forked from mia/Aegisub
f361d1a67b
Originally committed to SVN as r4463.
383 lines
9.5 KiB
C++
383 lines
9.5 KiB
C++
// Copyright (c) 2007, Rodrigo Braz Monteiro
|
|
// All rights reserved.
|
|
//
|
|
// Redistribution and use in source and binary forms, with or without
|
|
// modification, are permitted provided that the following conditions are met:
|
|
//
|
|
// * Redistributions of source code must retain the above copyright notice,
|
|
// this list of conditions and the following disclaimer.
|
|
// * Redistributions in binary form must reproduce the above copyright notice,
|
|
// this list of conditions and the following disclaimer in the documentation
|
|
// and/or other materials provided with the distribution.
|
|
// * Neither the name of the Aegisub Group nor the names of its contributors
|
|
// may be used to endorse or promote products derived from this software
|
|
// without specific prior written permission.
|
|
//
|
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
|
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
|
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
|
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
|
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
|
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
// POSSIBILITY OF SUCH DAMAGE.
|
|
//
|
|
// Aegisub Project http://www.aegisub.org/
|
|
//
|
|
// $Id$
|
|
|
|
/// @file spline.cpp
|
|
/// @brief Manage vector drawings for visual typesetting tools
|
|
/// @ingroup visual_ts
|
|
///
|
|
|
|
#include "config.h"
|
|
|
|
#ifndef AGI_PRE
|
|
#include <wx/tokenzr.h>
|
|
#endif
|
|
|
|
#include <limits>
|
|
|
|
#include "spline.h"
|
|
#include "utils.h"
|
|
#include "video_display.h"
|
|
|
|
/// @brief Spline constructor
|
|
Spline::Spline(const VideoDisplay &scale) : scale(scale) {
|
|
}
|
|
|
|
/// @brief Encode to ASS
|
|
wxString Spline::EncodeToASS() {
|
|
wxString result;
|
|
char lastCommand = 0;
|
|
|
|
// Insert each element
|
|
for (iterator cur=begin();cur!=end();cur++) {
|
|
// Each curve
|
|
switch (cur->type) {
|
|
case CURVE_POINT: {
|
|
if (lastCommand != 'm') {
|
|
result += L"m ";
|
|
lastCommand = 'm';
|
|
}
|
|
int x = cur->p1.x;
|
|
int y = cur->p1.y;
|
|
scale.ToScriptCoords(&x, &y);
|
|
result += wxString::Format(L"%i %i ", x, y);
|
|
break;
|
|
}
|
|
case CURVE_LINE: {
|
|
if (lastCommand != 'l') {
|
|
result += L"l ";
|
|
lastCommand = 'l';
|
|
}
|
|
int x = cur->p2.x;
|
|
int y = cur->p2.y;
|
|
scale.ToScriptCoords(&x, &y);
|
|
result += wxString::Format(L"%i %i ", x, y);
|
|
break;
|
|
}
|
|
case CURVE_BICUBIC: {
|
|
if (lastCommand != 'b') {
|
|
result += L"b ";
|
|
lastCommand = 'b';
|
|
}
|
|
int x2 = cur->p2.x;
|
|
int y2 = cur->p2.y;
|
|
int x3 = cur->p3.x;
|
|
int y3 = cur->p3.y;
|
|
int x4 = cur->p4.x;
|
|
int y4 = cur->p4.y;
|
|
scale.ToScriptCoords(&x2, &y2);
|
|
scale.ToScriptCoords(&x3, &y3);
|
|
scale.ToScriptCoords(&x4, &y4);
|
|
result += wxString::Format(L"%i %i %i %i %i %i ", x2, y2, x3, y3, x4, y4);
|
|
break;
|
|
}
|
|
default: break;
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
/// @brief Decode from ASS
|
|
/// @param str
|
|
void Spline::DecodeFromASS(wxString str) {
|
|
// Clear current
|
|
clear();
|
|
std::vector<int> stack;
|
|
|
|
// Prepare
|
|
char lastCommand = 'm';
|
|
int x = 0;
|
|
int y = 0;
|
|
|
|
// Tokenize the string
|
|
wxStringTokenizer tkn(str,L" ");
|
|
while (tkn.HasMoreTokens()) {
|
|
wxString token = tkn.GetNextToken();
|
|
|
|
// Got a number
|
|
if (token.IsNumber()) {
|
|
long n;
|
|
token.ToLong(&n);
|
|
stack.push_back(n);
|
|
|
|
// Move
|
|
if (stack.size() == 2 && lastCommand == 'm') {
|
|
scale.FromScriptCoords(&stack[0], &stack[1]);
|
|
SplineCurve curve;
|
|
x = curve.p1.x = stack[0];
|
|
y = curve.p1.y = stack[1];
|
|
curve.type = CURVE_POINT;
|
|
stack.clear();
|
|
push_back(curve);
|
|
}
|
|
|
|
// Line
|
|
if (stack.size() == 2 && lastCommand == 'l') {
|
|
scale.FromScriptCoords(&stack[0], &stack[1]);
|
|
SplineCurve curve;
|
|
curve.p1.x = x;
|
|
curve.p1.y = y;
|
|
x = curve.p2.x = stack[0];
|
|
y = curve.p2.y = stack[1];
|
|
curve.type = CURVE_LINE;
|
|
stack.clear();
|
|
push_back(curve);
|
|
}
|
|
|
|
// Bicubic
|
|
else if (stack.size() == 6 && lastCommand == 'b') {
|
|
scale.FromScriptCoords(&stack[0], &stack[1]);
|
|
scale.FromScriptCoords(&stack[2], &stack[3]);
|
|
scale.FromScriptCoords(&stack[4], &stack[5]);
|
|
SplineCurve curve;
|
|
curve.p1.x = x;
|
|
curve.p1.y = y;
|
|
curve.p2.x = stack[0];
|
|
curve.p2.y = stack[1];
|
|
curve.p3.x = stack[2];
|
|
curve.p3.y = stack[3];
|
|
curve.p4.x = stack[4];
|
|
curve.p4.y = stack[5];
|
|
curve.type = CURVE_BICUBIC;
|
|
x = curve.p4.x;
|
|
y = curve.p4.y;
|
|
stack.clear();
|
|
push_back(curve);
|
|
}
|
|
|
|
// Close
|
|
else if (lastCommand == 'c') {
|
|
stack.clear();
|
|
}
|
|
}
|
|
|
|
// Got something else
|
|
else {
|
|
if (token == L"m") lastCommand = 'm';
|
|
else if (token == L"l") lastCommand = 'l';
|
|
else if (token == L"b") lastCommand = 'b';
|
|
else if (token == L"n") lastCommand = 'n';
|
|
else if (token == L"s") lastCommand = 's';
|
|
else if (token == L"c") lastCommand = 'c';
|
|
}
|
|
}
|
|
}
|
|
|
|
/// @brief Moves a specific point in the spline
|
|
/// @param curveIndex
|
|
/// @param point
|
|
/// @param pos
|
|
void Spline::MovePoint(iterator curve,int point,Vector2D const& pos) {
|
|
iterator prev = curve;
|
|
if (curve != begin()) --prev;
|
|
iterator next = curve;
|
|
++next;
|
|
if (next != end() && next->type == CURVE_POINT) next = end();
|
|
|
|
// Modify
|
|
if (point == 0) {
|
|
curve->p1 = pos;
|
|
if (curve != begin() && curve->type != CURVE_POINT) prev->EndPoint() = pos;
|
|
if (next != end() && curve->type == CURVE_POINT) next->p1 = pos;
|
|
}
|
|
else if (point == 1) {
|
|
curve->p2 = pos;
|
|
if (next != end() && curve->type == CURVE_LINE) next->p1 = pos;
|
|
}
|
|
else if (point == 2) {
|
|
curve->p3 = pos;
|
|
}
|
|
else if (point == 3) {
|
|
curve->p4 = pos;
|
|
if (next != end()) next->p1 = pos;
|
|
}
|
|
}
|
|
|
|
/// @brief Gets a list of points in the curve
|
|
/// @param points
|
|
/// @param pointCurve
|
|
void Spline::GetPointList(std::vector<float>& points, std::vector<int>& first, std::vector<int>& count) {
|
|
points.clear();
|
|
first.clear();
|
|
count.clear();
|
|
|
|
points.reserve((size() + 1) * 2);
|
|
int curCount = 0;
|
|
|
|
// Generate points for each curve
|
|
for (iterator cur = begin();cur!=end();cur++) {
|
|
switch (cur->type) {
|
|
case CURVE_POINT:
|
|
if (curCount > 0) {
|
|
count.push_back(curCount);
|
|
}
|
|
|
|
// start new path
|
|
first.push_back(points.size() / 2);
|
|
points.push_back(cur->p1.x);
|
|
points.push_back(cur->p1.y);
|
|
curCount = 1;
|
|
break;
|
|
case CURVE_LINE:
|
|
points.push_back(cur->p2.x);
|
|
points.push_back(cur->p2.y);
|
|
curCount++;
|
|
break;
|
|
case CURVE_BICUBIC: {
|
|
// Get the control points
|
|
Vector2D p1 = cur->p1;
|
|
Vector2D p2 = cur->p2;
|
|
Vector2D p3 = cur->p3;
|
|
Vector2D p4 = cur->p4;
|
|
|
|
// Find number of steps
|
|
int len = (int)((p2-p1).Len() + (p3-p2).Len() + (p4-p3).Len());
|
|
int steps = len/8;
|
|
|
|
// Render curve
|
|
for (int i=1;i<=steps;i++) {
|
|
// Get t and t-1 (u)
|
|
float t = float(i)/float(steps);
|
|
Vector2D p = cur->GetPoint(t);
|
|
points.push_back(p.x);
|
|
points.push_back(p.y);
|
|
}
|
|
curCount += steps;
|
|
break;
|
|
}
|
|
default: break;
|
|
}
|
|
}
|
|
|
|
count.push_back(curCount);
|
|
}
|
|
void Spline::GetPointList(std::vector<float> &points, iterator curve) {
|
|
points.clear();
|
|
if (curve == end()) return;
|
|
switch (curve->type) {
|
|
case CURVE_LINE:
|
|
points.push_back(curve->p1.x);
|
|
points.push_back(curve->p1.y);
|
|
points.push_back(curve->p2.x);
|
|
points.push_back(curve->p2.y);
|
|
break;
|
|
case CURVE_BICUBIC: {
|
|
// Get the control points
|
|
Vector2D p1 = curve->p1;
|
|
Vector2D p2 = curve->p2;
|
|
Vector2D p3 = curve->p3;
|
|
Vector2D p4 = curve->p4;
|
|
|
|
// Find number of steps
|
|
int len = (int)((p2-p1).Len() + (p3-p2).Len() + (p4-p3).Len());
|
|
int steps = len/8;
|
|
|
|
// Render curve
|
|
for (int i=0;i<=steps;i++) {
|
|
// Get t and t-1 (u)
|
|
float t = float(i)/float(steps);
|
|
Vector2D p = curve->GetPoint(t);
|
|
points.push_back(p.x);
|
|
points.push_back(p.y);
|
|
}
|
|
break;
|
|
}
|
|
default: break;
|
|
}
|
|
}
|
|
|
|
/// @brief t value and curve of the point closest to reference
|
|
/// @param reference
|
|
/// @param curve
|
|
/// @param t
|
|
/// @param pt
|
|
void Spline::GetClosestParametricPoint(Vector2D const& reference,iterator &curve,float &t,Vector2D &pt) {
|
|
curve = end();
|
|
t = 0.f;
|
|
if (empty()) return;
|
|
|
|
// Close the shape
|
|
SplineCurve pad;
|
|
pad.p1 = back().EndPoint();
|
|
pad.p2 = front().p1;
|
|
pad.type = CURVE_LINE;
|
|
push_back(pad);
|
|
|
|
float closest = std::numeric_limits<float>::infinity();
|
|
for (iterator cur = begin();cur!=end();cur++) {
|
|
float param = cur->GetClosestParam(reference);
|
|
Vector2D p1 = cur->GetPoint(param);
|
|
float dist = (p1-reference).SquareLen();
|
|
if (dist < closest) {
|
|
closest = dist;
|
|
t = param;
|
|
curve = cur;
|
|
pt = p1;
|
|
}
|
|
}
|
|
|
|
if (&*curve == &back()) {
|
|
curve = end();
|
|
}
|
|
|
|
// Remove closing and return
|
|
pop_back();
|
|
}
|
|
|
|
/// @brief Point closest to reference
|
|
/// @param reference
|
|
/// @return
|
|
Vector2D Spline::GetClosestPoint(Vector2D const& reference) {
|
|
iterator curve;
|
|
float t;
|
|
Vector2D point;
|
|
GetClosestParametricPoint(reference,curve,t,point);
|
|
return point;
|
|
}
|
|
|
|
/// @brief Smoothes the spline
|
|
/// @param smooth
|
|
void Spline::Smooth(float smooth) {
|
|
// See if there are enough curves
|
|
if (size() < 3) return;
|
|
|
|
// Smooth curve
|
|
iterator curve1 = end();
|
|
--curve1;
|
|
for (iterator cur = begin(); cur != end();) {
|
|
iterator curve0 = curve1;
|
|
curve1 = cur;
|
|
cur++;
|
|
iterator curve2 = cur == end() ? begin() : cur;
|
|
|
|
// Smooth curve
|
|
curve1->Smooth(curve0->p1,curve2->p2,smooth);
|
|
}
|
|
}
|