forked from mia/Aegisub
be77dc8307
Convert all coordinates within the visual tools to Vector2D, which has been significantly extended. Eliminates a lot of issues with accumulated rounding errors and simplifies a lot of code. Modernize the visual tools' interactions with the rest of Aegisub by connecting to signals directly rather than routing everything through the video display and converting the main visual tool mode toolbar to the command system. Extract all references to OpenGL from the visual tools and move them to OpenGLWrapper as a first step towards making it possible to implement an alternative video renderer. In the process, eliminate all uses of OpenGL immediate mode. Fix a bunch of minor issues and general instability. Originally committed to SVN as r5823.
174 lines
4.1 KiB
C++
174 lines
4.1 KiB
C++
// Copyright (c) 2011, Thomas Goyne <plorkyeran@aegisub.org>
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//
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// Permission to use, copy, modify, and distribute this software for any
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// purpose with or without fee is hereby granted, provided that the above
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// copyright notice and this permission notice appear in all copies.
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//
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// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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// OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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//
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// Aegisub Project http://www.aegisub.org/
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//
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// $Id$
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/// @file visual_tool_rotatexy.cpp
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/// @brief 3D rotation in X/Y axes visual typesetting tool
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/// @ingroup visual_ts
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#include "config.h"
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#ifndef AGI_PRE
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#include <cmath>
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#endif
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#include "visual_tool_rotatexy.h"
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VisualToolRotateXY::VisualToolRotateXY(VideoDisplay *parent, agi::Context *context)
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: VisualTool<VisualDraggableFeature>(parent, context)
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{
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features.resize(1);
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org = &features.back();
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org->type = DRAG_BIG_TRIANGLE;
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}
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void VisualToolRotateXY::Draw() {
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if (!active_line) return;
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DrawAllFeatures();
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// Transform grid
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gl.SetOrigin(org->pos);
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gl.SetRotation(angle_x, angle_y, angle_z);
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// Draw grid
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gl.SetLineColour(colour[0], 0.5f, 2);
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gl.SetModeLine();
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float r = colour[0].Red() / 255.f;
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float g = colour[0].Green() / 255.f;
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float b = colour[0].Blue() / 255.f;
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std::vector<float> colors(11 * 8 * 4);
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for (int i = 0; i < 88; ++i) {
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colors[i * 4 + 0] = r;
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colors[i * 4 + 1] = g;
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colors[i * 4 + 2] = b;
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colors[i * 4 + 3] = (i + 3) % 4 > 1 ? 0 : (1.f - abs(i / 8 - 5) * 0.18f);
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}
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std::vector<float> points(11 * 8 * 2);
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for (int i = 0; i < 11; ++i) {
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int pos = 20 * (i - 5);
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points[i * 16 + 0] = pos;
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points[i * 16 + 1] = 120;
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points[i * 16 + 2] = pos;
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points[i * 16 + 3] = 0;
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points[i * 16 + 4] = pos;
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points[i * 16 + 5] = 0;
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points[i * 16 + 6] = pos;
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points[i * 16 + 7] = -120;
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points[i * 16 + 8] = 120;
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points[i * 16 + 9] = pos;
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points[i * 16 + 10] = 0;
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points[i * 16 + 11] = pos;
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points[i * 16 + 12] = 0;
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points[i * 16 + 13] = pos;
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points[i * 16 + 14] = -120;
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points[i * 16 + 15] = pos;
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}
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gl.DrawLines(2, points, 4, colors);
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// Draw vectors
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gl.SetLineColour(colour[3], 1.f, 2);
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float vectors[] = {
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0.f, 0.f, 0.f,
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50.f, 0.f, 0.f,
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0.f, 0.f, 0.f,
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0.f, 50.f, 0.f,
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0.f, 0.f, 0.f,
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0.f, 0.f, 50.f,
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};
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gl.DrawLines(3, vectors, 6);
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// Draw arrow tops
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float arrows[] = {
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60.f, 0.f, 0.f,
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50.f, -3.f, -3.f,
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50.f, 3.f, -3.f,
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50.f, 3.f, 3.f,
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50.f, -3.f, 3.f,
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50.f, -3.f, -3.f,
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0.f, 60.f, 0.f,
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-3.f, 50.f, -3.f,
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3.f, 50.f, -3.f,
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3.f, 50.f, 3.f,
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-3.f, 50.f, 3.f,
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-3.f, 50.f, -3.f,
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0.f, 0.f, 60.f,
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-3.f, -3.f, 50.f,
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3.f, -3.f, 50.f,
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3.f, 3.f, 50.f,
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-3.f, 3.f, 50.f,
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-3.f, -3.f, 50.f,
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};
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gl.DrawLines(3, arrows, 18);
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gl.ResetTransform();
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}
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bool VisualToolRotateXY::InitializeHold() {
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orig_x = angle_x;
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orig_y = angle_y;
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return true;
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}
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void VisualToolRotateXY::UpdateHold() {
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Vector2D delta = (mouse_pos - drag_start) * 2;
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if (shift_down)
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delta = delta.SingleAxis();
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angle_x = orig_x - delta.Y();
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angle_y = orig_y + delta.X();
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if (ctrl_down) {
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angle_x = floorf(angle_x / 30.f + .5f) * 30.f;
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angle_y = floorf(angle_y / 30.f + .5f) * 30.f;
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}
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angle_x = fmodf(angle_x + 360.f, 360.f);
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angle_y = fmodf(angle_y + 360.f, 360.f);
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SetSelectedOverride("\\frx", wxString::Format("(%0.3g)", angle_x));
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SetSelectedOverride("\\fry", wxString::Format("(%0.3g)", angle_y));
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}
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void VisualToolRotateXY::UpdateDrag(feature_iterator feature) {
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SetOverride(active_line, "\\org", ToScriptCoords(feature->pos).PStr());
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}
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void VisualToolRotateXY::DoRefresh() {
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if (!active_line) return;
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if (!(org->pos = GetLineOrigin(active_line)))
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org->pos = GetLinePosition(active_line);
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org->pos = FromScriptCoords(org->pos);
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GetLineRotation(active_line, angle_x, angle_y, angle_z);
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}
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