forked from mia/Aegisub
ef4424f5e2
On Windows these don't use UTF-8 and so are broken.
121 lines
4.2 KiB
C++
121 lines
4.2 KiB
C++
// Copyright (c) 2005, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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/// @file aegisublocale.cpp
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/// @brief Enumerate available locales for picking translation on Windows
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/// @ingroup utility
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///
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#include "aegisublocale.h"
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#include "compat.h"
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#include "options.h"
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#include "utils.h"
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#include <libaegisub/path.h>
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#include <algorithm>
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#include <clocale>
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#include <functional>
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#include <wx/intl.h>
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#include <wx/choicdlg.h> // Keep this last so wxUSE_CHOICEDLG is set.
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#ifndef AEGISUB_CATALOG
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#define AEGISUB_CATALOG "aegisub"
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#endif
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wxTranslations *AegisubLocale::GetTranslations() {
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wxTranslations *translations = wxTranslations::Get();
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if (!translations) {
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wxTranslations::Set(translations = new wxTranslations);
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wxFileTranslationsLoader::AddCatalogLookupPathPrefix(config::path->Decode("?data/locale/").wstring());
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}
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return translations;
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}
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void AegisubLocale::Init(std::string const& language) {
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wxTranslations *translations = GetTranslations();
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translations->SetLanguage(to_wx(language));
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translations->AddCatalog(AEGISUB_CATALOG);
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translations->AddStdCatalog();
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setlocale(LC_NUMERIC, "C");
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setlocale(LC_CTYPE, "C");
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active_language = language;
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}
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bool AegisubLocale::HasLanguage(std::string const& language) {
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auto langs = GetTranslations()->GetAvailableTranslations(AEGISUB_CATALOG);
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return std::find(langs.begin(), langs.end(), to_wx(language)) != langs.end();
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}
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std::string AegisubLocale::PickLanguage() {
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if (active_language.empty()) {
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wxString os_ui_language = GetTranslations()->GetBestTranslation(AEGISUB_CATALOG);
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if (!os_ui_language.empty())
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return from_wx(os_ui_language);
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}
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wxArrayString langs = GetTranslations()->GetAvailableTranslations(AEGISUB_CATALOG);
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// No translations available, so don't bother asking the user
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if (langs.empty() && active_language.empty())
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return "en_US";
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langs.insert(langs.begin(), "en_US");
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// Check if user local language is available, if so, make it first
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const wxLanguageInfo *info = wxLocale::GetLanguageInfo(wxLocale::GetSystemLanguage());
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if (info) {
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auto it = std::find(langs.begin(), langs.end(), info->CanonicalName);
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if (it != langs.end())
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std::rotate(langs.begin(), it, it + 1);
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}
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// Generate names
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wxArrayString langNames;
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for (auto const& lang : langs)
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langNames.push_back(LocalizedLanguageName(lang));
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long style = wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER | wxOK | wxCENTRE;
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if (!active_language.empty())
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style |= wxCANCEL;
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wxSingleChoiceDialog dialog(nullptr, "Please choose a language:", "Language", langNames,
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(void **)nullptr,
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style);
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if (dialog.ShowModal() == wxID_OK) {
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int picked = dialog.GetSelection();
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auto new_lang = from_wx(langs[picked]);
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if (new_lang != active_language)
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return new_lang;
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}
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return "";
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}
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