516 lines
17 KiB
C++
516 lines
17 KiB
C++
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// Copyright (c) 2005, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:zeratul@cellosoft.com
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//
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////////////
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// Includes
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#include "dialog_timing_processor.h"
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#include "subs_grid.h"
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#include "ass_file.h"
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#include "options.h"
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#include "validators.h"
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#include "video_display.h"
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#include "video_box.h"
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#include "ass_dialogue.h"
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#include "ass_time.h"
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#include "vfr.h"
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#include "utils.h"
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///////////////
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// Constructor
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DialogTimingProcessor::DialogTimingProcessor(wxWindow *parent,SubtitlesGrid *_grid)
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: wxDialog(parent,-1,_("Timing Post-Processor"),wxDefaultPosition,wxSize(400,250),wxDEFAULT_DIALOG_STYLE)
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{
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// Set variables
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grid = _grid;
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leadInTime = Options.AsText(_T("Audio lead in"));
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leadOutTime = Options.AsText(_T("Audio lead out"));
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thresOverLen = Options.AsText(_T("Timing processor key overlen thres"));
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thresUnderLen = Options.AsText(_T("Timing processor key underlen thres"));
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adjsThresTime = Options.AsText(_T("Timing processor adjascent thres"));
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// Lead-in/out box
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wxSizer *LeadSizer = new wxStaticBoxSizer(wxHORIZONTAL,this,_("Lead-in/Lead-out"));
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hasLeadIn = new wxCheckBox(this,CHECK_ENABLE_LEADIN,_("Lead in:"));
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hasLeadIn->SetToolTip(_("Enable adding of lead-ins to lines."));
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hasLeadIn->SetValue(Options.AsBool(_T("Timing processor Enable lead-in")));
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leadIn = new wxTextCtrl(this,-1,_T(""),wxDefaultPosition,wxSize(80,-1),0,NumValidator(&leadInTime));
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leadIn->SetToolTip(_("Lead in to be added, in miliseconds."));
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hasLeadOut = new wxCheckBox(this,CHECK_ENABLE_LEADOUT,_("Lead out:"));
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hasLeadOut->SetToolTip(_("Enable adding of lead-outs to lines."));
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hasLeadOut->SetValue(Options.AsBool(_T("Timing processor Enable lead-out")));
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leadOut = new wxTextCtrl(this,-1,_T(""),wxDefaultPosition,wxSize(80,-1),0,NumValidator(&leadOutTime));
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leadOut->SetToolTip(_("Lead out to be added, in miliseconds."));
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LeadSizer->Add(hasLeadIn,0,wxRIGHT|wxEXPAND,5);
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LeadSizer->Add(leadIn,0,wxRIGHT|wxEXPAND,5);
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LeadSizer->Add(hasLeadOut,0,wxRIGHT|wxEXPAND,5);
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LeadSizer->Add(leadOut,0,wxRIGHT|wxEXPAND,0);
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LeadSizer->AddStretchSpacer(1);
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// Keyframes sizer
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KeyframesSizer = new wxStaticBoxSizer(wxHORIZONTAL,this,_("Keyframe snapping"));
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keysEnable = new wxCheckBox(this,CHECK_ENABLE_KEYFRAME,_("Enable"));
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keysEnable->SetToolTip(_("Enable snapping of subtitles to nearest keyframe, if distance is within threshold."));
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keysEnable->SetValue(Options.AsBool(_T("Timing processor Enable keyframe")));
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wxStaticText *thresOver = new wxStaticText(this,-1,_("Overlength thres.:"),wxDefaultPosition,wxDefaultSize,wxALIGN_CENTRE);
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keysThresOver = new wxTextCtrl(this,-1,_T(""),wxDefaultPosition,wxSize(60,-1),0,NumValidator(&thresOverLen));
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keysThresOver->SetToolTip(_("Threshold for 'overlength' distance, that is, starting before keyframe or ending after. In frames (inclusive)."));
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wxStaticText *thresUnder = new wxStaticText(this,-1,_("Underlength thres.:"),wxDefaultPosition,wxDefaultSize,wxALIGN_CENTRE);
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keysThresUnder = new wxTextCtrl(this,-1,_T(""),wxDefaultPosition,wxSize(60,-1),0,NumValidator(&thresUnderLen));
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keysThresUnder->SetToolTip(_("Threshold for 'underlength' distance, that is, starting after keyframe or ending before. In frames (inclusive)."));
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KeyframesSizer->Add(keysEnable,0,wxRIGHT|wxEXPAND,10);
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KeyframesSizer->Add(thresOver,0,wxRIGHT|wxALIGN_CENTER,5);
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KeyframesSizer->Add(keysThresOver,0,wxRIGHT|wxEXPAND,5);
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KeyframesSizer->Add(thresUnder,0,wxRIGHT|wxALIGN_CENTER,5);
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KeyframesSizer->Add(keysThresUnder,0,wxRIGHT|wxEXPAND,0);
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KeyframesSizer->AddStretchSpacer(1);
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// Adjascent subs sizer
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wxSizer *AdjascentSizer = new wxStaticBoxSizer(wxHORIZONTAL,this,_("Make adjascent subtitles continuous"));
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adjsEnable = new wxCheckBox(this,CHECK_ENABLE_ADJASCENT,_("Enable"));
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adjsEnable->SetToolTip(_("Enable snapping of subtitles together if they are within a certain distance of each other."));
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adjsEnable->SetValue(Options.AsBool(_T("Timing processor Enable adjascent")));
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wxStaticText *adjsThresText = new wxStaticText(this,-1,_("Threshold:"),wxDefaultPosition,wxDefaultSize,wxALIGN_CENTRE);
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adjascentThres = new wxTextCtrl(this,-1,_T(""),wxDefaultPosition,wxSize(60,-1),0,NumValidator(&adjsThresTime));
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adjascentThres->SetToolTip(_("Maximum difference between start and end time for two subtitles to be made continuous, in miliseconds."));
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AdjascentSizer->Add(adjsEnable,0,wxRIGHT|wxEXPAND,10);
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AdjascentSizer->Add(adjsThresText,0,wxRIGHT|wxALIGN_CENTER,5);
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AdjascentSizer->Add(adjascentThres,0,wxRIGHT|wxEXPAND,5);
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AdjascentSizer->AddStretchSpacer(1);
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// Button sizer
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wxSizer *ButtonSizer = new wxBoxSizer(wxHORIZONTAL);
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ButtonSizer->AddStretchSpacer(1);
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ApplyButton = new wxButton(this,wxID_APPLY);
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ButtonSizer->Add(ApplyButton,0,wxRIGHT,5);
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ButtonSizer->Add(new wxButton(this,wxID_CANCEL),0,0,0);
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// Right Sizer
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wxSizer *RightSizer = new wxBoxSizer(wxVERTICAL);
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RightSizer->Add(LeadSizer,0,wxBOTTOM|wxEXPAND,5);
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RightSizer->Add(KeyframesSizer,0,wxBOTTOM|wxEXPAND,5);
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RightSizer->Add(AdjascentSizer,0,wxBOTTOM|wxEXPAND,5);
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RightSizer->AddStretchSpacer(1);
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RightSizer->Add(ButtonSizer,0,wxLEFT|wxRIGHT|wxBOTTOM|wxEXPAND,0);
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// Style buttons sizer
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wxSizer *StyleButtonsSizer = new wxBoxSizer(wxHORIZONTAL);
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wxButton *all = new wxButton(this,BUTTON_SELECT_ALL,_("All"));
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all->SetToolTip(_("Select all styles."));
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wxButton *none = new wxButton(this,BUTTON_SELECT_NONE,_("None"));
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none->SetToolTip(_("Deselect all styles."));
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StyleButtonsSizer->Add(all,1,0,0);
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StyleButtonsSizer->Add(none,1,0,0);
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// Left sizer
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wxSizer *LeftSizer = new wxStaticBoxSizer(wxVERTICAL,this,_("Apply to styles"));
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wxArrayString styles = grid->ass->GetStyles();
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StyleList = new wxCheckListBox(this,TIMING_STYLE_LIST,wxDefaultPosition,wxSize(150,150),styles);
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StyleList->SetToolTip(_("Select styles to process. Unchecked ones will be ignored."));
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size_t len = StyleList->GetCount();
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for (size_t i=0;i<len;i++) {
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StyleList->Check(i);
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}
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LeftSizer->Add(StyleList,1,wxBOTTOM|wxEXPAND,0);
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LeftSizer->Add(StyleButtonsSizer,0,wxEXPAND,0);
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// Top Sizer
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wxSizer *TopSizer = new wxBoxSizer(wxHORIZONTAL);
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TopSizer->Add(LeftSizer,0,wxRIGHT|wxEXPAND,5);
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TopSizer->Add(RightSizer,1,wxALL|wxEXPAND,0);
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// Main Sizer
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wxSizer *MainSizer = new wxBoxSizer(wxVERTICAL);
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MainSizer->Add(TopSizer,1,wxALL|wxEXPAND,5);
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MainSizer->SetSizeHints(this);
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SetSizer(MainSizer);
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// Update
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UpdateControls();
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}
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///////////////////
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// Update controls
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void DialogTimingProcessor::UpdateControls() {
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// Boxes
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leadIn->Enable(hasLeadIn->IsChecked());
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leadOut->Enable(hasLeadOut->IsChecked());
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adjascentThres->Enable(adjsEnable->IsChecked());
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// Keyframes are only available if timecodes are loaded
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bool keysAvailable = VFR_Output.loaded;
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bool enableKeys = keysEnable->IsChecked() && keysAvailable;
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keysThresOver->Enable(enableKeys);
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keysThresUnder->Enable(enableKeys);
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if (!keysAvailable) {
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keysEnable->SetValue(false);
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keysEnable->Enable(false);
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}
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// Apply button
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int checked = 0;
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size_t len = StyleList->GetCount();
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for (size_t i=0;i<len;i++) {
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if (StyleList->IsChecked(i)) checked++;
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}
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ApplyButton->Enable(checked && (hasLeadIn->IsChecked() | hasLeadOut->IsChecked() | keysEnable->IsChecked() | adjsEnable->IsChecked()));
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}
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///////////////
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// Event table
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BEGIN_EVENT_TABLE(DialogTimingProcessor,wxDialog)
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EVT_CHECKBOX(CHECK_ENABLE_LEADIN,DialogTimingProcessor::OnCheckBox)
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EVT_CHECKBOX(CHECK_ENABLE_LEADOUT,DialogTimingProcessor::OnCheckBox)
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EVT_CHECKBOX(CHECK_ENABLE_KEYFRAME,DialogTimingProcessor::OnCheckBox)
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EVT_CHECKBOX(CHECK_ENABLE_ADJASCENT,DialogTimingProcessor::OnCheckBox)
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EVT_CHECKLISTBOX(TIMING_STYLE_LIST,DialogTimingProcessor::OnCheckBox)
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EVT_BUTTON(wxID_APPLY,DialogTimingProcessor::OnApply)
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EVT_BUTTON(BUTTON_SELECT_ALL,DialogTimingProcessor::OnSelectAll)
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EVT_BUTTON(BUTTON_SELECT_NONE,DialogTimingProcessor::OnSelectNone)
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END_EVENT_TABLE()
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////////////////////
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// Checkbox clicked
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void DialogTimingProcessor::OnCheckBox(wxCommandEvent &event) {
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UpdateControls();
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}
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/////////////////////
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// Select all styles
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void DialogTimingProcessor::OnSelectAll(wxCommandEvent &event) {
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size_t len = StyleList->GetCount();
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for (size_t i=0;i<len;i++) {
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StyleList->Check(i);
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}
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UpdateControls();
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}
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///////////////////////
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// Unselect all styles
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void DialogTimingProcessor::OnSelectNone(wxCommandEvent &event) {
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size_t len = StyleList->GetCount();
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for (size_t i=0;i<len;i++) {
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StyleList->Check(i,false);
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}
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UpdateControls();
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}
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////////////////////////
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// Apply button pressed
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void DialogTimingProcessor::OnApply(wxCommandEvent &event) {
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// Save settings
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long temp = 0;
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leadIn->GetValue().ToLong(&temp);
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Options.SetInt(_T("Audio lead in"),temp);
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leadOut->GetValue().ToLong(&temp);
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Options.SetInt(_T("Audio lead out"),temp);
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keysThresOver->GetValue().ToLong(&temp);
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Options.SetInt(_T("Timing processor key overlen thres"),temp);
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keysThresUnder->GetValue().ToLong(&temp);
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Options.SetInt(_T("Timing processor key underlen thres"),temp);
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adjascentThres->GetValue().ToLong(&temp);
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Options.SetInt(_T("Timing processor adjascent thres"),temp);
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Options.SetBool(_T("Timing processor Enable lead-in"),hasLeadIn->IsChecked());
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Options.SetBool(_T("Timing processor Enable lead-out"),hasLeadOut->IsChecked());
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if (keysEnable->IsEnabled()) Options.SetBool(_T("Timing processor Enable keyframe"),keysEnable->IsChecked());
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Options.SetBool(_T("Timing processor Enable adjascent"),adjsEnable->IsChecked());
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Options.Save();
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// Check if rows are valid
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bool valid = true;
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AssDialogue *tempDiag;
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int i = 0;
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for (std::list<AssEntry*>::iterator cur=grid->ass->Line.begin();cur!=grid->ass->Line.end();cur++) {
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tempDiag = AssEntry::GetAsDialogue(*cur);
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if (tempDiag) {
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i++;
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if (tempDiag->Start.GetMS() > tempDiag->End.GetMS()) {
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valid = false;
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break;
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}
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}
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}
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// Process
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if (valid) Process();
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// Error message
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else wxMessageBox(wxString::Format(_("One of the lines in the file (%i) has negative duration. Aborting."),i),_("Invalid script"),wxICON_ERROR|wxOK);
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// Close dialogue
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EndModal(0);
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}
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////////////////////////
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// Get closest keyframe
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int DialogTimingProcessor::GetClosestKeyFrame(int frame) {
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// Linear dumb search, not very efficient, but it doesn't really matter
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int closest = 0;
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size_t n = KeyFrames.Count();
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for (size_t i=0;i<n;i++) {
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if (abs(KeyFrames[i]-frame) < abs(closest-frame)) {
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closest = KeyFrames[i];
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}
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}
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return closest;
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}
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////////////////////////////
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// Check if style is listed
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bool DialogTimingProcessor::StyleOK(wxString styleName) {
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size_t len = StyleList->GetCount();
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for (size_t i=0;i<len;i++) {
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if (StyleList->GetString(i) == styleName && StyleList->IsChecked(i)) return true;
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}
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return false;
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}
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//////////////////
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// Sort dialogues
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void DialogTimingProcessor::SortDialogues() {
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// Copy from original to temporary list
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std::list<AssDialogue*> temp;
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AssDialogue *tempDiag;
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for (std::list<AssEntry*>::iterator cur=grid->ass->Line.begin();cur!=grid->ass->Line.end();cur++) {
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tempDiag = AssEntry::GetAsDialogue(*cur);
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// Only add valid lines
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if (tempDiag && StyleOK(tempDiag->Style) && !tempDiag->Comment) {
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tempDiag->StartMS = tempDiag->Start.GetMS();
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temp.push_back(tempDiag);
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}
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}
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// Sort temporary list
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temp.sort(LessByPointedToValue<AssDialogue>());
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// Copy temporary list to final vector
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for (std::list<AssDialogue*>::iterator cur=temp.begin();cur!=temp.end();cur++) {
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Sorted.push_back(*cur);
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}
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}
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////////////////////////
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// Gets sorted dialogue
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AssDialogue *DialogTimingProcessor::GetSortedDialogue(int n) {
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try {
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return Sorted.at(n);
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}
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catch (...) {
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return NULL;
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}
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}
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//////////////////////////////
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// Actually process subtitles
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void DialogTimingProcessor::Process() {
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// Sort rows
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SortDialogues();
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int rows = Sorted.size();
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// Options
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long inVal = 0;
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long outVal = 0;
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leadIn->GetValue().ToLong(&inVal);
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leadOut->GetValue().ToLong(&outVal);
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bool addIn = hasLeadIn->IsChecked() && inVal;
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bool addOut = hasLeadOut->IsChecked() && outVal;
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// Add lead-in/out
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if (addIn || addOut) {
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// Variables
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AssDialogue *cur;
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AssDialogue *comp;
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int start,end;
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int startLead,endLead;
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int compStart,compEnd;
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// For each row
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for (int i=0;i<rows;i++) {
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// Get line and check if it's OK
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cur = GetSortedDialogue(i);
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// Set variables
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start = cur->Start.GetMS();
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end = cur->End.GetMS();
|
||
|
if (addIn) startLead = start - inVal;
|
||
|
else startLead = start;
|
||
|
if (addOut) endLead = end + outVal;
|
||
|
else endLead = end;
|
||
|
|
||
|
// Compare to every previous line (yay for O(n^2)!) to see if it's OK to add lead-in
|
||
|
if (addIn) {
|
||
|
for (int j=0;j<i;j++) {
|
||
|
comp = GetSortedDialogue(j);
|
||
|
|
||
|
// Check if they don't already collide (ignore it in that case)
|
||
|
if (cur->CollidesWith(comp)) continue;
|
||
|
|
||
|
// Get comparison times
|
||
|
compEnd = comp->End.GetMS();
|
||
|
|
||
|
// Limit lead-in if needed
|
||
|
if (compEnd > startLead) startLead = compEnd;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Compare to every line to see how far can lead-out be extended
|
||
|
if (addOut) {
|
||
|
for (int j=i+1;j<rows;j++) {
|
||
|
comp = GetSortedDialogue(j);
|
||
|
|
||
|
// Check if they don't already collide (ignore it in that case)
|
||
|
if (cur->CollidesWith(comp)) continue;
|
||
|
|
||
|
// Get comparison times
|
||
|
compStart = comp->Start.GetMS();
|
||
|
|
||
|
// Limit lead-in if needed
|
||
|
if (compStart < endLead) endLead = compStart;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Set times
|
||
|
cur->Start.SetMS(startLead);
|
||
|
cur->End.SetMS(endLead);
|
||
|
cur->UpdateData();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Make adjascent
|
||
|
if (adjsEnable->IsChecked()) {
|
||
|
// Variables
|
||
|
AssDialogue *cur;
|
||
|
AssDialogue *prev = NULL;
|
||
|
int curStart,prevEnd;
|
||
|
long adjsThres = 0;
|
||
|
int dist;
|
||
|
adjascentThres->GetValue().ToLong(&adjsThres);
|
||
|
|
||
|
// For each row
|
||
|
for (int i=0;i<rows;i++) {
|
||
|
// Get line and check if it's OK
|
||
|
cur = GetSortedDialogue(i);
|
||
|
|
||
|
// Check if previous is OK
|
||
|
if (!prev) {
|
||
|
prev = cur;
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
// Check if they don't collide
|
||
|
if (cur->CollidesWith(prev)) continue;
|
||
|
|
||
|
// Compare distance
|
||
|
curStart = cur->Start.GetMS();
|
||
|
prevEnd = prev->End.GetMS();
|
||
|
dist = curStart-prevEnd;
|
||
|
if (dist > 0 && dist < adjsThres) {
|
||
|
cur->Start.SetMS(curStart-dist/2);
|
||
|
cur->UpdateData();
|
||
|
prev->End.SetMS(curStart-dist/2);
|
||
|
prev->UpdateData();
|
||
|
}
|
||
|
|
||
|
// Set previous
|
||
|
prev = cur;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Keyframe snapping
|
||
|
if (keysEnable->IsChecked()) {
|
||
|
// Get keyframes
|
||
|
KeyFrames = grid->video->KeyFrames;
|
||
|
KeyFrames.Add(grid->video->length-1);
|
||
|
|
||
|
// Variables
|
||
|
int startF,endF;
|
||
|
int closest;
|
||
|
bool changed;
|
||
|
AssDialogue *cur;
|
||
|
|
||
|
// Get variables
|
||
|
long underThres = 0;
|
||
|
long overThres = 0;
|
||
|
keysThresOver->GetValue().ToLong(&overThres);
|
||
|
keysThresUnder->GetValue().ToLong(&underThres);
|
||
|
|
||
|
// For each row
|
||
|
for (int i=0;i<rows;i++) {
|
||
|
// Get line and check if it's OK
|
||
|
cur = GetSortedDialogue(i);
|
||
|
|
||
|
// Get start/end frames
|
||
|
startF = VFR_Output.CorrectFrameAtTime(cur->Start.GetMS(),true);
|
||
|
endF = VFR_Output.CorrectFrameAtTime(cur->End.GetMS(),false);
|
||
|
changed = false;
|
||
|
|
||
|
// Get closest for start
|
||
|
closest = GetClosestKeyFrame(startF);
|
||
|
if ((closest > startF && closest-startF <= overThres) || (closest < startF && startF-closest <= underThres)) {
|
||
|
cur->Start.SetMS(VFR_Output.CorrectTimeAtFrame(closest,true));
|
||
|
changed = true;
|
||
|
}
|
||
|
|
||
|
// Get closest for end
|
||
|
closest = GetClosestKeyFrame(endF)-1;
|
||
|
if ((closest > endF && closest-endF <= overThres) || (closest < endF && endF-closest <= underThres)) {
|
||
|
cur->End.SetMS(VFR_Output.CorrectTimeAtFrame(closest,false));
|
||
|
changed = true;
|
||
|
}
|
||
|
|
||
|
// Apply changes
|
||
|
if (changed) {
|
||
|
cur->UpdateData();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Update grid
|
||
|
//grid->ass->FlagAsModified();
|
||
|
//grid->CommitChanges();
|
||
|
grid->LoadFromAss(NULL,true,false);
|
||
|
}
|