Aegisub/aegisub/src/visual_tool.h
Thomas Goyne 5338a60cdb Fix compilation errors when not using precompiled headers
Originally committed to SVN as r4511.
2010-06-14 19:26:27 +00:00

215 lines
8.1 KiB
C++

// Copyright (c) 2007, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
//
// $Id$
/// @file visual_tool.h
/// @see visual_tool.cpp
/// @ingroup visual_ts
#pragma once
#ifndef AGI_PRE
#include <map>
#include <set>
#include <vector>
#include <wx/log.h>
#include <wx/event.h>
#include <wx/button.h>
#endif
#include "base_grid.h"
#include "gl_wrap.h"
class VideoDisplay;
class AssDialogue;
struct VideoState;
namespace agi {
class OptionValue;
}
/// First window id for visualsubtoolbar items
#define VISUAL_SUB_TOOL_START 1300
/// Last window id for visualsubtoolbar items
#define VISUAL_SUB_TOOL_END (VISUAL_SUB_TOOL_START+100)
class IVisualTool : public OpenGLWrapper {
protected:
/// DOCME
static const wxColour colour[4];
public:
virtual void OnMouseEvent(wxMouseEvent &event)=0;
virtual void OnSubTool(wxCommandEvent &)=0;
virtual bool Update()=0;
virtual void Draw()=0;
virtual void Refresh()=0;
virtual ~IVisualTool() { };
};
/// DOCME
/// @class VisualTool
/// @brief DOCME
/// DOCME
template<class FeatureType>
class VisualTool : public IVisualTool, public SelectionChangeSubscriber {
private:
agi::OptionValue* realtime; /// Realtime updating option
int dragStartX; /// Starting x coordinate of the current drag, if any
int dragStartY; /// Starting y coordinate of the current drag, if any
/// Set curFeature and curFeatureI to the topmost feature under the mouse,
/// or NULL and -1 if there are none
void GetHighlightedFeature();
typedef typename std::set<int>::iterator selection_iterator;
std::set<int> selFeatures; /// Currently selected visual features
std::map<int, int> lineSelCount; /// Number of selected features for each line
/// @brief Set the edit box's active line, ensuring proper sync with grid
/// @param lineN Line number or -1 for automatic selection
///
/// This function ensures that the selection is not empty and that the line
/// displayed in the edit box is part of the selection, by either setting
/// the edit box to the selection or setting the selection to the edit
/// box's line, as is appropriate.
void SetEditbox(int lineN = -1);
bool selChanged; /// Has the selection already been changed in the current click?
protected:
VideoDisplay *parent; /// VideoDisplay which this belongs to, used to frame conversion
bool holding; /// Is a hold currently in progress?
AssDialogue *curDiag; /// Active dialogue line for a hold; only valid when holding = true
bool dragging; /// Is a drag currently in progress?
bool externalChange; /// Only invalid drag lists when refreshing due to external changes
FeatureType* curFeature; /// Topmost feature under the mouse; generally only valid during a drag
unsigned curFeatureI; /// Index of the current feature in the list
std::vector<FeatureType> features; /// List of features which are drawn and can be clicked on
bool dragListOK; /// Do the features not need to be regenerated?
int frame_n; /// Current frame number
VideoState const& video; /// Mouse and video information
bool leftClick; /// Is a left click event currently being processed?
bool leftDClick; /// Is a left double click event currently being processed?
bool shiftDown; /// Is shift down?
bool ctrlDown; /// Is ctrl down?
bool altDown; /// Is alt down?
void GetLinePosition(AssDialogue *diag,int &x,int &y);
void GetLinePosition(AssDialogue *diag,int &x,int &y,int &orgx,int &orgy);
void GetLineMove(AssDialogue *diag,bool &hasMove,int &x1,int &y1,int &x2,int &y2,int &t1,int &t2);
void GetLineRotation(AssDialogue *diag,float &rx,float &ry,float &rz);
void GetLineScale(AssDialogue *diag,float &scalX,float &scalY);
void GetLineClip(AssDialogue *diag,int &x1,int &y1,int &x2,int &y2,bool &inverse);
wxString GetLineVectorClip(AssDialogue *diag,int &scale,bool &inverse);
void SetOverride(AssDialogue* line, wxString tag, wxString value);
/// @brief Get the dialogue line currently in the edit box
/// @return NULL if the line is not active on the current frame
AssDialogue *GetActiveDialogueLine();
/// Draw all of the features in the list
void DrawAllFeatures();
/// @brief Commit the current file state
/// @param message Description of changes for undo
void Commit(bool full=false, wxString message = L"");
/// @brief Called when a hold is begun
/// @return Should the hold actually happen?
virtual bool InitializeHold() { return false; }
/// @brief Called on every mouse event during a hold
virtual void UpdateHold() { }
/// @brief Called at the end of a hold
virtual void CommitHold() { }
/// @brief Called when the feature list needs to be (re)generated
virtual void PopulateFeatureList() { }
/// @brief Called at the beginning of a drag
/// @param feature The visual feature clicked on
/// @return Should the drag happen?
virtual bool InitializeDrag(FeatureType* feature) { return true; }
/// @brief Called on every mouse event during a drag
/// @param feature The current feature to process; not necessarily the one clicked on
virtual void UpdateDrag(FeatureType* feature) { }
// @brief Called at the end of a drag
virtual void CommitDrag(FeatureType* feature) { }
/// @brief Called when there's stuff
virtual void DoRefresh() { }
/// @brief Add a feature (and its line) to the selection
/// @param i Index in the feature list
void AddSelection(unsigned i);
/// @brief Remove a feature from the selection
/// @param i Index in the feature list
/// Also deselects lines if all features for that line have been deselected
void RemoveSelection(unsigned i);
/// @brief Clear the selection
/// @param hard Should the grid's selection be cleared as well?
void ClearSelection(bool hard=true);
/// @brief Get the currently selected lines
wxArrayInt GetSelection();
typedef typename std::vector<FeatureType>::iterator feature_iterator;
typedef typename std::vector<FeatureType>::const_iterator feature_const_iterator;
public:
/// @brief Handler for all mouse events
/// @param event Shockingly enough, the mouse event
void OnMouseEvent(wxMouseEvent &event);
/// @brief Event handler for the subtoolbar
virtual void OnSubTool(wxCommandEvent &) { }
/// @brief Called when there's stuff
/// @return Should the display rerender?
virtual bool Update() { return false; };
/// @brief Draw stuff
virtual void Draw()=0;
/// @brief Called by stuff when there's stuff
void Refresh();
/// Called by the grid when the selection changes
virtual void OnSelectionChange(bool, int, bool) { }
/// @brief Constructor
/// @param parent The VideoDisplay to use for coordinate conversion
/// @param video Video and mouse information passing blob
VisualTool(VideoDisplay *parent, VideoState const& video);
/// @brief Destructor
virtual ~VisualTool();
};