Aegisub/aegisub/src/subtitle_format_encore.cpp

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// Copyright (c) 2007, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
//
// $Id$
/// @file subtitle_format_encore.cpp
/// @brief Reading/writing Adobe Encore subtitle format
/// @ingroup subtitle_io
///
///////////
// Headers
#include "config.h"
#include "ass_dialogue.h"
#include "subtitle_format_encore.h"
#include "text_file_writer.h"
/// @brief Name
/// @return
///
wxString EncoreSubtitleFormat::GetName() {
return "Adobe Encore";
}
/// @brief Wildcards
/// @return
///
wxArrayString EncoreSubtitleFormat::GetWriteWildcards() {
wxArrayString formats;
formats.Add("encore.txt");
return formats;
}
/// @brief Can write file?
/// @param filename
/// @return
///
bool EncoreSubtitleFormat::CanWriteFile(wxString filename) {
return (filename.Right(11).Lower() == ".encore.txt");
}
/// @brief Write file
/// @param _filename
/// @param encoding
///
void EncoreSubtitleFormat::WriteFile(wxString _filename,wxString encoding) {
// Get FPS
FPSRational fps_rat = AskForFPS(true);
if (fps_rat.num <= 0 || fps_rat.den <= 0) return;
// Open file
TextFileWriter file(_filename,encoding);
// Convert to encore
CreateCopy();
SortLines();
StripComments();
RecombineOverlaps();
MergeIdentical();
ConvertTags(1,"\r\n");
// Write lines
using std::list;
int i = 0;
// Encore wants ; instead of : if we're dealing with NTSC dropframe stuff
FractionalTime ft(fps_rat.smpte_dropframe ? ";" : ":", fps_rat.num, fps_rat.den, fps_rat.smpte_dropframe);
for (list<AssEntry*>::iterator cur=Line->begin();cur!=Line->end();cur++) {
AssDialogue *current = dynamic_cast<AssDialogue*>(*cur);
if (current && !current->Comment) {
++i;
file.WriteLineToFile(wxString::Format("%i %s %s %s", i, ft.FromAssTime(current->Start), ft.FromAssTime(current->End), current->Text));
}
}
// Clean up
ClearCopy();
}