|
try
|
|
{
|
|
if (IsThreadAlive()) thread->Stop();
|
|
}
|
|
catch (const char *msg)
|
|
{
|
|
LOG_E("audio/player/dsound") << msg;
|
|
}
|
|
}
|
|
|
|
bool DirectSoundPlayer2::IsPlaying()
|
|
{
|
|
try
|
|
{
|
|
if (!IsThreadAlive()) return false;
|
|
return thread->IsPlaying();
|
|
}
|
|
catch (const char *msg)
|
|
{
|
|
LOG_E("audio/player/dsound") << msg;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
int64_t DirectSoundPlayer2::GetEndPosition()
|
|
{
|
|
try
|
|
{
|
|
if (!IsThreadAlive()) return 0;
|
|
return thread->GetEndFrame();
|
|
}
|
|
catch (const char *msg)
|
|
{
|
|
LOG_E("audio/player/dsound") << msg;
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
int64_t DirectSoundPlayer2::GetCurrentPosition()
|
|
{
|
|
try
|
|
{
|
|
if (!IsThreadAlive()) return 0;
|
|
return thread->GetCurrentFrame();
|
|
}
|
|
catch (const char *msg)
|
|
{
|
|
LOG_E("audio/player/dsound") << msg;
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
void DirectSoundPlayer2::SetEndPosition(int64_t pos)
|
|
{
|
|
try
|
|
{
|
|
if (IsThreadAlive()) thread->SetEndFrame(pos);
|
|
}
|
|
catch (const char *msg)
|
|
{
|
|
LOG_E("audio/player/dsound") << msg;
|
|
}
|
|
}
|
|
|
|
void DirectSoundPlayer2::SetVolume(double vol)
|
|
{
|
|
try
|
|
{
|
|
if (IsThreadAlive()) thread->SetVolume(vol);
|
|
}
|
|
catch (const char *msg)
|
|
{
|
|
LOG_E("audio/player/dsound") << msg;
|
|
}
|
|
}
|
|
|
|
#endif // WITH_DIRECTSOUND
|