Aegisub/src/ass_dialogue.h
arch1t3cht 56cc1a6873 Add line folding
Line folds are managed using metadata of AssDialogue elements, and
saved in the project properties. They only affect the appearance of the
subtitle grid, and have no impact on other line operations.
2022-07-27 15:23:47 +02:00

184 lines
6.2 KiB
C++

// Copyright (c) 2005, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
#pragma once
#include "ass_entry.h"
#include "ass_override.h"
#include "fold_controller.h"
#include <libaegisub/ass/time.h>
#include <array>
#include <boost/flyweight.hpp>
#include <vector>
enum class AssBlockType {
PLAIN,
COMMENT,
OVERRIDE,
DRAWING
};
/// @class AssDialogueBlock
/// @brief AssDialogue Blocks
///
/// A block is each group in the text field of an AssDialogue
/// @verbatim
/// Yes, I {\i1}am{\i0} here.
///
/// Gets split in five blocks:
/// "Yes, I " (Plain)
/// "\\i1" (Override)
/// "am" (Plain)
/// "\\i0" (Override)
/// " here." (Plain)
///
/// Also note how {}s are discarded.
/// Override blocks are further divided in AssOverrideTags.
///
/// The GetText() method generates a new value for the "text" field from
/// the other fields in the specific class, and returns the new value.
/// @endverbatim
class AssDialogueBlock {
protected:
/// Text of this block
std::string text;
public:
AssDialogueBlock(std::string text) : text(std::move(text)) { }
virtual ~AssDialogueBlock() = default;
virtual AssBlockType GetType() const = 0;
virtual std::string GetText() { return text; }
};
class AssDialogueBlockPlain final : public AssDialogueBlock {
public:
using AssDialogueBlock::text;
AssBlockType GetType() const override { return AssBlockType::PLAIN; }
AssDialogueBlockPlain(std::string const& text = std::string()) : AssDialogueBlock(text) { }
};
class AssDialogueBlockComment final : public AssDialogueBlock {
public:
AssBlockType GetType() const override { return AssBlockType::COMMENT; }
AssDialogueBlockComment(std::string const& text = std::string()) : AssDialogueBlock("{" + text + "}") { }
};
class AssDialogueBlockDrawing final : public AssDialogueBlock {
public:
using AssDialogueBlock::text;
int Scale;
AssBlockType GetType() const override { return AssBlockType::DRAWING; }
AssDialogueBlockDrawing(std::string const& text, int scale) : AssDialogueBlock(text), Scale(scale) { }
};
class AssDialogueBlockOverride final : public AssDialogueBlock {
public:
AssDialogueBlockOverride(std::string const& text = std::string()) : AssDialogueBlock(text) { }
std::vector<AssOverrideTag> Tags;
AssBlockType GetType() const override { return AssBlockType::OVERRIDE; }
std::string GetText() override;
void ParseTags();
void AddTag(std::string const& tag);
/// Type of callback function passed to ProcessParameters
typedef void (*ProcessParametersCallback)(std::string const&, AssOverrideParameter *, void *);
/// @brief Process parameters via callback
/// @param callback The callback function to call per tag parameter
/// @param userData User data to pass to callback function
void ProcessParameters(ProcessParametersCallback callback, void *userData);
};
struct AssDialogueBase {
/// Unique ID of this line. Copies of the line for Undo/Redo purposes
/// preserve the unique ID, so that the equivalent lines can be found in
/// the different versions of the file.
int Id;
int Row = -1;
/// Data describing line folds starting or ending at this line
FoldInfo Fold;
/// Is this a comment line?
bool Comment = false;
/// Layer number
int Layer = 0;
/// Margins: 0 = Left, 1 = Right, 2 = Top (Vertical)
std::array<int, 3> Margin = std::array<int, 3>{{ 0, 0, 0 }};
/// Starting time
agi::Time Start = 0;
/// Ending time
agi::Time End = 5000;
/// Style name
boost::flyweight<std::string> Style = boost::flyweight<std::string>("Default");
/// Actor name
boost::flyweight<std::string> Actor;
/// Effect name
boost::flyweight<std::string> Effect;
/// IDs of extradata entries for line
boost::flyweight<std::vector<uint32_t>> ExtradataIds;
/// Raw text data
boost::flyweight<std::string> Text;
};
class AssDialogue final : public AssEntry, public AssDialogueBase, public AssEntryListHook {
/// @brief Parse raw ASS data into everything else
/// @param data ASS line
void Parse(std::string const& data);
public:
AssEntryGroup Group() const override { return AssEntryGroup::DIALOGUE; }
/// Parse text as ASS and return block information
std::vector<std::unique_ptr<AssDialogueBlock>> ParseTags() const;
/// Strip all ASS tags from the text
void StripTags();
/// Strip a specific ASS tag from the text
/// Get text without tags
std::string GetStrippedText() const;
/// Update the text of the line from parsed blocks
void UpdateText(std::vector<std::unique_ptr<AssDialogueBlock>>& blocks);
std::string GetEntryData() const;
/// Does this line collide with the passed line?
bool CollidesWith(const AssDialogue *target) const;
AssDialogue();
AssDialogue(AssDialogue const&);
AssDialogue(AssDialogueBase const&);
AssDialogue(std::string const& data);
~AssDialogue();
};