forked from mia/Aegisub
391219ea54
1. svn mv assdraw csri hunspell lua51 contrib * See r2749 for full description. Originally committed to SVN as r2754.
124 lines
3.8 KiB
C++
124 lines
3.8 KiB
C++
#include "AGGWindow.h"
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#include "agg_rendering_buffer.h"
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#include "agg_pixfmt_rgb.h"
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namespace GUI {
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BEGIN_EVENT_TABLE(AGGWindow, wxWindow)
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EVT_PAINT(AGGWindow::onPaint)
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EVT_SIZE(AGGWindow::onSize)
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EVT_ERASE_BACKGROUND(AGGWindow::onEraseBackground)
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END_EVENT_TABLE()
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AGGWindow::AGGWindow(wxWindow* parent, wxWindowID id,
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const wxPoint& pos, const wxSize& size, long style):
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wxWindow(parent, id, pos, size, style, wxT("AGGWindow")),
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bitmap(NULL) {
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}
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void AGGWindow::init(const int width, const int height) {
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memDC.SelectObject(wxNullBitmap);
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delete bitmap;
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int ncheight = height, ncwidth = width;
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if (ncwidth < 1) ncwidth = 1;
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if (ncheight < 1) ncheight = 1;
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bitmap = new wxBitmap(ncwidth, ncheight, PixelFormat::wxWidgetsType::BitsPerPixel);
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memDC.SelectObject(*bitmap);
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// Draw the bitmap
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attachAndDraw();
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// Request a full redraw of the window
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Refresh(false);
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}
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AGGWindow::~AGGWindow() {
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memDC.SelectObject(wxNullBitmap);
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delete bitmap;
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}
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void AGGWindow::attachAndDraw() {
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// Get raw access to the wxWidgets bitmap -- this locks the pixels and
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// unlocks on destruction.
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PixelData data(*bitmap);
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assert(data);
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#if 1
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// This cast looks like it is ignoring byte-ordering, but the
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// pixel format already explicitly handles that.
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assert(data.GetPixels().IsOk());
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wxAlphaPixelFormat::ChannelType* pd = (wxAlphaPixelFormat::ChannelType*) &data.GetPixels().Data();
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// wxWidgets always returns a pointer to the first row of pixels, whether
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// that is stored at the beginning of the buffer (stride > 0) or at the
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// end of the buffer (stride < 0). AGG always wants a pointer to the
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// beginning of the buffer, no matter what the stride. (AGG does handle
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// negative strides correctly.)
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// Upshot: if the stride is negative, rewind the pointer from the end of
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// the buffer to the beginning.
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const int stride = data.GetRowStride();
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if (stride < 0)
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pd += (data.GetHeight() - 1) * stride;
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rBuf.attach(pd, data.GetWidth(), data.GetHeight(), stride);
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// Call the user code to actually draw.
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draw();
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#else
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PixelData::Iterator p(data);
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// we draw a (10, 10)-(20, 20) rect manually using the given r, g, b
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p.Offset(data, 10, 10);
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for ( int y = 0; y < 10; ++y )
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{
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PixelData::Iterator rowStart = p;
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for ( int x = 0; x < 10; ++x, ++p )
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{
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p.Red() = 255;
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p.Green() = 0;
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p.Blue() = 255;
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}
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p = rowStart;
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p.OffsetY(data, 1);
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}
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#endif
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}
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void AGGWindow::onSize(wxSizeEvent& event) {
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const wxSize size = GetClientSize();
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if (bitmap && size.GetWidth() == bitmap->GetWidth() && size.GetHeight() == bitmap->GetHeight())
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return;
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init(size.GetWidth(), size.GetHeight());
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}
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void AGGWindow::onPaint(wxPaintEvent& event) {
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wxPaintDC dc(this);
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wxCoord width, height;
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dc.GetSize(&width, &height);
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if (!bitmap || bitmap->GetWidth() != width || bitmap->GetHeight() != height)
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init(width, height);
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// Iterate over regions needing repainting
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wxRegionIterator regions(GetUpdateRegion());
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wxRect rect;
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while (regions) {
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rect = regions.GetRect();
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dc.Blit(rect.x, rect.y, rect.width, rect.height, &memDC, rect.x, rect.y);
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++regions;
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}
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}
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void AGGWindow::onEraseBackground(wxEraseEvent& WXUNUSED(event)) {
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// Do nothing to "avoid flashing in MSW" Grr.
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}
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}
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