123 lines
3.5 KiB
C
123 lines
3.5 KiB
C
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// Copyright (c) 2007, Niels Martin Hansen
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:jiifurusu@gmail.com
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//
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// Scripting engine for legacy Automation 3 compatibility
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#pragma once
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#ifndef _AUTO4_AUTO3_H
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#define _AUTO4_AUTO3_H
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#include "auto4_base.h"
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#include <wx/thread.h>
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#include <wx/event.h>
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#include "../lua51/src/lua.h"
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#include "../lua51/src/lauxlib.h"
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namespace Automation4 {
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class Auto3ProgressSink : public ProgressSink {
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private:
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lua_State *L;
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static int LuaSetStatus(lua_State *L);
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static int LuaOutputDebug(lua_State *L);
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static int LuaReportProgress(lua_State *L);
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public:
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Auto3ProgressSink(lua_State *_L, wxWindow *parent);
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virtual ~Auto3ProgressSink();
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static Auto3ProgressSink* GetObjPointer(lua_State *L, int idx);
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};
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class Auto3ConfigDialog : public ScriptConfigDialog {
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// copypasta
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protected:
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wxWindow* CreateWindow(wxWindow *parent);
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public:
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Auto3ConfigDialog(lua_State *_L, bool include_buttons);
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virtual ~Auto3ConfigDialog();
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int LuaReadBack(lua_State *L); // read back internal structure to lua structures
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void ReadBack(); // from auto4 base
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};
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class Auto3Filter : public FeatureFilter {
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protected:
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Auto3Filter(const wxString &_name, const wxString &_description, lua_State *_L);
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ScriptConfigDialog* GenerateConfigDialog(wxWindow *parent);
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void Init();
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public:
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void ProcessSubs(AssFile *subs, wxWindow *export_dialog);
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};
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class Auto3ThreadedCall : public wxThread {
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// This is pretty much copy-paste from the non-legacy version
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private:
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lua_State *L;
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int nargs;
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int nresults;
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public:
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Auto3ThreadedCall(lua_State *_L, int _nargs, int _nresults);
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virtual ExitCode Entry();
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};
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class Auto3Script : public Script {
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private:
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Auto3Filter *filter;
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lua_State *L;
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void Create();
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void Destroy();
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public:
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Auto3Script(const wxString &filename);
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virtual ~Auto3Script();
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virtual void Reload();
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};
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};
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#endif
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