forked from mia/Aegisub
301 lines
9.8 KiB
C++
301 lines
9.8 KiB
C++
// Copyright (c) 2007, Niels Martin Hansen
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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/// @file audio_player_pulse.cpp
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/// @brief PulseAudio-based audio output
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/// @ingroup audio_output
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///
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#include "config.h"
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#ifdef WITH_LIBPULSE
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#ifndef AGI_PRE
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#include <cstdio>
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#include <wx/thread.h>
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#endif
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#include "audio_player_pulse.h"
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#include "audio_controller.h"
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#include "include/aegisub/audio_provider.h"
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#include "utils.h"
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#include <libaegisub/log.h>
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PulseAudioPlayer::PulseAudioPlayer(AudioProvider *provider)
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: AudioPlayer(provider)
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, volume(1.0f)
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, is_playing(false)
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, start_frame(0)
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, cur_frame(0)
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, end_frame(0)
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, bpf(0)
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, context_notify(0, 1)
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, context_success(0, 1)
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, stream_notify(0, 1)
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, stream_success(0, 1)
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, paerror(0)
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{
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// Initialise a mainloop
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mainloop = pa_threaded_mainloop_new();
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if (!mainloop)
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throw agi::AudioPlayerOpenError("Failed to initialise PulseAudio threaded mainloop object", 0);
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pa_threaded_mainloop_start(mainloop);
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// Create context
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context = pa_context_new(pa_threaded_mainloop_get_api(mainloop), "Aegisub");
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if (!context) {
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pa_threaded_mainloop_free(mainloop);
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throw agi::AudioPlayerOpenError("Failed to create PulseAudio context", 0);
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}
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pa_context_set_state_callback(context, (pa_context_notify_cb_t)pa_context_notify, this);
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// Connect the context
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pa_context_connect(context, nullptr, PA_CONTEXT_NOAUTOSPAWN, nullptr);
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// Wait for connection
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while (true) {
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context_notify.Wait();
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if (cstate == PA_CONTEXT_READY) {
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break;
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} else if (cstate == PA_CONTEXT_FAILED) {
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// eww
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paerror = pa_context_errno(context);
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pa_context_unref(context);
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pa_threaded_mainloop_stop(mainloop);
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pa_threaded_mainloop_free(mainloop);
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throw agi::AudioPlayerOpenError(std::string("PulseAudio reported error: ") + pa_strerror(paerror), 0);
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}
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// otherwise loop once more
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}
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// Set up stream
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bpf = provider->GetChannels() * provider->GetBytesPerSample();
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pa_sample_spec ss;
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ss.format = PA_SAMPLE_S16LE; // FIXME
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ss.rate = provider->GetSampleRate();
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ss.channels = provider->GetChannels();
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pa_channel_map map;
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pa_channel_map_init_auto(&map, ss.channels, PA_CHANNEL_MAP_DEFAULT);
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stream = pa_stream_new(context, "Sound", &ss, &map);
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if (!stream) {
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// argh!
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pa_context_disconnect(context);
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pa_context_unref(context);
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pa_threaded_mainloop_stop(mainloop);
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pa_threaded_mainloop_free(mainloop);
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throw agi::AudioPlayerOpenError("PulseAudio could not create stream", 0);
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}
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pa_stream_set_state_callback(stream, (pa_stream_notify_cb_t)pa_stream_notify, this);
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pa_stream_set_write_callback(stream, (pa_stream_request_cb_t)pa_stream_write, this);
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// Connect stream
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paerror = pa_stream_connect_playback(stream, nullptr, nullptr, (pa_stream_flags_t)(PA_STREAM_INTERPOLATE_TIMING|PA_STREAM_NOT_MONOTONOUS|PA_STREAM_AUTO_TIMING_UPDATE), nullptr, nullptr);
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if (paerror) {
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LOG_E("audio/player/pulse") << "Stream connection failed: " << pa_strerror(paerror) << "(" << paerror << ")";
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throw agi::AudioPlayerOpenError(std::string("PulseAudio reported error: ") + pa_strerror(paerror), 0);
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}
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while (true) {
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stream_notify.Wait();
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if (sstate == PA_STREAM_READY) {
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break;
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} else if (sstate == PA_STREAM_FAILED) {
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paerror = pa_context_errno(context);
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LOG_E("audio/player/pulse") << "Stream connection failed: " << pa_strerror(paerror) << "(" << paerror << ")";
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throw agi::AudioPlayerOpenError("PulseAudio player: Something went wrong connecting the stream", 0);
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}
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}
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}
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PulseAudioPlayer::~PulseAudioPlayer()
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{
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if (is_playing) Stop();
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// Hope for the best and just do things as quickly as possible
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pa_stream_disconnect(stream);
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pa_stream_unref(stream);
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pa_context_disconnect(context);
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pa_context_unref(context);
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pa_threaded_mainloop_stop(mainloop);
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pa_threaded_mainloop_free(mainloop);
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}
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void PulseAudioPlayer::Play(int64_t start,int64_t count)
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{
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if (is_playing) {
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// If we're already playing, do a quick "reset"
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is_playing = false;
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pa_threaded_mainloop_lock(mainloop);
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pa_operation *op = pa_stream_flush(stream, (pa_stream_success_cb_t)pa_stream_success, this);
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pa_threaded_mainloop_unlock(mainloop);
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stream_success.Wait();
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pa_operation_unref(op);
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if (!stream_success_val) {
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paerror = pa_context_errno(context);
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LOG_E("audio/player/pulse") << "Error flushing stream: " << pa_strerror(paerror) << "(" << paerror << ")";
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}
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}
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start_frame = start;
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cur_frame = start;
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end_frame = start + count;
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is_playing = true;
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play_start_time = 0;
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pa_threaded_mainloop_lock(mainloop);
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paerror = pa_stream_get_time(stream, (pa_usec_t*) &play_start_time);
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pa_threaded_mainloop_unlock(mainloop);
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if (paerror)
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LOG_E("audio/player/pulse") << "Error getting stream time: " << pa_strerror(paerror) << "(" << paerror << ")";
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PulseAudioPlayer::pa_stream_write(stream, pa_stream_writable_size(stream), this);
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pa_threaded_mainloop_lock(mainloop);
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pa_operation *op = pa_stream_trigger(stream, (pa_stream_success_cb_t)pa_stream_success, this);
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pa_threaded_mainloop_unlock(mainloop);
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stream_success.Wait();
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pa_operation_unref(op);
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if (!stream_success_val) {
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paerror = pa_context_errno(context);
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LOG_E("audio/player/pulse") << "Error triggering stream: " << pa_strerror(paerror) << "(" << paerror << ")";
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}
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}
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void PulseAudioPlayer::Stop()
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{
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if (!is_playing) return;
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is_playing = false;
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start_frame = 0;
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cur_frame = 0;
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end_frame = 0;
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// Flush the stream of data
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pa_threaded_mainloop_lock(mainloop);
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pa_operation *op = pa_stream_flush(stream, (pa_stream_success_cb_t)pa_stream_success, this);
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pa_threaded_mainloop_unlock(mainloop);
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stream_success.Wait();
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pa_operation_unref(op);
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if (!stream_success_val) {
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paerror = pa_context_errno(context);
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LOG_E("audio/player/pulse") << "Error flushing stream: " << pa_strerror(paerror) << "(" << paerror << ")";
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}
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}
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void PulseAudioPlayer::SetEndPosition(int64_t pos)
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{
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end_frame = pos;
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}
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void PulseAudioPlayer::SetCurrentPosition(int64_t pos)
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{
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cur_frame = pos;
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}
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int64_t PulseAudioPlayer::GetCurrentPosition()
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{
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if (!is_playing) return 0;
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// FIXME: this should be based on not duration played but actual sample being heard
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// (during vidoeo playback, cur_frame might get changed to resync)
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// Calculation duration we have played, in microseconds
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pa_usec_t play_cur_time;
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pa_stream_get_time(stream, &play_cur_time);
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pa_usec_t playtime = play_cur_time - play_start_time;
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return start_frame + playtime * provider->GetSampleRate() / (1000*1000);
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}
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/// @brief Called by PA to notify about contetxt operation completion
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void PulseAudioPlayer::pa_context_success(pa_context *c, int success, PulseAudioPlayer *thread)
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{
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thread->context_success_val = success;
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thread->context_success.Post();
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}
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/// @brief Called by PA to notify about other context-related stuff
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void PulseAudioPlayer::pa_context_notify(pa_context *c, PulseAudioPlayer *thread)
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{
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thread->cstate = pa_context_get_state(thread->context);
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thread->context_notify.Post();
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}
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/// @brief Called by PA when an operation completes
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void PulseAudioPlayer::pa_stream_success(pa_stream *p, int success, PulseAudioPlayer *thread)
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{
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thread->stream_success_val = success;
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thread->stream_success.Post();
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}
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/// @brief Called by PA to request more data (and other things?)
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void PulseAudioPlayer::pa_stream_write(pa_stream *p, size_t length, PulseAudioPlayer *thread)
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{
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if (!thread->is_playing) return;
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if (thread->cur_frame >= thread->end_frame + thread->provider->GetSampleRate()) {
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// More than a second past end of stream
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thread->is_playing = false;
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pa_operation *op = pa_stream_drain(p, nullptr, nullptr);
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pa_operation_unref(op);
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return;
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} else if (thread->cur_frame >= thread->end_frame) {
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// Past end of stream, but not a full second, add some silence
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void *buf = calloc(length, 1);
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::pa_stream_write(p, buf, length, free, 0, PA_SEEK_RELATIVE);
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thread->cur_frame += length / thread->bpf;
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return;
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}
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unsigned long bpf = thread->bpf;
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unsigned long frames = length / thread->bpf;
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unsigned long maxframes = thread->end_frame - thread->cur_frame;
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if (frames > maxframes) frames = maxframes;
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void *buf = malloc(frames * bpf);
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thread->provider->GetAudioWithVolume(buf, thread->cur_frame, frames, thread->volume);
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::pa_stream_write(p, buf, frames*bpf, free, 0, PA_SEEK_RELATIVE);
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thread->cur_frame += frames;
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}
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/// @brief Called by PA to notify about other stuff
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void PulseAudioPlayer::pa_stream_notify(pa_stream *p, PulseAudioPlayer *thread)
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{
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thread->sstate = pa_stream_get_state(thread->stream);
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thread->stream_notify.Post();
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}
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#endif // WITH_LIBPULSE
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