forked from mia/Aegisub
223 lines
7.8 KiB
C++
223 lines
7.8 KiB
C++
// Copyright (c) 2011, Thomas Goyne <plorkyeran@aegisub.org>
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//
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// Permission to use, copy, modify, and distribute this software for any
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// purpose with or without fee is hereby granted, provided that the above
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// copyright notice and this permission notice appear in all copies.
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//
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// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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// OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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//
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// Aegisub Project http://www.aegisub.org/
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/// @file visual_tool.h
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/// @see visual_tool.cpp
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/// @ingroup visual_ts
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#pragma once
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#include <deque>
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#include <list>
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#include <map>
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#include <set>
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#include <vector>
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#include <boost/container/list.hpp>
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#include <wx/event.h>
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#include <libaegisub/signal.h>
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#include "gl_wrap.h"
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#include "selection_controller.h"
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#include "vector2d.h"
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class AssDialogue;
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class SubtitlesGrid;
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class VideoDisplay;
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class wxToolBar;
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namespace agi {
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struct Context;
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class OptionValue;
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}
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/// @class VisualToolBase
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/// @brief Base class for visual tools containing all functionality that doesn't interact with features
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///
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/// This is required so that visual tools can be used polymorphically, as
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/// different VisualTool<T>s are unrelated types otherwise. In addition, as much
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/// functionality as possible is implemented here to avoid having four copies
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/// of each method for no good reason (and four times as many error messages)
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class VisualToolBase {
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void OnCommit(int type);
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void OnSeek(int new_frame);
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void OnMouseCaptureLost(wxMouseCaptureLostEvent &);
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/// @brief Get the dialogue line currently in the edit box
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/// @return nullptr if the line is not active on the current frame
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AssDialogue *GetActiveDialogueLine();
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// SubtitleSelectionListener implementation
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void OnActiveLineChanged(AssDialogue *new_line);
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// Below here are the virtuals that must be implemented
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/// Called when the script, video or screen resolutions change
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virtual void OnCoordinateSystemsChanged() { DoRefresh(); }
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/// Called when the file is changed by something other than a visual tool
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virtual void OnFileChanged() { DoRefresh(); }
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/// Called when the frame number changes
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virtual void OnFrameChanged() { }
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/// Called when the active line changes
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virtual void OnLineChanged() { DoRefresh(); }
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/// Generic refresh to simplify tools which have no interesting state and
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/// can simply do do the same thing for any external change (i.e. most of
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/// them). Called only by the above virtual methods.
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virtual void DoRefresh() { }
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protected:
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std::deque<agi::signal::Connection> connections;
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OpenGLWrapper gl;
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/// Called when the user double-clicks
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virtual void OnDoubleClick() { }
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static const wxColour colour[4];
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agi::Context *c;
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VideoDisplay *parent;
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bool holding; ///< Is a hold currently in progress?
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AssDialogue *active_line; ///< Active dialogue line; nullptr if it is not visible on the current frame
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bool dragging; ///< Is a drag currently in progress?
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int frame_number; ///< Current frame number
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bool shift_down; ///< Is shift down?
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bool ctrl_down; ///< Is ctrl down?
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bool alt_down; ///< Is alt down?
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Vector2D mouse_pos; ///< Last seen mouse position
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Vector2D drag_start; ///< Mouse position at the beginning of the last drag
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Vector2D script_res; ///< Script resolution
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Vector2D video_pos; ///< Top-left corner of the video in the display area
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Vector2D video_res; ///< Video resolution
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agi::signal::Connection file_changed_connection;
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int commit_id; ///< Last used commit id for coalescing
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/// @brief Commit the current file state
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/// @param message Description of changes for undo
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void Commit(wxString message = wxString());
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bool IsDisplayed(AssDialogue *line) const;
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/// Get the line's position if it's set, or it's default based on style if not
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Vector2D GetLinePosition(AssDialogue *diag);
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/// Get the line's origin if it's set, or Vector2D::Bad() if not
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Vector2D GetLineOrigin(AssDialogue *diag);
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bool GetLineMove(AssDialogue *diag, Vector2D &p1, Vector2D &p2, int &t1, int &t2);
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void GetLineRotation(AssDialogue *diag, float &rx, float &ry, float &rz);
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void GetLineScale(AssDialogue *diag, Vector2D &scale);
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void GetLineClip(AssDialogue *diag, Vector2D &p1, Vector2D &p2, bool &inverse);
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std::string GetLineVectorClip(AssDialogue *diag, int &scale, bool &inverse);
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void SetOverride(AssDialogue* line, std::string const& tag, std::string const& value);
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void SetSelectedOverride(std::string const& tag, std::string const& value);
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VisualToolBase(VideoDisplay *parent, agi::Context *context);
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public:
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/// Convert a point from video to script coordinates
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Vector2D ToScriptCoords(Vector2D point) const;
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/// Convert a point from script to video coordinates
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Vector2D FromScriptCoords(Vector2D point) const;
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// Stuff called by VideoDisplay
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virtual void OnMouseEvent(wxMouseEvent &event)=0;
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virtual void Draw()=0;
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virtual void SetDisplayArea(int x, int y, int w, int h);
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virtual void SetToolbar(wxToolBar *) { }
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virtual ~VisualToolBase() { }
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};
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/// Visual tool base class containing all common feature-related functionality
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template<class FeatureType>
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class VisualTool : public VisualToolBase {
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protected:
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typedef FeatureType Feature;
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typedef typename boost::container::list<FeatureType>::iterator feature_iterator;
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typedef typename boost::container::list<FeatureType>::const_iterator feature_const_iterator;
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private:
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struct ltaddr {
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template<class T>
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bool operator()(T lft, T rgt) const {
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return &*lft < &*rgt;
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}
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};
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boost::container::list<agi::signal::Connection> slots;
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typedef typename std::set<feature_iterator, ltaddr>::iterator selection_iterator;
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bool sel_changed; /// Has the selection already been changed in the current click?
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/// @brief Called when a hold is begun
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/// @return Should the hold actually happen?
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virtual bool InitializeHold() { return false; }
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/// @brief Called on every mouse event during a hold
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virtual void UpdateHold() { }
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/// @brief Called at the beginning of a drag
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/// @param feature The visual feature clicked on
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/// @return Should the drag happen?
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virtual bool InitializeDrag(feature_iterator feature) { return true; }
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/// @brief Called on every mouse event during a drag
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/// @param feature The current feature to process; not necessarily the one clicked on
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virtual void UpdateDrag(feature_iterator feature) { }
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/// @brief Draw stuff
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virtual void Draw()=0;
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protected:
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std::set<feature_iterator, ltaddr> sel_features; ///< Currently selected visual features
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typedef typename std::set<feature_iterator, ltaddr>::const_iterator sel_iterator;
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/// Topmost feature under the mouse; generally only valid during a drag
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feature_iterator active_feature;
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/// List of features which are drawn and can be clicked on
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/// List is used here for the iterator invalidation properties
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boost::container::list<FeatureType> features;
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/// Draw all of the features in the list
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void DrawAllFeatures();
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/// @brief Remove a feature from the selection
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/// @param i Index in the feature list
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/// Also deselects lines if all features for that line have been deselected
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void RemoveSelection(feature_iterator feat);
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/// @brief Set the selection to a single feature, deselecting everything else
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/// @param i Index in the feature list
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void SetSelection(feature_iterator feat, bool clear);
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public:
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/// @brief Handler for all mouse events
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/// @param event Shockingly enough, the mouse event
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void OnMouseEvent(wxMouseEvent &event);
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/// @brief Constructor
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/// @param parent The VideoDisplay to use for coordinate conversion
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/// @param video Video and mouse information passing blob
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VisualTool(VideoDisplay *parent, agi::Context *context);
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};
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