Aegisub/aegisub/src/gl_text.h
Amar Takhar 6ee2f98349 Note: This was done using a script! it's far from perfect but 95% of the work has been done already formatting-wise.
Document all functions, class, struct, union, enum, macro, variable, typedefs.  This isn't the actual document in itself but empty documentation using any old documentation if it was there.

This was done using exuberant ctags to get tag info, then a TCL script to parse/remove old comments and convert them into Doxygen-style.

Some notes:
 * Anything labeled 'DOCME' needs to be documented, @param and @return have been left blank as it would be annoying to delete the 'DOCME' from every one of those.
 * Some multiline comments may have been munged into single line comments
 * Leave the /// comments above global variables with a space, if they're harder to read then we'll be less likey to use them.
 * Enum comments can go after the enumeration itself '[value] /// comment'
 * include/aegisub/*.h haven't been converted yet, this will be done in a later commit
 * Some documentation blocks are in the wrong place, in the .h when it should be in the .cpp, or vice versa.

See http://devel.aegisub.org/wiki/Doxygen for some details on Doxygen and a 'style guide'.

Originally committed to SVN as r3312.
2009-07-29 22:59:22 +00:00

229 lines
4.4 KiB
C++
Raw Blame History

// Copyright (c) 2007, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
//
// $Id$
/// @file gl_text.h
/// @see gl_text.cpp
/// @ingroup video_output
///
#pragma once
///////////
// Headers
#include <wx/wxprec.h>
#include <wx/bitmap.h>
#include <wx/font.h>
#ifdef __APPLE__
#include <OpenGL/GL.h>
#else
#include <GL/gl.h>
#endif
#include <map>
#include <vector>
/// DOCME
/// @class OpenGLTextGlyph
/// @brief DOCME
///
/// DOCME
class OpenGLTextGlyph {
private:
/// DOCME
static wxBitmap *tempBmp;
public:
/// DOCME
int value;
/// DOCME
int tex;
/// DOCME
/// DOCME
/// DOCME
/// DOCME
float x1,y1,x2,y2;
/// DOCME
/// DOCME
int w,h;
void GetMetrics();
void Draw(int x,int y);
~OpenGLTextGlyph();
};
/// DOCME
typedef std::map<int,OpenGLTextGlyph> glyphMap;
/// DOCME
/// @class OpenGLTextTexture
/// @brief DOCME
///
/// DOCME
class OpenGLTextTexture {
private:
/// DOCME
/// DOCME
/// DOCME
int x,y,nextY;
/// DOCME
/// DOCME
int width,height;
void Insert(OpenGLTextGlyph &glyph);
public:
/// DOCME
GLuint tex;
bool TryToInsert(OpenGLTextGlyph &glyph);
OpenGLTextTexture(int w,int h);
~OpenGLTextTexture();
};
/// DOCME
/// @class OpenGLText
/// @brief DOCME
///
/// DOCME
class OpenGLText {
private:
/// DOCME
/// DOCME
/// DOCME
/// DOCME
float r,g,b,a;
/// DOCME
int lineHeight;
/// DOCME
int fontSize;
/// DOCME
bool fontBold;
/// DOCME
bool fontItalics;
/// DOCME
wxString fontFace;
/// DOCME
wxFont font;
/// DOCME
glyphMap glyphs;
/// DOCME
std::vector <OpenGLTextTexture*> textures;
OpenGLText();
~OpenGLText();
OpenGLText(OpenGLText const&);
OpenGLText& operator=(OpenGLText const&);
OpenGLTextGlyph GetGlyph(int i);
OpenGLTextGlyph CreateGlyph(int i);
void Reset();
static OpenGLText& GetInstance();
void DoSetFont(wxString face,int size,bool bold,bool italics);
void DoSetColour(wxColour col,float alpha);
void DoPrint(wxString text,int x,int y);
void DrawString(wxString text,int x,int y);
void DoGetExtent(wxString text,int &w,int &h);
public:
/// @brief DOCME
/// @return
///
static wxFont GetFont() { return GetInstance().font; }
/// @brief DOCME
/// @param face=_T(<28>)
/// @param size=10
/// @param bold=true
/// @param italics=false
///
static void SetFont(wxString face=_T("Verdana"),int size=10,bool bold=true,bool italics=false) { GetInstance().DoSetFont(face,size,bold,italics); }
/// @brief DOCME
/// @param col
/// @param alpha=1.0f
///
static void SetColour(wxColour col,float alpha=1.0f) { GetInstance().DoSetColour(col,alpha); }
/// @brief DOCME
/// @param text
/// @param x
/// @param y
///
static void Print(wxString text,int x,int y) { GetInstance().DoPrint(text,x,y); }
/// @brief DOCME
/// @param text
/// @param w
/// @param h
///
static void GetExtent(wxString text,int &w,int &h) { GetInstance().DoGetExtent(text,w,h); }
};