forked from mia/Aegisub
acba2c6b63
Kill vfr.h and vfr.cpp and use the libaegisub versions of them instead. Rather than the globals VFR_Input and VFR_Output, everything related to frame rate is now part of the video context. Most things which used to use VFR_Output now call VideoContext::TimeAtFrame etc.; video providers, rather than modifying VFR_Input directly, now have getters for their frame rates which VideoContext calls. Read-only public access to VFR_Input and VFR_Output are still provided (hopefully temporarily) for a few things which were awkward to do through VideoContext. The Avisynth provider now might correctly handle VFR MKVs which can be opened with DirectShowSource but not DSS2. Rework keyframe handling as well, so that it continues to match the vfr handling in design and implementation. Originally committed to SVN as r4662.
94 lines
3.5 KiB
C++
94 lines
3.5 KiB
C++
// Copyright (c) 2005, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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//
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// $Id$
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/// @file export_framerate.h
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/// @see export_framerate.cpp
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/// @ingroup export
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///
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#include "ass_export_filter.h"
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#include <libaegisub/vfr.h>
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class AssDialogue;
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class AssOverrideParameter;
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class wxCheckBox;
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class wxRadioButton;
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class wxTextCtrl;
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/// DOCME
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/// @class AssTransformFramerateFilter
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/// @brief DOCME
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class AssTransformFramerateFilter : public AssExportFilter {
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/// The singleton instance of this filter
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static AssTransformFramerateFilter instance;
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// Yes, these are backwards
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const agi::vfr::Framerate *Input; /// Destination frame rate
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const agi::vfr::Framerate *Output; /// Source frame rate
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agi::vfr::Framerate t1,t2;
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wxTextCtrl *InputFramerate; /// Input frame rate text box
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wxTextCtrl *OutputFramerate; /// Output frame rate text box
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wxRadioButton *RadioOutputCFR; /// CFR radio control
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wxRadioButton *RadioOutputVFR; /// VFR radio control
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wxCheckBox *Reverse; /// Switch input and output
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/// Constructor
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AssTransformFramerateFilter();
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/// @brief Apply the transformation to a file
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/// @param subs File to process
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void TransformFrameRate(AssFile *subs);
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/// @brief Transform a single tag
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/// @param name Name of the tag
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/// @param curParam Current parameter being processed
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/// @param userdata LineData passed
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static void TransformTimeTags(wxString name,int,AssOverrideParameter *curParam,void *userdata);
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/// Initialize the singleton instance
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void Init();
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/// @brief Convert a time from the input frame rate to the output frame rate
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/// @param time Time in ms to convert
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/// @return Time in ms
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///
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/// This preserves two things:
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/// 1. The frame number
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/// 2. The relative distance between the beginning of the frame which time
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/// is in and the beginning of the next frame
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int ConvertTime(int time);
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public:
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void ProcessSubs(AssFile *subs, wxWindow *export_dialog);
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wxWindow *GetConfigDialogWindow(wxWindow *parent);
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void LoadSettings(bool IsDefault);
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};
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