forked from mia/Aegisub
5d24b07b50
Originally committed to SVN as r1252.
214 lines
5.3 KiB
C++
214 lines
5.3 KiB
C++
// Copyright (c) 2005, Rodrigo Braz Monteiro
|
|
// All rights reserved.
|
|
//
|
|
// Redistribution and use in source and binary forms, with or without
|
|
// modification, are permitted provided that the following conditions are met:
|
|
//
|
|
// * Redistributions of source code must retain the above copyright notice,
|
|
// this list of conditions and the following disclaimer.
|
|
// * Redistributions in binary form must reproduce the above copyright notice,
|
|
// this list of conditions and the following disclaimer in the documentation
|
|
// and/or other materials provided with the distribution.
|
|
// * Neither the name of the Aegisub Group nor the names of its contributors
|
|
// may be used to endorse or promote products derived from this software
|
|
// without specific prior written permission.
|
|
//
|
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
|
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
|
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
|
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
|
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
|
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
// POSSIBILITY OF SUCH DAMAGE.
|
|
//
|
|
// -----------------------------------------------------------------------------
|
|
//
|
|
// AEGISUB
|
|
//
|
|
// Website: http://aegisub.cellosoft.com
|
|
// Contact: mailto:zeratul@cellosoft.com
|
|
//
|
|
|
|
|
|
///////////
|
|
// Headers
|
|
#include "validators.h"
|
|
#include "utils.h"
|
|
|
|
|
|
///////////////
|
|
// Constructor
|
|
NumValidator::NumValidator(wxString* _valPtr,bool isfloat,bool issigned) {
|
|
isFloat = isfloat;
|
|
isSigned = issigned;
|
|
valPtr = _valPtr;
|
|
|
|
// Get value
|
|
if (valPtr) {
|
|
if (isFloat) {
|
|
valPtr->ToDouble(&fValue);
|
|
}
|
|
else {
|
|
long tLong;
|
|
valPtr->ToLong(&tLong);
|
|
iValue = tLong;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
////////////////////
|
|
// Copy constructor
|
|
NumValidator::NumValidator(const NumValidator &from) {
|
|
valPtr = from.valPtr;
|
|
isFloat = from.isFloat;
|
|
isSigned = from.isSigned;
|
|
SetWindow(from.GetWindow());
|
|
}
|
|
|
|
|
|
///////////////
|
|
// Event table
|
|
BEGIN_EVENT_TABLE(NumValidator, wxValidator)
|
|
EVT_CHAR(NumValidator::OnChar)
|
|
END_EVENT_TABLE()
|
|
|
|
|
|
/////////
|
|
// Clone
|
|
wxObject* NumValidator::Clone() const {
|
|
NumValidator *clone = new NumValidator(valPtr,isFloat,isSigned);
|
|
return clone;
|
|
}
|
|
|
|
|
|
////////////
|
|
// Validate
|
|
bool NumValidator::Validate(wxWindow* parent) {
|
|
wxTextCtrl *ctrl = (wxTextCtrl*) GetWindow();
|
|
wxString value = ctrl->GetValue();
|
|
|
|
// Is the control enabled?
|
|
if (!ctrl->IsEnabled()) return true;
|
|
|
|
// Check length
|
|
if (value.Length() < 1) return false;
|
|
|
|
// Check each character
|
|
bool gotDecimal = false;
|
|
for (size_t i=0;i<value.Length();i++) {
|
|
if (!CheckCharacter(value[i],i==0,true,gotDecimal)) return false;
|
|
}
|
|
|
|
// All clear
|
|
return true;
|
|
}
|
|
|
|
|
|
///////////////////////////////////////
|
|
// Check if a given character is valid
|
|
bool NumValidator::CheckCharacter(int chr,bool isFirst,bool canSign,bool &gotDecimal) {
|
|
// Check sign
|
|
if (chr == _T('-') || chr == _T('+')) {
|
|
if (!isFirst || !canSign || !isSigned) return false;
|
|
else return true;
|
|
}
|
|
|
|
// Don't allow anything before a sign
|
|
if (isFirst && !canSign) return false;
|
|
|
|
// Check decimal point
|
|
if (chr == _T('.') || chr == _T(',')) {
|
|
if (!isFloat || gotDecimal) return false;
|
|
else {
|
|
gotDecimal = true;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// Check digit
|
|
if (chr < _T('0') || chr > _T('9')) return false;
|
|
return true;
|
|
}
|
|
|
|
|
|
/////////////////////
|
|
// Filter keypresses
|
|
void NumValidator::OnChar(wxKeyEvent& event) {
|
|
wxTextCtrl *ctrl = (wxTextCtrl*) GetWindow();
|
|
wxString value = ctrl->GetValue();
|
|
int chr = event.GetKeyCode();
|
|
|
|
// Special keys
|
|
if (chr < WXK_SPACE || chr == WXK_DELETE || chr > WXK_START) {
|
|
event.Skip();
|
|
return;
|
|
}
|
|
|
|
// Get selection
|
|
long from,to;
|
|
ctrl->GetSelection(&from,&to);
|
|
|
|
// Count decimal points and signs outside selection
|
|
int decimals = 0;
|
|
int signs = 0;
|
|
wxChar curchr;
|
|
for (size_t i=0;i<value.Length();i++) {
|
|
if (i >= (unsigned)from && i < (unsigned)to) continue;
|
|
curchr = value[i];
|
|
if (curchr == _T('.') || curchr == _T(',')) decimals++;
|
|
if (curchr == _T('+') || curchr == _T('-')) signs++;
|
|
}
|
|
bool gotDecimal = decimals > 0;
|
|
bool isFirst = from == 0;
|
|
bool canSign = signs == 0;
|
|
|
|
// Check character
|
|
if (!CheckCharacter(chr,isFirst,canSign,gotDecimal)) {
|
|
if (!wxValidator::IsSilent()) wxBell();
|
|
return;
|
|
}
|
|
|
|
// OK
|
|
event.Skip();
|
|
return;
|
|
}
|
|
|
|
|
|
//////////////////////
|
|
// Transfer to window
|
|
bool NumValidator::TransferToWindow() {
|
|
wxTextCtrl *ctrl = (wxTextCtrl*) GetWindow();
|
|
if (isFloat) ctrl->SetValue(PrettyFloatD(fValue));
|
|
else ctrl->SetValue(wxString::Format(_T("%d"),iValue));
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
///////////////////////
|
|
// Receive from window
|
|
bool NumValidator::TransferFromWindow() {
|
|
wxTextCtrl *ctrl = (wxTextCtrl*) GetWindow();
|
|
wxString value = ctrl->GetValue();
|
|
|
|
// Validate
|
|
bool ok = Validate(ctrl);
|
|
if (!ok) return false;
|
|
|
|
// Transfer
|
|
if (isFloat) {
|
|
value.ToDouble(&fValue);
|
|
}
|
|
else {
|
|
long tLong;
|
|
value.ToLong(&tLong);
|
|
iValue = tLong;
|
|
}
|
|
|
|
return true;
|
|
}
|