Aegisub/aegisub/src/agi_pre.h
Thomas Goyne 4294e5857d Port the EBU STL (tech 3264) subtitle format from 2.1.9
Split the configuration dialog off into its own file and mostly decouple
it from the subtitle format.

Save last used export settings to options and restore them the next time
the dialog is opened.

Use libaegisub for charset conversion and IO rather than wxWidgets.

Use libaegisub's line-wrapping logic and finish implementing all of the
various wrapping modes.

Make unchecking the "Translate alignments" checkbox do something.

Originally committed to SVN as r6636.
2012-03-29 19:05:26 +00:00

215 lines
5.7 KiB
C

// Copyright (c) 2006, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
//
// $Id$
/// @file agi_pre.h
/// @brief Precompiled headers include file, including all headers that should be precompiled
/// @ingroup main
///
/// In order to use it, set the project to use this header as precompiled and
/// insert it in every source file (under C/C++ -> Advanced -> Force Includes),
/// then set stdwx.cpp to generate the precompiled header
///
/// @note Make sure that you disable use of precompiled headers on md5.c and
/// MatroskaParser.c, as well as any possible future .c files.
// Block msvc from complaining about not using msvc-specific versions for
// insecure C functions.
#ifdef _CRT_SECURE_NO_WARNINGS
#define _CRT_SECURE_NO_WARNINGS_DEFINED
#else
#define _CRT_SECURE_NO_WARNINGS
#endif
#include "config.h"
#include "../libaegisub/lagi_pre.h"
/////////
// Setup
#define AGI_PRE
// General headers
#include <clocale>
#include <cstdlib>
#include <cctype>
#include <fcntl.h>
#include <iconv.h>
#include <inttypes.h>
#include <wchar.h>
#ifdef _WIN32
#include <windows.h>
#include <objbase.h>
#include <mmsystem.h>
#else
#include <sys/fcntl.h>
#include <sys/mman.h>
#include <sys/stat.h>
#include <sys/ioctl.h>
#include <sys/param.h>
#include <unistd.h>
#endif
/////////////////////
// wxWidgets headers
#include <wx/wxprec.h> // Leave this first.
// Windows
#ifdef __WXMSW__
#include <wx/msw/registry.h>
#endif
// All platforms.
#include <wx/accel.h>
#include <wx/app.h>
#include <wx/arrstr.h>
#include <wx/bitmap.h>
#include <wx/bmpbuttn.h>
#include <wx/button.h>
#include <wx/checkbox.h>
#include <wx/checklst.h>
#include <wx/choicdlg.h>
#include <wx/choice.h>
#include <wx/choicebk.h>
#include <wx/clipbrd.h>
#include <wx/colordlg.h>
#include <wx/colour.h>
#include <wx/combobox.h>
#include <wx/config.h>
#include <wx/control.h>
#include <wx/dataobj.h>
#include <wx/dataview.h>
#include <wx/datetime.h>
#include <wx/dc.h>
#include <wx/dcbuffer.h>
#include <wx/dcclient.h>
#include <wx/dcmemory.h>
#include <wx/dcscreen.h>
#include <wx/dialog.h>
#include <wx/dir.h>
#include <wx/dirdlg.h>
#include <wx/display.h>
#include <wx/dnd.h>
#include <wx/docview.h>
#include <wx/dynarray.h>
#include <wx/event.h>
#include <wx/file.h>
#include <wx/filedlg.h>
#include <wx/filefn.h>
#include <wx/filename.h>
#include <wx/filesys.h>
#include <wx/font.h>
#include <wx/fontdlg.h>
#include <wx/fontenum.h>
#include <wx/frame.h>
#include <wx/fs_inet.h>
#include <wx/gauge.h>
#include <wx/gbsizer.h>
#include <wx/gdicmn.h>
#include <wx/glcanvas.h>
#include <wx/grid.h>
#include <wx/hashmap.h>
#include <wx/hyperlink.h>
#include <wx/icon.h>
#include <wx/image.h>
#include <wx/intl.h>
#include <wx/laywin.h>
#include <wx/listbox.h>
#include <wx/listctrl.h>
#include <wx/log.h>
#include <wx/menu.h>
#include <wx/menuitem.h>
#include <wx/msgdlg.h>
#include <wx/mstream.h>
#include <wx/notebook.h>
#include <wx/numformatter.h>
#include <wx/panel.h>
#include <wx/power.h>
#include <wx/protocol/http.h>
#include <wx/radiobox.h>
#include <wx/radiobut.h>
#include <wx/rawbmp.h>
#include <wx/recguard.h>
#include <wx/regex.h>
#include <wx/sashwin.h>
#include <wx/scrolbar.h>
#include <wx/settings.h>
#include <wx/sizer.h>
#include <wx/slider.h>
#include <wx/spinctrl.h>
#include <wx/srchctrl.h>
#include <wx/stackwalk.h>
#include <wx/statbmp.h>
#include <wx/statbox.h>
#include <wx/statline.h>
#include <wx/stattext.h>
#include <wx/stc/stc.h>
#include <wx/stdpaths.h>
#include <wx/stopwatch.h>
#include <wx/strconv.h>
#include <wx/string.h>
#include <wx/sysopt.h>
#include <wx/textctrl.h>
#include <wx/textfile.h>
#include <wx/tglbtn.h>
#include <wx/thread.h>
#include <wx/timer.h>
#include <wx/tipdlg.h>
#include <wx/tokenzr.h>
#include <wx/toolbar.h>
#include <wx/treebook.h>
#include <wx/txtstrm.h>
#include <wx/utils.h>
#include <wx/validate.h>
#include <wx/valgen.h>
#include <wx/valnum.h>
#include <wx/valgen.h>
#include <wx/valtext.h>
#include <wx/wfstream.h>
#include <wx/window.h>
#include <wx/xml/xml.h>
#include <wx/zipstrm.h>
#ifdef HAVE_OPENGL_GL_H
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#include <OpenGL/glext.h>
#else
#include <GL/gl.h>
#include <GL/glu.h>
#include "gl/glext.h"
#endif
#ifndef _CRT_SECURE_NO_WARNINGS_DEFINED
#undef _CRT_SECURE_NO_WARNINGS
#endif