Aegisub/aegisub/src/auto4_lua_scriptreader.cpp
Thomas Goyne 22e4a8bd58 Ignore errors when canonicalizing paths for automation
It's only being done to make the error reporting prettier, so it failing
shouldn't block the loading of the file.
2013-12-23 11:37:20 -08:00

87 lines
2.8 KiB
C++

// Copyright (c) 2013, Thomas Goyne <plorkyeran@aegisub.org>
//
// Permission to use, copy, modify, and distribute this software for any
// purpose with or without fee is hereby granted, provided that the above
// copyright notice and this permission notice appear in all copies.
//
// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
// OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
/// @file auto4_lua_scriptreader.cpp
/// @brief Script-file reader for Lua 5.1-based scripting engine
/// @ingroup scripting
///
#include "config.h"
#include "auto4_lua_scriptreader.h"
#include "auto4_lua_utils.h"
#include <libaegisub/io.h>
#include <fstream>
#include <lua.hpp>
#include <memory>
namespace Automation4 {
bool LoadFile(lua_State *L, agi::fs::path const& raw_filename) {
auto filename = raw_filename;
try {
filename = agi::fs::Canonicalize(raw_filename);
}
catch (agi::fs::FileSystemUnknownError const& e) {
LOG_E("auto4/lua") << "Error canonicalizing path: " << e.GetChainedMessage();
}
std::unique_ptr<std::istream> file(agi::io::Open(filename, true));
file->seekg(0, std::ios::end);
size_t size = file->tellg();
file->seekg(0, std::ios::beg);
std::string buff;
buff.resize(size);
// Discard the BOM if present
file->read(&buff[0], 3);
size_t start = file->gcount();
if (start == 3 && buff[0] == -17 && buff[1] == -69 && buff[2] == -65) {
buff.resize(size - 3);
start = 0;
}
file->read(&buff[start], size - start);
if (!agi::fs::HasExtension(filename, "moon"))
return luaL_loadbuffer(L, &buff[0], buff.size(), filename.string().c_str()) == 0;
// Save the text we'll be loading for the line number rewriting in the
// error handling
push_value(L, buff);
lua_setfield(L, LUA_REGISTRYINDEX, ("raw moonscript: " + filename.string()).c_str());
// We have a MoonScript file, so we need to load it with that
// It might be nice to have a dedicated lua state for compiling
// MoonScript to Lua
if (luaL_dostring(L, "return require('moonscript').loadstring"))
return false; // Leaves error message on stack
lua_pushlstring(L, &buff[0], buff.size());
lua_pushstring(L, filename.string().c_str());
if (lua_pcall(L, 2, 2, 0))
return false; // Leaves error message on stack
// loadstring returns nil, error on error or a function on success
if (lua_isnil(L, 1)) {
lua_remove(L, 1);
return false;
}
lua_pop(L, 1); // Remove the extra nil for the stackchecker
return true;
}
}