210 lines
7.8 KiB
C
210 lines
7.8 KiB
C
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// Copyright (c) 2009, Niels Martin Hansen
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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//
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// $Id$
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/// @file audio_renderer.h
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/// @see audio_renderer.cpp
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/// @ingroup audio_ui
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///
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/// Base classes for audio renderers (spectrum, waveform, ...)
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#include <wx/dc.h>
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#include <wx/image.h>
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#include <wx/gdicmn.h>
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#include <memory>
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// Some forward declarations for outside stuff
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class AudioProvider;
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// Forwards declarations for internal stuff
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class AudioRendererBitmapCache;
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class AudioRendererBitmapProvider;
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/// @class AudioRenderer
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/// @brief Renders audio to bitmap images for display on screen
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///
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/// Manages a bitmap cache and paints to device contexts.
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///
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/// To implement a new audio renderer, see AudioRendererBitmapProvider.
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class AudioRenderer {
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/// Horizontal zoom level, samples per pixel
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int pixel_samples;
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/// Vertical zoom level, height in pixels
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int pixel_height;
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/// Width of bitmaps to store in cache
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const int cache_bitmap_width;
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/// Cached bitmaps for normal audio ranges
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std::auto_ptr<AudioRendererBitmapCache> bitmaps_normal;
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/// Cached bitmaps for marked (selected) audio ranges
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std::auto_ptr<AudioRendererBitmapCache> bitmaps_selected;
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/// The "clock" used for cache aging, increased on each render operation
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int cache_clock;
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/// The maximum allowed size of the cache, in bytes
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size_t cache_maxsize;
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/// Actual renderer for bitmaps
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AudioRendererBitmapProvider *renderer;
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/// Audio provider to use as source
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AudioProvider *provider;
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/// @brief Make sure bitmap index i is in cache
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/// @param i Index of bitmap to get into cache
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/// @param selected Whether to get a "selected" state bitmap or not
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/// @return The requested bitmap
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///
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/// Will attempt retrieving the requested bitmap from the cache, creating it
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/// if the cache doesn't have it.
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wxBitmap GetCachedBitmap(int i, bool selected);
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public:
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/// @brief Constructor
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///
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/// Initialises audio rendering to a do-nothing state. An audio provider and bitmap
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/// provider must be set before the audio renderer is functional.
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AudioRenderer();
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/// @brief Destructor
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///
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/// Only destroys internal data, audio provider and bitmap providers are
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/// owned by the consumer of audio rendering.
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~AudioRenderer();
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/// @brief Set horizontal zoom
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/// @param pixel_samples Audio samples per pixel to render at
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///
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/// Changing the zoom level invalidates all cached bitmaps.
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void SetSamplesPerPixel(int pixel_samples);
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/// @brief Set vertical zoom
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/// @param pixel_height Height in pixels to render at
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///
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/// Changing the zoom level invalidates all cached bitmaps.
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void SetHeight(int pixel_height);
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/// @brief Get horizontal zoom
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/// @return Audio samples per pixel rendering at
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int GetSamplesPerPixel() const { return pixel_samples; }
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/// @brief Get vertical zoom
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/// @return Height in pixels rendering at
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int GetHeight() const { return pixel_height; }
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/// @brief Change renderer
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/// @param renderer New renderer to use
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///
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/// The consumer of audio rendering is responsible for creating, managing and destroying
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/// audio bitmap providers (renderers). If a renderer was previously set with this function
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/// and a new one is set, the consumer of audio rendering is still responsible for the
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/// life of the old renderer.
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///
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/// A bitmap provider must be assigned to a newly created audio renderer before it
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/// can be functional.
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///
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/// Changing renderer invalidates all cached bitmaps.
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///
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/// The old renderer will have its audio provider reset to 0 and the new renderer will
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/// have its audio provider set to the current. This is done in part to ensure that
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/// the renderers have any internal caches cleared.
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void SetRenderer(AudioRendererBitmapProvider *renderer);
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/// @brief Change audio provider
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/// @param provider New audio provider to use
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///
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/// The consumer of audio rendering is responsible for managing audio providers.
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/// If an audio provider was previously assigned to the audio renderer and a
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/// new one is assigned, the consumer of audio rendering is still responsible for
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/// the life of the old audio provider.
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///
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/// An audio provider must be assigned to a newly created audio renderer before it
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/// can be functional.
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///
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/// Changing audio provider invalidates all cached bitmaps.
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///
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/// If a renderer is set, this will also set the audio provider for the renderer.
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void SetAudioProvider(AudioProvider *provider);
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/// @brief Render audio to a device context
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/// @param dc The device context to draw to
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/// @param origin Top left corner to render at, in the DC's coordinates
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/// @param start First pixel from beginning of the audio stream to render
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/// @param length Number of pixels of audio to render
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/// @param selected Whether to render the audio as being selected or not
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///
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/// The first audio sample rendered is start*pixel_samples, and the number
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/// of audio samples rendered is length*pixel_samples.
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void Render(wxDC &dc, wxPoint origin, int start, int length, bool selected);
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};
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/// @class AudioRendererBitmapProvider
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/// @brief Base class for audio renderer implementations
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///
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/// Derive from this class to implement a way to render audio to images.
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class AudioRendererBitmapProvider {
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protected:
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/// Audio provider to use for rendering
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AudioProvider *provider;
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/// Horizontal zoom in samples per pixel
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int pixel_samples;
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/// @brief Called when the audio provider changes
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///
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/// Implementations can override this method to do something when the audio provider is changed
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virtual void OnSetProvider() { }
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/// @brief Called when horizontal zoom changes
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///
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/// Implementations can override this method to do something when the horizontal zoom is changed
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virtual void OnSetSamplesPerPixel() { }
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public:
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/// @brief Rendering function
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/// @param bmp Bitmap to render to
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/// @param start First pixel from beginning of the audio stream to render
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/// @param selected Whether to render the audio as being selected or not
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///
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/// Deriving classes must implement this method. The bitmap in bmp holds
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/// the width and height to render.
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virtual void Render(wxBitmap &bmp, int start, bool selected) = 0;
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/// @brief Change audio provider
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/// @param provider Audio provider to change to
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void SetProvider(AudioProvider *provider);
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/// @brief Change horizontal zoom
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/// @param pixel_samples Samples per pixel to zoom to
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void SetSamplesPerPixel(int pixel_samples);
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};
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