forked from mia/Aegisub
61656d633b
* Conditionalise glMultiDrawArraysFallback since it's not used on OS X. * Stub APIENTRY at the top of visual_tool_vector_clip.cpp, this should never be added to a header but at the top of source files. Originally committed to SVN as r4737.
130 lines
3.4 KiB
C++
130 lines
3.4 KiB
C++
// Copyright (c) 2007, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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//
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// $Id$
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/// @file gl_wrap.h
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/// @see gl_wrap.cpp
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/// @ingroup video_output
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///
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#ifdef __APPLE__
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#include <OpenGL/GL.h>
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#include <OpenGL/glu.h>
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#else
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#include <GL/gl.h>
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#include <GL/glu.h>
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/// DOCME
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typedef GLuint GLhandleARB;
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#endif
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#ifndef AGI_PRE
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#include <wx/thread.h>
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#include <wx/colour.h>
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#endif
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#ifdef __WIN32__
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#define glGetProc(a) wglGetProcAddress(a)
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#else
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#define glGetProc(a) glXGetProcAddress((const GLubyte *)(a))
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#endif
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#if defined(__APPLE__)
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// Not required on OS X.
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#define GL_EXT(type, name)
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#else
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#define GL_EXT(type, name) \
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static type name = reinterpret_cast<type>(glGetProc(#name)); \
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if (!name) { \
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name = & name ## Fallback; \
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}
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#endif
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/// DOCME
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/// @class OpenGLWrapper
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/// @brief DOCME
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///
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/// DOCME
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class OpenGLWrapper {
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private:
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/// DOCME
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/// DOCME
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/// DOCME
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/// DOCME
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float r1,g1,b1,a1;
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/// DOCME
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/// DOCME
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/// DOCME
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/// DOCME
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float r2,g2,b2,a2;
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/// DOCME
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int lw;
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public:
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OpenGLWrapper();
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/// DOCME
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static wxMutex glMutex;
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void SetLineColour(wxColour col,float alpha=1.0f,int width=1);
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void SetFillColour(wxColour col,float alpha=1.0f);
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void SetModeLine() const;
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void SetModeFill() const;
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void DrawLine(float x1,float y1,float x2,float y2) const;
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void DrawDashedLine(float x1,float y1,float x2,float y2,float dashLen) const;
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void DrawEllipse(float x,float y,float radiusX,float radiusY) const;
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/// @brief DOCME
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/// @param x
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/// @param y
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/// @param radius
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///
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void DrawCircle(float x,float y,float radius) const { DrawEllipse(x,y,radius,radius); }
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void DrawRectangle(float x1,float y1,float x2,float y2) const;
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void DrawRing(float x,float y,float r1,float r2,float ar=1.0f,float arcStart=0.0f,float arcEnd=0.0f) const;
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void DrawTriangle(float x1,float y1,float x2,float y2,float x3,float y3) const;
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static bool IsExtensionSupported(const char *ext);
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};
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