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// Copyright (c) 2005, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------------
//
// AEGISUB
//
// Website: http://aegisub.cellosoft.com
// Contact: mailto:zeratul@cellosoft.com
//
# pragma once
///////////
// Headers
# include <wx/wxprec.h>
# include <fstream>
# include <list>
//////////////
// Prototypes
class FrameRate ;
class AssDialogue ;
class AssStyle ;
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class AssAttachment ;
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class AssDialogueBlock ;
class AssDialogueBlockOverride ;
class AssDialogueBlockPlain ;
class AssEntry ;
//////////////////////////////////////
// Class to store the actual ass file
class AssFile {
private :
bool Modified ;
// Stack operations
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static std : : list < AssFile * > UndoStack ;
static std : : list < AssFile * > RedoStack ;
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static bool StackModified ;
static void StackClear ( ) ;
public :
std : : list < AssEntry * > Line ;
wxString filename ;
bool loaded ;
AssFile ( ) ;
AssFile ( AssFile & from ) ;
~ AssFile ( ) ;
bool IsModified ( ) ; // Returns if file has unmodified changes
void FlagAsModified ( ) ; // Flag file as being modified, will automatically put a copy on stack
void Clear ( ) ; // Wipes file
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void CompressForStack ( bool compress ) ; // Compress/decompress for storage on stack
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void LoadDefault ( bool noline = true ) ; // Loads default file. Pass true to prevent it from adding a default line too
void InsertStyle ( AssStyle * style ) ; // Inserts a style to file
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void InsertAttachment ( AssAttachment * attach ) ; // Inserts an attachment
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void InsertAttachment ( wxString filename ) ; // Inserts a file as an attachment
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wxArrayString GetStyles ( ) ; // Gets a list of all styles available
AssStyle * GetStyle ( wxString name ) ; // Gets style by its name
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wxString GetString ( ) ;
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void Load ( wxString file , wxString charset = _T ( " " ) ) ; // Load from a file
void Save ( wxString file , bool setfilename = false , bool addToRecent = true , const wxString encoding = _T ( " " ) ) ; // Save to a file. Pass true to second argument if this isn't a copy
void Export ( wxString file ) ; // Saves exported copy, with effects applied
void AddToRecent ( wxString file ) ; // Adds file name to list of recently opened files
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bool CanSave ( ) ; // Return true if the file can be saved in its current format
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int GetScriptInfoAsInt ( const wxString key ) ;
wxString GetScriptInfo ( const wxString key ) ; // Returns the value in a [Script Info] key.
void SetScriptInfo ( const wxString key , const wxString value ) ; // Sets the value of a [Script Info] key. Adds it if it doesn't exist.
void AddComment ( const wxString comment ) ; // Adds a ";" comment under [Script Info].
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int AddLine ( wxString data , wxString group , int lasttime , bool & IsSSA , wxString * outGroup = NULL ) ;
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static void StackPop ( ) ; // Pop subs from stack and sets 'top' to it
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static void StackRedo ( ) ; // Redoes action on stack
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static void StackPush ( ) ; // Puts a copy of 'top' on the stack
static void StackReset ( ) ; // Resets stack. Do this before loading new subtitles.
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static bool IsUndoStackEmpty ( ) ; // Checks if undo stack is empty
static bool IsRedoStackEmpty ( ) ; // Checks if undo stack is empty
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static bool Popping ; // Flags the stack as popping. You must unset this after popping
static AssFile * top ; // Current script file. It is "above" the stack.
} ;
////////////
// Typedefs
typedef std : : list < AssEntry * > : : iterator entryIter ;
//////////////////////////////////////////////////////
// Hack to get STL sort to work on a list of pointers
template < typename T >
class LessByPointedToValue : std : : binary_function < T const * , T const * , bool > {
public :
bool operator ( ) ( T const * x , T const * y ) const {
return std : : less < T > ( ) ( * x , * y ) ;
}
} ;