Aegisub/core/automation.h

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// Copyright (c) 2005, 2006, Niels Martin Hansen
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// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------------
//
// AEGISUB
//
// Website: http://aegisub.cellosoft.com
// Contact: mailto:zeratul@cellosoft.com
//
extern "C" {
#if HAVE_LUA50_LUA_H
#include <lua50/lua.h>
#else
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#include <lua.h>
#endif
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}
#include <wx/wxprec.h>
#include <wx/filefn.h>
#include <vector>
#include "ass_file.h"
#include "ass_dialogue.h"
#include "ass_override.h"
#include "ass_style.h"
#include <setjmp.h>
#pragma once
class AutomationError {
public:
wxString message;
AutomationError(wxString msg);
};
enum AutomationScriptConfigurationOptionKind {
COK_INVALID = 0,
COK_LABEL,
COK_TEXT,
COK_INT,
COK_FLOAT,
COK_BOOL,
COK_COLOUR,
COK_STYLE
};
struct AutomationScriptConfigurationOption {
wxString name;
AutomationScriptConfigurationOptionKind kind;
wxString label;
wxString hint;
union {
bool isset;
int intval;
double floatval;
} min, max;
struct {
wxString stringval;
int intval;
double floatval;
bool boolval;
AssColor colourval;
} default_val, value;
};
class AutomationScriptConfiguration {
public:
bool present; // is there any configuration option set at all?
std::vector<AutomationScriptConfigurationOption> options;
wxString serialize(); // make a string from the option name+value pairs
void unserialize(wxString &settings); // set the option values from a serialized string
void load_from_lua(lua_State *L); // top of the stack must be a table in the format of the global "configuration" table, or nil; fill the options vector from that table. (the current options vector will be cleared. all values will be set to the defaults.)
void store_to_lua(lua_State *L); // create a process_lines@config style table from the options name:value pairs. after the call, the top of the stack will be such a table.
};
struct AutomationScriptFile {
bool utf8bom;
char *scriptdata;
size_t scriptlen;
wxString filename;
~AutomationScriptFile();
static AutomationScriptFile *CreateFromString(wxString &script);
static AutomationScriptFile *CreateFromFile(wxString filename);
};
class AutomationScript {
protected:
lua_State *L;
jmp_buf panicjmp;
static int L_panicfunc(lua_State *L);
public:
AutomationScript(AutomationScriptFile *script);
virtual ~AutomationScript();
// Reporting functions. These do nothing in the base class.
// They should be overridden in a derived class.
virtual void OutputDebugString(wxString str, bool isdebug = false);
virtual void ReportProgress(float progress);
// stuff corresponding to globals in the script
float version;
wxString kind;
wxString name;
wxString description;
AutomationScriptConfiguration configuration;
// filename the script was loaded from
wxString filename;
// include path for scripts
wxPathList include_path;
volatile bool force_cancel;
void *progress_target;
void *debug_target;
typedef void (*progress_reporter_t)(float progress, AutomationScript *script, void *target);
typedef void (*debug_reporter_t)(wxString &str, bool isdebug, AutomationScript *script, void *target);
progress_reporter_t progress_reporter;
debug_reporter_t debug_reporter;
virtual void process_lines(AssFile *input);
};