forked from mia/Aegisub
f1c7ed639d
This also makes a bit of sense of the default options for various paths that previously were implicitly relative to ?user or ?data but never explicitly specified in options. Originally committed to SVN as r3130.
283 lines
7.4 KiB
C++
283 lines
7.4 KiB
C++
// Copyright (c) 2006, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:zeratul@cellosoft.com
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//
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///////////
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// Headers
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#include "config.h"
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#ifdef WITH_HUNSPELL
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#include "spellchecker_hunspell.h"
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#include "standard_paths.h"
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#include "utils.h"
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#include "options.h"
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#include <hunspell/hunspell.hxx>
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#include <wx/wxprec.h>
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#include <wx/wxprec.h>
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#include <wx/dir.h>
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#include <wx/filename.h>
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#include <wx/wfstream.h>
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#include <wx/txtstrm.h>
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///////////////
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// Constructor
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HunspellSpellChecker::HunspellSpellChecker() {
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hunspell = NULL;
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conv = NULL;
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SetLanguage(Options.AsText(_T("Spell checker Language")));
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}
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//////////////
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// Destructor
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HunspellSpellChecker::~HunspellSpellChecker() {
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Reset();
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}
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/////////
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// Reset
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void HunspellSpellChecker::Reset() {
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delete hunspell;
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hunspell = NULL;
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delete conv;
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conv = NULL;
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affpath.Clear();
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dicpath.Clear();
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}
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//////////////////////////
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// Can add to dictionary?
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bool HunspellSpellChecker::CanAddWord(wxString word) {
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if (!hunspell) return false;
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wxCharBuffer buffer = word.mb_str(*conv);
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return (buffer.data() != NULL);
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}
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//////////////////////////
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// Add word to dictionary
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void HunspellSpellChecker::AddWord(wxString word) {
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// Dictionary OK?
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if (!hunspell) return;
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// Add to currently loaded file
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#ifdef WITH_OLD_HUNSPELL
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hunspell->put_word(word.mb_str(*conv));
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#else
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hunspell->add(word.mb_str(*conv));
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#endif
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// Ensure that the path exists
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wxFileName fn(usrdicpath);
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if (!fn.DirExists()) {
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wxFileName::Mkdir(fn.GetPath());
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}
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// Load dictionary
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wxArrayString dic;
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wxString curLine;
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bool added = false;
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if (fn.FileExists()) { // Even if you ever want to remove this "if", keep the braces, so the stream closes at the end
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bool first = true;
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wxFileInputStream in(usrdicpath);
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if (!in.IsOk()) return;
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wxTextInputStream textIn(in,_T(" \t"),*conv);
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// Read it
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while (in.CanRead() && !in.Eof()) {
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// Read line
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curLine = textIn.ReadLine();
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curLine.Trim();
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if (curLine.IsEmpty()) continue;
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// First
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if (first) {
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first = false;
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if (curLine.IsNumber()) continue;
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}
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// See if word to be added goes here
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if (!added && curLine.Lower() > word.Lower()) {
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dic.Add(word);
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added = true;
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}
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// Add to memory dictionary
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dic.Add(curLine);
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}
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}
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// Not added yet
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if (!added) dic.Add(word);
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// Write back to disk
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wxFileOutputStream out(usrdicpath);
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if (!out.IsOk()) return;
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wxTextOutputStream textOut(out,wxEOL_UNIX,*conv);
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textOut.WriteString(wxString::Format(_T("%i"),dic.Count())+_T("\n"));
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for (unsigned int i=0;i<dic.Count();i++) textOut.WriteString(dic[i]+_T("\n"));
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}
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//////////////////////////////
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// Check if the word is valid
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bool HunspellSpellChecker::CheckWord(wxString word) {
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if (!hunspell) return true;
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wxCharBuffer buf = word.mb_str(*conv);
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if (buf) return (hunspell->spell(buf) == 1);
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return false;
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}
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////////////////////////////
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// Get suggestions for word
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wxArrayString HunspellSpellChecker::GetSuggestions(wxString word) {
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// Array
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wxArrayString suggestions;
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// Get suggestions
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if (hunspell) {
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// Word
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wxCharBuffer buf = word.mb_str(*conv);
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if (!buf) return suggestions;
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// Grab raw from Hunspell
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char **results;
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int n = hunspell->suggest(&results,buf);
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// Convert each
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for (int i=0;i<n;i++) {
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wxString current(results[i],*conv);
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suggestions.Add(current);
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delete results[i];
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}
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// Delete
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delete results;
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}
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// Return them
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return suggestions;
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}
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//////////////////////////////////////
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// Get list of available dictionaries
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wxArrayString HunspellSpellChecker::GetLanguageList() {
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// Get dir name
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wxString path = StandardPaths::DecodePathMaybeRelative(Options.AsText(_T("Dictionaries path")), _T("?data")) + _T("/");
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wxArrayString list;
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wxFileName folder(path);
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if (!folder.DirExists()) return list;
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// Get file lists
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wxArrayString dic;
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wxDir::GetAllFiles(path,&dic,_T("*.dic"),wxDIR_FILES);
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wxArrayString aff;
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wxDir::GetAllFiles(path,&aff,_T("*.aff"),wxDIR_FILES);
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// For each dictionary match, see if it can find the corresponding .aff
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for (unsigned int i=0;i<dic.Count();i++) {
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wxString curAff = dic[i].Left(dic[i].Length()-4) + _T(".aff");
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for (unsigned int j=0;j<aff.Count();j++) {
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// Found match
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if (curAff == aff[j]) {
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wxFileName fname(curAff);
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list.Add(fname.GetName());
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break;
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}
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}
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}
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// Return list
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return list;
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}
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////////////////
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// Set language
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void HunspellSpellChecker::SetLanguage(wxString language) {
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// Unload
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Reset();
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if (language.IsEmpty()) return;
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// Get dir name
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//FIXME: this should use ?user instead of ?data; however, since it apparently works already on win32, I'm not gonna mess with it right now :p
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wxString path = StandardPaths::DecodePathMaybeRelative(Options.AsText(_T("Dictionaries path")), _T("?data")) + _T("/");
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wxString userPath = StandardPaths::DecodePath(_T("?user/dictionaries/user_"));
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// Get affix and dictionary paths
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affpath = path + language + _T(".aff");
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dicpath = path + language + _T(".dic");
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usrdicpath = userPath + language + _T(".dic");
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printf("Using dictionary %ls for spellchecking\n", dicpath.c_str());
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// Check if language is available
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if (!wxFileExists(affpath) || !wxFileExists(dicpath)) return;
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// Load
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hunspell = new Hunspell(affpath.mb_str(wxConvLocal),dicpath.mb_str(wxConvLocal));
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conv = NULL;
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if (hunspell) {
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conv = new wxCSConv(wxString(hunspell->get_dic_encoding(),wxConvUTF8));
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// Load user dictionary
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if (wxFileExists(usrdicpath)) {
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wxFileInputStream in(usrdicpath);
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if (!in.IsOk()) return;
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wxTextInputStream textIn(in,_T(" \t"),*conv);
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while (in.CanRead() && !in.Eof()) {
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// Read line
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wxString curLine = textIn.ReadLine();
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curLine.Trim();
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if (curLine.IsEmpty() || curLine.IsNumber()) continue;
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#ifdef WITH_OLD_HUNSPELL
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hunspell->put_word(curLine.mb_str(*conv));
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#else
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hunspell->add(curLine.mb_str(*conv));
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#endif
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}
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}
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}
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}
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#endif // WITH_HUNSPELL
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