2007-07-01 02:19:55 +02:00
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// Copyright (c) 2007, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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2009-07-29 07:43:02 +02:00
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// Aegisub Project http://www.aegisub.org/
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2007-07-01 02:19:55 +02:00
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//
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2009-07-29 07:43:02 +02:00
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// $Id$
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/// @file visual_tool_cross.cpp
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/// @brief Crosshair double-click-to-position visual typesetting tool
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/// @ingroup visual_ts
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///
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2007-07-01 02:19:55 +02:00
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///////////
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// Headers
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2009-01-04 07:31:48 +01:00
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#include "config.h"
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2007-07-01 02:19:55 +02:00
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#include "visual_tool_cross.h"
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#include "gl_text.h"
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#include "subs_grid.h"
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#include "subs_edit_box.h"
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#include "ass_file.h"
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///////////////
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// Constructor
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VisualToolCross::VisualToolCross(VideoDisplay *_parent)
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: VisualTool(_parent)
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{
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_parent->ShowCursor(false);
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}
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//////////////
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// Destructor
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VisualToolCross::~VisualToolCross() {
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GetParent()->ShowCursor(true);
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}
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//////////
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// Update
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void VisualToolCross::Update() {
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// Position
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if (leftDClick) {
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int vx = (sw * mouseX + w/2) / w;
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int vy = (sh * mouseY + h/2) / h;
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SubtitlesGrid *grid = VideoContext::Get()->grid;
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2007-07-01 05:57:34 +02:00
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SetOverride(_T("\\pos"),wxString::Format(_T("(%i,%i)"),vx,vy));
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2007-07-01 02:19:55 +02:00
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grid->editBox->CommitText();
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grid->ass->FlagAsModified(_("positioning"));
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grid->CommitChanges(false,true);
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}
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// Render parent
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GetParent()->Render();
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}
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////////
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// Draw
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void VisualToolCross::Draw() {
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// Is it outside?
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if (mouseX == -1 || mouseY == -1) return;
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// Draw cross
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glDisable(GL_LINE_SMOOTH);
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glEnable(GL_COLOR_LOGIC_OP);
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glLogicOp(GL_INVERT);
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2007-07-05 04:01:12 +02:00
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glLineWidth(1);
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2007-07-01 02:19:55 +02:00
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glBegin(GL_LINES);
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glColor3f(1.0f,1.0f,1.0f);
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glVertex2f(0,my);
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glVertex2f(sw,my);
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glVertex2f(mx,0);
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glVertex2f(mx,sh);
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glEnd();
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glDisable(GL_COLOR_LOGIC_OP);
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// Switch display
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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glOrtho(0.0f,w,h,0.0f,-1000.0f,1000.0f);
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glMatrixMode(GL_MODELVIEW);
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// Text of current coords
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int dx = mouseX;
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int dy = mouseY;
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int vx = (sw * dx + w/2) / w;
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int vy = (sh * dy + h/2) / h;
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wxString mouseText;
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if (!wxGetMouseState().ShiftDown()) mouseText = wxString::Format(_T("%i,%i"),vx,vy);
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else mouseText = wxString::Format(_T("%i,%i"),vx - sw,vy - sh);
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// Setup gl text
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int tw,th;
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OpenGLText::SetFont(_T("Verdana"),12,true);
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OpenGLText::SetColour(wxColour(255,255,255));
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OpenGLText::GetExtent(mouseText,tw,th);
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// Calculate draw position
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bool left = dx > w/2;
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bool bottom = dy < h/2;
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// Text draw coords
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if (left) dx -= tw + 4;
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else dx += 4;
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if (bottom) dy += 3;
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else dy -= th + 3;
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// Draw text
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OpenGLText::Print(mouseText,dx,dy);
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// Restore matrix
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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glMatrixMode(GL_MODELVIEW);
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}
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2009-07-29 07:43:02 +02:00
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