Aegisub/aegisub/dialog_automation.cpp
Rodrigo Braz Monteiro c2aaa4eb8c Added shb's incomplete perl support code (doesn't build on VC++ yet)
Originally committed to SVN as r1741.
2008-01-16 18:29:29 +00:00

328 lines
11 KiB
C++

// Copyright (c) 2006, Niels Martin Hansen
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------------
//
// AEGISUB
//
// Website: http://aegisub.cellosoft.com
// Contact: mailto:jiifurusu@gmail.com
//
#ifdef WITH_AUTOMATION
#include "main.h"
#include "dialog_automation.h"
#include "auto4_base.h"
#include "options.h"
#include "utils.h"
#include "help_button.h"
#include <wx/filename.h>
#include <wx/filedlg.h>
#include <wx/log.h>
#include <wx/msgdlg.h>
DialogAutomation::DialogAutomation(wxWindow *parent, Automation4::ScriptManager *_local_manager)
: wxDialog(parent, -1, _("Automation Manager"), wxDefaultPosition, wxDefaultSize)
{
// Set icon
SetIcon(BitmapToIcon(wxBITMAP(automation_toolbutton)));
local_manager = _local_manager;
global_manager = wxGetApp().global_scripts;
// create main controls
list = new wxListView(this, Automation_List_Box, wxDefaultPosition, wxSize(600, 175), wxLC_REPORT|wxLC_SINGLE_SEL);
add_button = new wxButton(this, Automation_Add_Script, _("&Add"));
remove_button = new wxButton(this, Automation_Remove_Script, _("&Remove"));
reload_button = new wxButton(this, Automation_Reload_Script, _("Re&load"));
info_button = new wxButton(this, Automation_Show_Info, _("Show &Info"));
reload_autoload_button = new wxButton(this, Automation_Reload_Autoload, _("Re&scan Autoload Dir"));
close_button = new wxButton(this, wxID_CANCEL, _("&Close"));
// add headers to list view
list->InsertColumn(0, _T(""), wxLIST_FORMAT_CENTER, 20);
list->InsertColumn(1, _("Name"), wxLIST_FORMAT_LEFT, 140);
list->InsertColumn(2, _("Filename"), wxLIST_FORMAT_LEFT, 90);
list->InsertColumn(3, _("Description"), wxLIST_FORMAT_LEFT, 330);
// button layout
wxSizer *button_box = new wxBoxSizer(wxHORIZONTAL);
button_box->AddStretchSpacer(2);
button_box->Add(add_button, 0);
button_box->Add(remove_button, 0);
button_box->AddSpacer(10);
button_box->Add(reload_button, 0);
button_box->Add(info_button, 0);
button_box->AddSpacer(10);
button_box->Add(reload_autoload_button, 0);
button_box->AddSpacer(10);
button_box->Add(new HelpButton(this,_T("Automation Manager")), 0);
button_box->Add(close_button, 0);
button_box->AddStretchSpacer(2);
// main layout
wxSizer *main_box = new wxBoxSizer(wxVERTICAL);
main_box->Add(list, 1, wxEXPAND|wxALL, 5);
main_box->Add(button_box, 0, wxEXPAND|wxALL&~wxTOP, 5);
main_box->SetSizeHints(this);
SetSizer(main_box);
Center();
// why doesn't this work... the button gets the "default" decoration but doesn't answer to Enter
// ("esc" does work)
SetDefaultItem(close_button);
SetAffirmativeId(wxID_CANCEL);
close_button->SetDefault();
RebuildList();
UpdateDisplay();
}
void DialogAutomation::RebuildList()
{
script_info.clear();
list->DeleteAllItems();
// fill the list view
const std::vector<Automation4::Script*> &local_scripts = local_manager->GetScripts();
for (std::vector<Automation4::Script*>::const_iterator i = local_scripts.begin(); i != local_scripts.end(); ++i) {
ExtraScriptInfo ei;
ei.script = *i;
ei.is_global = false;
AddScript(ei);
}
const std::vector<Automation4::Script*> &global_scripts = global_manager->GetScripts();
for (std::vector<Automation4::Script*>::const_iterator i = global_scripts.begin(); i != global_scripts.end(); ++i) {
ExtraScriptInfo ei;
ei.script = *i;
ei.is_global = true;
AddScript(ei);
}
}
void DialogAutomation::AddScript(ExtraScriptInfo &ei)
{
script_info.push_back(ei);
wxListItem itm;
if (ei.is_global) {
itm.SetText(_T("G"));
} else {
itm.SetText(_T("L"));
}
itm.SetData((int)script_info.size()-1);
itm.SetId(list->GetItemCount());
int i = list->InsertItem(itm);
list->SetItem(i, 1, ei.script->GetName());
list->SetItem(i, 2, wxFileName(ei.script->GetFilename()).GetFullName());
list->SetItem(i, 3, ei.script->GetDescription());
if (ei.script->GetLoadedState() == false) {
list->SetItemBackgroundColour(i, wxColour(255,128,128));
}
}
void DialogAutomation::UpdateDisplay()
{
int i = list->GetNextItem(-1, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED);
bool selected = i >= 0;
bool global = true;
if (selected) {
const ExtraScriptInfo &ei = script_info[list->GetItemData(i)];
global = ei.is_global;
}
add_button->Enable(true);
remove_button->Enable(selected && !global);
reload_button->Enable(selected);
info_button->Enable(true);
reload_autoload_button->Enable(true);
close_button->Enable(true);
}
BEGIN_EVENT_TABLE(DialogAutomation, wxDialog)
EVT_BUTTON(Automation_Add_Script,DialogAutomation::OnAdd)
EVT_BUTTON(Automation_Remove_Script,DialogAutomation::OnRemove)
EVT_BUTTON(Automation_Reload_Script,DialogAutomation::OnReload)
EVT_BUTTON(Automation_Show_Info,DialogAutomation::OnInfo)
EVT_BUTTON(Automation_Reload_Autoload,DialogAutomation::OnReloadAutoload)
EVT_LIST_ITEM_SELECTED(Automation_List_Box,DialogAutomation::OnSelectionChange)
EVT_LIST_ITEM_DESELECTED(Automation_List_Box,DialogAutomation::OnSelectionChange)
END_EVENT_TABLE()
void DialogAutomation::OnAdd(wxCommandEvent &evt)
{
// build filename filter list
wxString fnfilter, catchall;
const std::vector<Automation4::ScriptFactory*> &factories = Automation4::ScriptFactory::GetFactories();
for (int i = 0; i < (int)factories.size(); i++) {
const Automation4::ScriptFactory *fact = factories[i];
if (fact->GetEngineName().IsEmpty() || fact->GetFilenamePattern().IsEmpty())
continue;
fnfilter = wxString::Format(_T("%s%s scripts (%s)|%s|"), fnfilter.c_str(), fact->GetEngineName().c_str(), fact->GetFilenamePattern().c_str(), fact->GetFilenamePattern().c_str());
catchall << fact->GetFilenamePattern() << _T(";");
}
#ifdef __WINDOWS__
fnfilter += _T("All files|*.*");
#else
fnfilter += _T("All files|*");
#endif
if (!catchall.IsEmpty()) {
catchall.RemoveLast();
}
if (factories.size() > 1) {
fnfilter = _T("All supported scripts|") + catchall + _T("|") + fnfilter;
}
wxString fname = wxFileSelector(_("Add Automation script"), Options.AsText(_T("Last open automation path")), wxEmptyString, wxEmptyString, fnfilter, wxFD_OPEN|wxFD_FILE_MUST_EXIST, this);
if (!fname.IsEmpty()) {
wxFileName fnpath(fname);
Options.SetText(_T("Last open automation path"), fnpath.GetPath());
// TODO: make sure each script is only loaded once. check in both local and global managers!!
// it doesn't break for macros, but will for export filters, and maybe for file formats,
// and makes for confusion in the UI anyhow
try {
ExtraScriptInfo ei;
ei.script = Automation4::ScriptFactory::CreateFromFile(fname, false);
local_manager->Add(ei.script);
ei.is_global = false;
AddScript(ei);
}
catch (const wchar_t *e) {
wxLogError(e);
}
catch (...) {
wxLogError(_T("Unknown error loading script"));
}
}
}
void DialogAutomation::OnRemove(wxCommandEvent &evt)
{
int i = list->GetNextItem(-1, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED);
if (i < 0) return;
const ExtraScriptInfo &ei = script_info[list->GetItemData(i)];
if (ei.is_global) return;
list->DeleteItem(i);
local_manager->Remove(ei.script);
// don't bother doing anything in script_info, it's relatively short-lived, and having any indexes change would break stuff
list->Select(i);
}
void DialogAutomation::OnReload(wxCommandEvent &evt)
{
int i = list->GetNextItem(-1, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED);
if (i < 0) return;
const ExtraScriptInfo &ei = script_info[list->GetItemData(i)];
try {
ei.script->Reload();
}
catch (const wchar_t *e) {
wxMessageBox(e, _T("Error reloading Automation script"), wxOK|wxICON_ERROR, this);
}
catch (...) {
wxMessageBox(_T("An unknown error occurred reloading Automation script."), _T("Error reloading Automation script"), wxOK|wxICON_ERROR, this);
}
list->SetItem(i, 1, ei.script->GetName());
list->SetItem(i, 2, wxFileName(ei.script->GetFilename()).GetFullName());
list->SetItem(i, 3, ei.script->GetDescription());
if (ei.script->GetLoadedState() == false) {
list->SetItemBackgroundColour(i, wxColour(255,128,128));
}
}
void DialogAutomation::OnInfo(wxCommandEvent &evt)
{
int i = list->GetNextItem(-1, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED);
ExtraScriptInfo *ei = 0;
if (i >= 0)
ei = &script_info[list->GetItemData(i)];
wxString info = wxString::Format(
_("Total scripts loaded: %d\nGlobal scripts loaded: %d\nLocal scripts loaded: %d\n\n"),
local_manager->GetScripts().size() + global_manager->GetScripts().size(),
global_manager->GetScripts().size(),
local_manager->GetScripts().size());
info += _("Scripting engines installed:\n");
const std::vector<Automation4::ScriptFactory*> &factories = Automation4::ScriptFactory::GetFactories();
for (std::vector<Automation4::ScriptFactory*>::const_iterator i = factories.begin(); i != factories.end(); ++i) {
info += wxString::Format(_T("- %s (%s)\n"), (*i)->GetEngineName().c_str(), (*i)->GetFilenamePattern().c_str());
}
if (ei) {
info += wxString::Format(_("\nScript info:\nName: %s\nDescription: %s\nAuthor: %s\nVersion: %s\nFull path: %s\nState: %s\n\nFeatures provided by script:\n"),
ei->script->GetName().c_str(),
ei->script->GetDescription().c_str(),
ei->script->GetAuthor().c_str(),
ei->script->GetVersion().c_str(),
ei->script->GetFilename().c_str(),
ei->script->GetLoadedState() ? _("Correctly loaded") : _("Failed to load"));
for (std::vector<Automation4::Feature*>::iterator f = ei->script->GetFeatures().begin(); f != ei->script->GetFeatures().end(); ++f) {
switch ((*f)->GetClass()) {
case Automation4::SCRIPTFEATURE_MACRO:
info += _(" Macro: "); break;
case Automation4::SCRIPTFEATURE_FILTER:
info += _(" Export filter: "); break;
case Automation4::SCRIPTFEATURE_SUBFORMAT:
info += _(" Subtitle format handler: "); break;
default:
info += _T(" Unknown class: "); break;
}
info += (*f)->GetName() + _T("\n");
}
}
wxMessageBox(info, _("Automation Script Info"));
}
void DialogAutomation::OnReloadAutoload(wxCommandEvent &evt)
{
global_manager->Reload();
RebuildList();
UpdateDisplay();
}
void DialogAutomation::OnSelectionChange(wxListEvent &evt)
{
UpdateDisplay();
}
#endif // WITH_AUTOMATION