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Aegisub/src/visual_tool_perspective.cpp

272 lines
7.4 KiB
C++

// Copyright (c) 2022, arch1t3cht <arch1t3cht@gmail.com>
//
// Permission to use, copy, modify, and distribute this software for any
// purpose with or without fee is hereby granted, provided that the above
// copyright notice and this permission notice appear in all copies.
//
// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
// OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
//
// Aegisub Project http://www.aegisub.org/
/// @file visual_tool_perspective.cpp
/// @brief 3D perspective visual typesetting tool
/// @ingroup visual_ts
#include "visual_tool_perspective.h"
#include "compat.h"
#include "include/aegisub/context.h"
#include "options.h"
#include "selection_controller.h"
#include "vector3d.h"
#include <libaegisub/format.h>
#include <cmath>
#include <wx/colour.h>
static const float deg2rad = 3.1415926536f / 180.f;
static const float rad2deg = 180.f / 3.1415926536f;
static const float screen_z = 312.5;
void VisualToolPerspective::Solve2x2Proper(float a11, float a12, float a21, float a22, float b1, float b2, float &x1, float &x2) {
// LU decomposition
// i = 1
a21 = a21 / a11;
// i = 2
a22 = a22 - a21 * a12;
// forward substitution
float z1 = b1;
float z2 = b2 - a21 * z1;
// backward substitution
x2 = z2 / a22;
x1 = (z1 - a12 * x2) / a11;
}
void VisualToolPerspective::Solve2x2(float a11, float a12, float a21, float a22, float b1, float b2, float &x1, float &x2) {
// Simple pivoting
if (abs(a11) >= abs(a21))
Solve2x2Proper(a11, a12, a21, a22, b1, b2, x1, x2);
else
Solve2x2Proper(a21, a22, a11, a12, b2, b1, x1, x2);
}
VisualToolPerspective::VisualToolPerspective(VideoDisplay *parent, agi::Context *context)
: VisualTool<VisualDraggableFeature>(parent, context)
{
orgf = new Feature;
orgf->type = DRAG_BIG_TRIANGLE;
features.push_back(*orgf);
for (int i = 0; i < 4; i++) {
quad_corners.push_back(new Feature);
old_positions.push_back(Vector2D());
quad_corners.back()->type = DRAG_SMALL_CIRCLE;
features.push_back(*quad_corners.back());
}
}
void VisualToolPerspective::Draw() {
if (!active_line) return;
wxColour line_color = to_wx(line_color_primary_opt->GetColor());
gl.SetLineColour(line_color);
for (int i = 0; i < 4; i++) {
gl.DrawDashedLine(quad_corners[i]->pos, quad_corners[(i + 1) % 4]->pos, 6);
}
DrawAllFeatures();
}
void VisualToolPerspective::UpdateDrag(Feature *feature) {
if (feature == orgf) {
Vector2D diff = orgf->pos - old_orgf;
for (int i = 0; i < 4; i++) {
quad_corners[i]->pos = quad_corners[i]->pos + diff;
}
}
Vector2D q1 = ToScriptCoords(quad_corners[0]->pos);
Vector2D q2 = ToScriptCoords(quad_corners[1]->pos);
Vector2D q3 = ToScriptCoords(quad_corners[2]->pos);
Vector2D q4 = ToScriptCoords(quad_corners[3]->pos);
Vector2D diag1 = q3 - q1;
Vector2D diag2 = q2 - q4;
Vector2D b = q4 - q1;
float center_la1, center_la2;
Solve2x2(diag1.X(), diag2.X(), diag1.Y(), diag2.Y(), b.X(), b.Y(), center_la1, center_la2);
if (center_la1 < 0 || center_la1 > 1 || -center_la2 < 0 || -center_la2 > 1) {
ResetFeaturePositions();
return;
}
Vector2D center = q1 + center_la1 * diag1;
// Normalize to center
q1 = q1 - center;
q2 = q2 - center;
q3 = q3 - center;
q4 = q4 - center;
// Find a parallelogram projecting to the quad
float z2, z4;
Vector2D side1 = q2 - q3;
Vector2D side2 = q4 - q3;
Solve2x2(side1.X(), side2.X(), side1.Y(), side2.Y(), -diag1.X(), -diag1.Y(), z2, z4);
float scalefactor = (z2 + z4) / 2;
Vector3D r1 = Vector3D(q1, screen_z) / scalefactor;
Vector3D r2 = z2 * Vector3D(q2, screen_z) / scalefactor;
Vector3D r4 = z4 * Vector3D(q4, screen_z) / scalefactor;
// Find the rotations
Vector3D n = (r2 - r1).Cross(r4 - r1);
float roty = atan(n.X() / n.Z());
n = n.RotateY(roty);
float rotx = atan(n.Y() / n.Z());
Vector3D ab = (r2 - r1).RotateY(roty).RotateX(rotx);
float rotz = atan(ab.Y() / ab.X());
Vector3D ad = (r4 - r1).RotateY(roty).RotateX(rotx).RotateZ(-rotz);
float fax = ad.X() / ad.Y();
float scalex = ab.Len() / textwidth;
float scaley = ad.Y() / textheight;
for (auto line : c->selectionController->GetSelectedSet()) {
angle_x = rotx * rad2deg;
angle_y = -roty * rad2deg;
angle_z = -rotz * rad2deg;
orgf->pos = FromScriptCoords(center);
SetOverride(line, "\\fax", agi::format("%.6f", fax * scaley / scalex));
SetOverride(line, "\\fay", agi::format("%.4f", 0)); // TODO just kill the tag
SetOverride(line, "\\fscx", agi::format("%.2f", 100 * scalex));
SetOverride(line, "\\fscy", agi::format("%.2f", 100 * scaley));
SetOverride(line, "\\frz", agi::format("%.4f", angle_z));
SetOverride(line, "\\frx", agi::format("%.4f", angle_x));
SetOverride(line, "\\fry", agi::format("%.4f", angle_y));
SetOverride(line, "\\pos", (center - Vector2D(fax_shift_factor * fax * scaley, 0)).PStr());
SetOverride(line, "\\org", center.PStr());
}
SaveFeaturePositions();
}
void VisualToolPerspective::ResetFeaturePositions() {
for (int i = 0; i < 4; i++) {
quad_corners[i]->pos = old_positions[i];
}
orgf->pos = old_orgf;
}
void VisualToolPerspective::SaveFeaturePositions() {
for (int i = 0; i < 4; i++) {
old_positions[i] = quad_corners[i]->pos;
}
old_orgf = orgf->pos;
}
void VisualToolPerspective::SetFeaturePositions() {
double textleft, texttop = 0.;
switch ((align - 1) % 3) {
case 1:
textleft = -textwidth / 2;
break;
case 2:
textleft = -textwidth;
break;
default:
break;
}
switch ((align - 1) / 3) {
case 0:
texttop = -textheight;
break;
case 1:
texttop = -textheight / 2;
break;
default:
break;
}
Vector2D textrect[] = {
Vector2D(0, 0),
Vector2D(textwidth, 0),
Vector2D(textwidth, textheight),
Vector2D(0, textheight),
};
for (int i = 0; i < 4; i++) {
Vector2D p = textrect[i];
// Apply \fax and \fay
p = Vector2D(p.X() + p.Y() * fax, p.X() * fay + p.Y());
// Translate to alignment point
p = p + Vector2D(textleft, texttop);
// Apply scaling
p = Vector2D(p.X() * fsc.X() / 100., p.Y() * fsc.Y() / 100.);
// Translate relative to origin
p = p + pos - org;
// Rotate ZXY
Vector3D q(p);
q = q.RotateZ(-angle_z * deg2rad);
q = q.RotateX(-angle_x * deg2rad);
q = q.RotateY(angle_y * deg2rad);
// Project
q = (screen_z / (q.Z() + screen_z)) * q;
// Move to origin
Vector2D r = q.XY() + org;
quad_corners[i]->pos = FromScriptCoords(r);
}
if (!(orgf->pos = org))
orgf->pos = pos;
orgf->pos = FromScriptCoords(orgf->pos);
SaveFeaturePositions();
}
void VisualToolPerspective::DoRefresh() {
if (!active_line) return;
org = GetLineOrigin(active_line);
pos = GetLinePosition(active_line);
if (!org)
org = pos;
GetLineRotation(active_line, angle_x, angle_y, angle_z);
GetLineShear(active_line, fax, fay);
GetLineScale(active_line, fsc);
float fs = GetLineFontSize(active_line);
align = GetLineAlignment(active_line);
switch (align) {
case 1:
case 2:
case 3:
fax_shift_factor = fs;
break;
case 4:
case 5:
case 6:
fax_shift_factor = fs / 2;
break;
default:
fax_shift_factor = 0.;
break;
}
double descend, extlead;
GetLineBaseExtents(active_line, textwidth, textheight, descend, extlead);
SetFeaturePositions();
}