Aegisub/aegisub/auto4_auto3.h

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// Copyright (c) 2007, Niels Martin Hansen
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------------
//
// AEGISUB
//
// Website: http://aegisub.cellosoft.com
// Contact: mailto:jiifurusu@gmail.com
//
// Scripting engine for legacy Automation 3 compatibility
#pragma once
#ifndef _AUTO4_AUTO3_H
#define _AUTO4_AUTO3_H
#include "auto4_base.h"
#include <wx/thread.h>
#include <wx/event.h>
#include "../lua51/src/lua.h"
#include "../lua51/src/lauxlib.h"
namespace Automation4 {
class Auto3ProgressSink : public ProgressSink {
private:
lua_State *L;
static int LuaSetStatus(lua_State *L);
static int LuaOutputDebug(lua_State *L);
static int LuaReportProgress(lua_State *L);
public:
Auto3ProgressSink(lua_State *_L, wxWindow *parent);
virtual ~Auto3ProgressSink();
static Auto3ProgressSink* GetObjPointer(lua_State *L, int idx);
};
class Auto3ConfigDialog : public ScriptConfigDialog {
// copypasta
protected:
wxWindow* CreateWindow(wxWindow *parent);
public:
Auto3ConfigDialog(lua_State *_L, bool include_buttons);
virtual ~Auto3ConfigDialog();
int LuaReadBack(lua_State *L); // read back internal structure to lua structures
void ReadBack(); // from auto4 base
};
class Auto3Filter : public FeatureFilter {
protected:
Auto3Filter(const wxString &_name, const wxString &_description, lua_State *_L);
ScriptConfigDialog* GenerateConfigDialog(wxWindow *parent);
void Init();
public:
void ProcessSubs(AssFile *subs, wxWindow *export_dialog);
};
class Auto3ThreadedCall : public wxThread {
// This is pretty much copy-paste from the non-legacy version
private:
lua_State *L;
int nargs;
int nresults;
public:
Auto3ThreadedCall(lua_State *_L, int _nargs, int _nresults);
virtual ExitCode Entry();
};
class Auto3Script : public Script {
private:
Auto3Filter *filter;
lua_State *L;
void Create();
void Destroy();
public:
Auto3Script(const wxString &filename);
virtual ~Auto3Script();
virtual void Reload();
};
};
#endif