Aegisub/src/audio_provider_avs.cpp
Thomas Goyne a30d6121fd Don't block the UI while decoding audio for the caches
Simply zero the memory for audio which hasn't been decoded yet, modify
the audio renderer to avoid caching blocks which aren't ready yet, and
add a progress indiciator to the audio display scrollbar.
2014-04-22 12:34:20 -07:00

152 lines
5.3 KiB
C++

// Copyright (c) 2005-2006, Rodrigo Braz Monteiro, Fredrik Mellbin
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
/// @file audio_provider_avs.cpp
/// @brief Avisynth-based audio provider
/// @ingroup audio_input
///
#ifdef WITH_AVISYNTH
#include "include/aegisub/audio_provider.h"
#include "avisynth.h"
#include "avisynth_wrap.h"
#include "audio_controller.h"
#include "options.h"
#include "utils.h"
#include <libaegisub/access.h>
#include <libaegisub/charset_conv.h>
#include <libaegisub/fs.h>
#include <libaegisub/path.h>
#include <libaegisub/util.h>
#include <mutex>
namespace {
class AvisynthAudioProvider final : public AudioProvider {
AviSynthWrapper avs_wrapper;
PClip clip;
void LoadFromClip(AVSValue clip);
void FillBuffer(void *buf, int64_t start, int64_t count) const;
public:
AvisynthAudioProvider(agi::fs::path const& filename);
bool NeedsCache() const override { return true; }
};
AvisynthAudioProvider::AvisynthAudioProvider(agi::fs::path const& filename) {
this->filename = filename;
agi::acs::CheckFileRead(filename);
std::lock_guard<std::mutex> lock(avs_wrapper.GetMutex());
try {
IScriptEnvironment *env = avs_wrapper.GetEnv();
// Include
if (agi::fs::HasExtension(filename, "avs"))
LoadFromClip(env->Invoke("Import", env->SaveString(agi::fs::ShortName(filename).c_str())));
// Use DirectShowSource
else {
const char * argnames[3] = { 0, "video", "audio" };
AVSValue args[3] = { env->SaveString(agi::fs::ShortName(filename).c_str()), false, true };
// Load DirectShowSource.dll from app dir if it exists
agi::fs::path dsspath(config::path->Decode("?data/DirectShowSource.dll"));
if (agi::fs::FileExists(dsspath))
env->Invoke("LoadPlugin", env->SaveString(agi::fs::ShortName(dsspath).c_str()));
// Load audio with DSS if it exists
if (env->FunctionExists("DirectShowSource"))
LoadFromClip(env->Invoke("DirectShowSource", AVSValue(args, 3), argnames));
// Otherwise fail
else
throw agi::AudioProviderOpenError("No suitable audio source filter found. Try placing DirectShowSource.dll in the Aegisub application directory.", 0);
}
}
catch (AvisynthError &err) {
std::string errmsg(err.msg);
if (errmsg.find("filter graph manager won't talk to me") != errmsg.npos)
throw agi::AudioDataNotFoundError("Avisynth error: " + errmsg, 0);
else
throw agi::AudioProviderOpenError("Avisynth error: " + errmsg, 0);
}
}
void AvisynthAudioProvider::LoadFromClip(AVSValue clip) {
// Check if it has audio
VideoInfo vi = clip.AsClip()->GetVideoInfo();
if (!vi.HasAudio()) throw agi::AudioDataNotFoundError("No audio found.", 0);
IScriptEnvironment *env = avs_wrapper.GetEnv();
// Convert to one channel
AVSValue script = env->Invoke(OPT_GET("Audio/Downmixer")->GetString().c_str(), clip);
// Convert to 16 bits per sample
script = env->Invoke("ConvertAudioTo16bit", script);
vi = script.AsClip()->GetVideoInfo();
// Convert sample rate
int setsample = OPT_GET("Provider/Audio/AVS/Sample Rate")->GetInt();
if (setsample == 0 && vi.SamplesPerSecond() < 32000)
setsample = 44100;
if (setsample != 0) {
AVSValue args[2] = { script, setsample };
script = env->Invoke("ResampleAudio", AVSValue(args, 2));
}
// Set clip
PClip tempclip = script.AsClip();
vi = tempclip->GetVideoInfo();
// Read properties
channels = vi.AudioChannels();
decoded_samples = num_samples = vi.num_audio_samples;
sample_rate = vi.SamplesPerSecond();
bytes_per_sample = vi.BytesPerAudioSample();
float_samples = false;
this->clip = tempclip;
}
void AvisynthAudioProvider::FillBuffer(void *buf, int64_t start, int64_t count) const {
clip->GetAudio(buf, start, count, avs_wrapper.GetEnv());
}
}
std::unique_ptr<AudioProvider> CreateAvisynthAudioProvider(agi::fs::path const& file, agi::BackgroundRunner *) {
return agi::util::make_unique<AvisynthAudioProvider>(file);
}
#endif