Aegisub/aegisub/dialog_timing_processor.h

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// Copyright (c) 2005, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------------
//
// AEGISUB
//
// Website: http://aegisub.cellosoft.com
// Contact: mailto:zeratul@cellosoft.com
//
#ifndef DIALOG_TIMING_PROCESSOR
#define DIALOG_TIMING_PROCESSOR
///////////
// Headers
#include <wx/wxprec.h>
#include <vector>
//////////////
// Prototypes
class SubtitlesGrid;
class AssDialogue;
////////////////
// Dialog Class
class DialogTimingProcessor : public wxDialog {
private:
SubtitlesGrid *grid;
wxStaticBoxSizer *KeyframesSizer;
wxTextCtrl *leadIn;
wxTextCtrl *leadOut;
wxCheckBox *hasLeadIn;
wxCheckBox *hasLeadOut;
wxCheckBox *keysEnable;
wxTextCtrl *keysStartBefore;
wxTextCtrl *keysStartAfter;
wxTextCtrl *keysEndBefore;
wxTextCtrl *keysEndAfter;
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wxCheckBox *adjsEnable;
wxTextCtrl *adjascentThres;
wxSlider *adjascentBias;
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wxCheckListBox *StyleList;
wxButton *ApplyButton;
wxString leadInTime,leadOutTime,thresStartBefore,thresStartAfter,thresEndBefore,thresEndAfter,adjsThresTime;
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wxArrayInt KeyFrames;
void OnCheckBox(wxCommandEvent &event);
void OnSelectAll(wxCommandEvent &event);
void OnSelectNone(wxCommandEvent &event);
void OnApply(wxCommandEvent &event);
void UpdateControls();
void Process();
int GetClosestKeyFrame(int frame);
bool StyleOK(wxString styleName);
std::vector<AssDialogue*> Sorted;
AssDialogue *GetSortedDialogue(int n);
void SortDialogues();
public:
DialogTimingProcessor(wxWindow *parent,SubtitlesGrid *grid);
DECLARE_EVENT_TABLE()
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};
///////
// IDs
enum {
CHECK_ENABLE_LEADIN = 1850,
CHECK_ENABLE_LEADOUT,
CHECK_ENABLE_KEYFRAME,
CHECK_ENABLE_ADJASCENT,
BUTTON_SELECT_ALL,
BUTTON_SELECT_NONE,
TIMING_STYLE_LIST
};
#endif