Added experimental XAudio2 audio player
Removed downsampling in FFMS2 and CreateConvertAudioProvider, to ensure we can get the original audio channels and data. Fix Aegisub/Aegisub#160
This commit is contained in:
parent
b86238456f
commit
0336779735
5 changed files with 702 additions and 8 deletions
|
@ -572,9 +572,9 @@ if(WITH_CSRI)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
if(WIN32)
|
if(WIN32)
|
||||||
target_compile_definitions(Aegisub PRIVATE "WITH_DIRECTSOUND")
|
target_compile_definitions(Aegisub PRIVATE "WITH_DIRECTSOUND" "WITH_XAUDIO2")
|
||||||
target_link_libraries(Aegisub dsound)
|
target_link_libraries(Aegisub dsound)
|
||||||
target_sources(Aegisub PRIVATE src/audio_player_dsound.cpp src/audio_player_dsound2.cpp)
|
target_sources(Aegisub PRIVATE src/audio_player_dsound.cpp src/audio_player_dsound2.cpp src/audio_player_xaudio2.cpp)
|
||||||
set(WITH_DIRECTSOUND ON)
|
set(WITH_DIRECTSOUND ON)
|
||||||
else()
|
else()
|
||||||
set(WITH_DIRECTSOUND OFF)
|
set(WITH_DIRECTSOUND OFF)
|
||||||
|
|
|
@ -87,12 +87,13 @@ std::unique_ptr<AudioProvider> CreateConvertAudioProvider(std::unique_ptr<AudioP
|
||||||
if (provider->GetChannels() != 1)
|
if (provider->GetChannels() != 1)
|
||||||
LOG_D("audio_provider") << "Downmixing to mono from " << provider->GetChannels() << " channels";
|
LOG_D("audio_provider") << "Downmixing to mono from " << provider->GetChannels() << " channels";
|
||||||
|
|
||||||
provider = agi::make_unique<ConvertAudioProvider>(std::move(provider));
|
|
||||||
|
|
||||||
// Some players don't like low sample rate audio
|
// Some players don't like low sample rate audio
|
||||||
while (provider->GetSampleRate() < 32000) {
|
if (provider->GetSampleRate() < 32000) {
|
||||||
LOG_D("audio_provider") << "Doubling sample rate";
|
provider = agi::make_unique<ConvertAudioProvider>(std::move(provider));
|
||||||
provider = agi::make_unique<SampleDoublingAudioProvider>(std::move(provider));
|
while (provider->GetSampleRate() < 32000) {
|
||||||
|
LOG_D("audio_provider") << "Doubling sample rate";
|
||||||
|
provider = agi::make_unique<SampleDoublingAudioProvider>(std::move(provider));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return provider;
|
return provider;
|
||||||
|
|
|
@ -47,6 +47,9 @@ std::unique_ptr<AudioPlayer> CreateAlsaPlayer(agi::AudioProvider *providers, wxW
|
||||||
std::unique_ptr<AudioPlayer> CreateDirectSoundPlayer(agi::AudioProvider *providers, wxWindow *window);
|
std::unique_ptr<AudioPlayer> CreateDirectSoundPlayer(agi::AudioProvider *providers, wxWindow *window);
|
||||||
std::unique_ptr<AudioPlayer> CreateDirectSound2Player(agi::AudioProvider *providers, wxWindow *window);
|
std::unique_ptr<AudioPlayer> CreateDirectSound2Player(agi::AudioProvider *providers, wxWindow *window);
|
||||||
#endif
|
#endif
|
||||||
|
#ifdef WITH_XAUDIO2
|
||||||
|
std::unique_ptr<AudioPlayer> CreateXAudio2Player(agi::AudioProvider* providers, wxWindow* window);
|
||||||
|
#endif
|
||||||
#ifdef WITH_OPENAL
|
#ifdef WITH_OPENAL
|
||||||
std::unique_ptr<AudioPlayer> CreateOpenALPlayer(agi::AudioProvider *providers, wxWindow *window);
|
std::unique_ptr<AudioPlayer> CreateOpenALPlayer(agi::AudioProvider *providers, wxWindow *window);
|
||||||
#endif
|
#endif
|
||||||
|
@ -75,6 +78,9 @@ namespace {
|
||||||
{"DirectSound-old", CreateDirectSoundPlayer, false},
|
{"DirectSound-old", CreateDirectSoundPlayer, false},
|
||||||
{"DirectSound", CreateDirectSound2Player, false},
|
{"DirectSound", CreateDirectSound2Player, false},
|
||||||
#endif
|
#endif
|
||||||
|
#ifdef WITH_XAUDIO2
|
||||||
|
{"XAudio2", CreateXAudio2Player, false},
|
||||||
|
#endif
|
||||||
#ifdef WITH_OPENAL
|
#ifdef WITH_OPENAL
|
||||||
{"OpenAL", CreateOpenALPlayer, false},
|
{"OpenAL", CreateOpenALPlayer, false},
|
||||||
#endif
|
#endif
|
||||||
|
|
687
src/audio_player_xaudio2.cpp
Normal file
687
src/audio_player_xaudio2.cpp
Normal file
|
@ -0,0 +1,687 @@
|
||||||
|
// Copyright (c) 2019, Qirui Wang
|
||||||
|
// All rights reserved.
|
||||||
|
//
|
||||||
|
// Redistribution and use in source and binary forms, with or without
|
||||||
|
// modification, are permitted provided that the following conditions are met:
|
||||||
|
//
|
||||||
|
// * Redistributions of source code must retain the above copyright notice,
|
||||||
|
// this list of conditions and the following disclaimer.
|
||||||
|
// * Redistributions in binary form must reproduce the above copyright notice,
|
||||||
|
// this list of conditions and the following disclaimer in the documentation
|
||||||
|
// and/or other materials provided with the distribution.
|
||||||
|
// * Neither the name of the Aegisub Group nor the names of its contributors
|
||||||
|
// may be used to endorse or promote products derived from this software
|
||||||
|
// without specific prior written permission.
|
||||||
|
//
|
||||||
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||||
|
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||||
|
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||||
|
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||||
|
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||||
|
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||||
|
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||||
|
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||||
|
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||||
|
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||||
|
// POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
//
|
||||||
|
// Aegisub Project http://www.aegisub.org/
|
||||||
|
|
||||||
|
#ifdef WITH_XAUDIO2
|
||||||
|
#include "include/aegisub/audio_player.h"
|
||||||
|
|
||||||
|
#include "options.h"
|
||||||
|
|
||||||
|
#include <libaegisub/audio/provider.h>
|
||||||
|
#include <libaegisub/scoped_ptr.h>
|
||||||
|
#include <libaegisub/log.h>
|
||||||
|
#include <libaegisub/make_unique.h>
|
||||||
|
|
||||||
|
#include <xaudio2.h>
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
class XAudio2Thread;
|
||||||
|
|
||||||
|
/// @class XAudio2Player
|
||||||
|
/// @brief XAudio2-based audio player
|
||||||
|
///
|
||||||
|
/// The core design idea is to have a playback thread that performs all playback operations, and use the player object as a proxy to send commands to the playback thread.
|
||||||
|
class XAudio2Player final : public AudioPlayer {
|
||||||
|
/// The playback thread
|
||||||
|
std::unique_ptr<XAudio2Thread> thread;
|
||||||
|
|
||||||
|
/// Desired length in milliseconds to write ahead of the playback cursor
|
||||||
|
int WantedLatency;
|
||||||
|
|
||||||
|
/// Multiplier for WantedLatency to get total buffer length
|
||||||
|
int BufferLength;
|
||||||
|
|
||||||
|
/// @brief Tell whether playback thread is alive
|
||||||
|
/// @return True if there is a playback thread and it's ready
|
||||||
|
bool IsThreadAlive();
|
||||||
|
|
||||||
|
public:
|
||||||
|
/// @brief Constructor
|
||||||
|
XAudio2Player(agi::AudioProvider* provider);
|
||||||
|
/// @brief Destructor
|
||||||
|
~XAudio2Player() = default;
|
||||||
|
|
||||||
|
/// @brief Start playback
|
||||||
|
/// @param start First audio frame to play
|
||||||
|
/// @param count Number of audio frames to play
|
||||||
|
void Play(int64_t start, int64_t count);
|
||||||
|
|
||||||
|
/// @brief Stop audio playback
|
||||||
|
/// @param timerToo Whether to also stop the playback update timer
|
||||||
|
void Stop();
|
||||||
|
|
||||||
|
/// @brief Tell whether playback is active
|
||||||
|
/// @return True if audio is playing back
|
||||||
|
bool IsPlaying();
|
||||||
|
|
||||||
|
/// @brief Get playback end position
|
||||||
|
/// @return Audio frame index
|
||||||
|
///
|
||||||
|
/// Returns 0 if playback is stopped or there is no playback thread
|
||||||
|
int64_t GetEndPosition();
|
||||||
|
/// @brief Get approximate playback position
|
||||||
|
/// @return Index of audio frame user is currently hearing
|
||||||
|
///
|
||||||
|
/// Returns 0 if playback is stopped or there is no playback thread
|
||||||
|
int64_t GetCurrentPosition();
|
||||||
|
|
||||||
|
/// @brief Change playback end position
|
||||||
|
/// @param pos New end position
|
||||||
|
void SetEndPosition(int64_t pos);
|
||||||
|
|
||||||
|
/// @brief Change playback volume
|
||||||
|
/// @param vol Amplification factor
|
||||||
|
void SetVolume(double vol);
|
||||||
|
};
|
||||||
|
|
||||||
|
/// @brief RAII support class to init and de-init the COM library
|
||||||
|
struct COMInitialization {
|
||||||
|
|
||||||
|
/// Flag set if an inited COM library is managed
|
||||||
|
bool inited = false;
|
||||||
|
|
||||||
|
/// @brief Destructor, de-inits COM if it is inited
|
||||||
|
~COMInitialization() {
|
||||||
|
if (inited) CoUninitialize();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// @brief Initialise the COM library as single-threaded apartment if isn't already inited by us
|
||||||
|
bool Init() {
|
||||||
|
if (!inited && SUCCEEDED(CoInitialize(nullptr)))
|
||||||
|
inited = true;
|
||||||
|
return inited;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
struct ReleaseCOMObject {
|
||||||
|
void operator()(IUnknown* obj) {
|
||||||
|
if (obj) obj->Release();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
/// @brief RAII wrapper around Win32 HANDLE type
|
||||||
|
struct Win32KernelHandle final : public agi::scoped_holder<HANDLE, BOOL(__stdcall*)(HANDLE)> {
|
||||||
|
/// @brief Create with a managed handle
|
||||||
|
/// @param handle Win32 handle to manage
|
||||||
|
Win32KernelHandle(HANDLE handle = 0) :scoped_holder(handle, CloseHandle) {}
|
||||||
|
|
||||||
|
Win32KernelHandle& operator=(HANDLE new_handle) {
|
||||||
|
scoped_holder::operator=(new_handle);
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
/// @class XAudio2Thread
|
||||||
|
/// @brief Playback thread class for XAudio2Player
|
||||||
|
///
|
||||||
|
/// Not based on wxThread, but uses Win32 threads directly
|
||||||
|
class XAudio2Thread :public IXAudio2VoiceCallback {
|
||||||
|
/// @brief Win32 thread entry point
|
||||||
|
/// @param parameter Pointer to our thread object
|
||||||
|
/// @return Thread return value, always 0 here
|
||||||
|
static unsigned int __stdcall ThreadProc(void* parameter);
|
||||||
|
/// @brief Thread entry point
|
||||||
|
void Run();
|
||||||
|
|
||||||
|
/// @brief Check for error state and throw exception if one occurred
|
||||||
|
void CheckError();
|
||||||
|
|
||||||
|
/// Win32 handle to the thread
|
||||||
|
Win32KernelHandle thread_handle;
|
||||||
|
|
||||||
|
/// Event object, world to thread, set to start playback
|
||||||
|
Win32KernelHandle event_start_playback;
|
||||||
|
|
||||||
|
/// Event object, world to thread, set to stop playback
|
||||||
|
Win32KernelHandle event_stop_playback;
|
||||||
|
|
||||||
|
/// Event object, world to thread, set if playback end time was updated
|
||||||
|
Win32KernelHandle event_update_end_time;
|
||||||
|
|
||||||
|
/// Event object, world to thread, set if the volume was changed
|
||||||
|
Win32KernelHandle event_set_volume;
|
||||||
|
|
||||||
|
/// Event object, world to thread, set if the thread should end as soon as possible
|
||||||
|
Win32KernelHandle event_buffer_end;
|
||||||
|
|
||||||
|
/// Event object, world to thread, set if the thread should end as soon as possible
|
||||||
|
Win32KernelHandle event_kill_self;
|
||||||
|
|
||||||
|
/// Event object, thread to world, set when the thread has entered its main loop
|
||||||
|
Win32KernelHandle thread_running;
|
||||||
|
|
||||||
|
/// Event object, thread to world, set when playback is ongoing
|
||||||
|
Win32KernelHandle is_playing;
|
||||||
|
|
||||||
|
/// Event object, thread to world, set if an error state has occurred (implies thread is dying)
|
||||||
|
Win32KernelHandle error_happened;
|
||||||
|
|
||||||
|
/// Statically allocated error message text describing reason for error_happened being set
|
||||||
|
const char* error_message = nullptr;
|
||||||
|
|
||||||
|
/// Playback volume, 1.0 is "unchanged"
|
||||||
|
double volume = 1.0;
|
||||||
|
|
||||||
|
/// Audio frame to start playback at
|
||||||
|
int64_t start_frame = 0;
|
||||||
|
|
||||||
|
/// Audio frame to end playback at
|
||||||
|
int64_t end_frame = 0;
|
||||||
|
|
||||||
|
/// Desired length in milliseconds to write ahead of the playback cursor
|
||||||
|
int wanted_latency;
|
||||||
|
|
||||||
|
/// Multiplier for WantedLatency to get total buffer length
|
||||||
|
int buffer_length;
|
||||||
|
|
||||||
|
/// System millisecond timestamp of last playback start, used to calculate playback position
|
||||||
|
ULONGLONG last_playback_restart;
|
||||||
|
|
||||||
|
/// Audio provider to take sample data from
|
||||||
|
agi::AudioProvider* provider;
|
||||||
|
|
||||||
|
/// Buffer occupied indicator
|
||||||
|
std::vector<bool> buffer_occupied;
|
||||||
|
|
||||||
|
public:
|
||||||
|
/// @brief Constructor, creates and starts playback thread
|
||||||
|
/// @param provider Audio provider to take sample data from
|
||||||
|
/// @param WantedLatency Desired length in milliseconds to write ahead of the playback cursor
|
||||||
|
/// @param BufferLength Multiplier for WantedLatency to get total buffer length
|
||||||
|
XAudio2Thread(agi::AudioProvider* provider, int WantedLatency, int BufferLength);
|
||||||
|
/// @brief Destructor, waits for thread to have died
|
||||||
|
~XAudio2Thread();
|
||||||
|
|
||||||
|
// IXAudio2VoiceCallback
|
||||||
|
void OnVoiceProcessingPassStart(UINT32 BytesRequired) {}
|
||||||
|
void OnVoiceProcessingPassEnd() {}
|
||||||
|
void OnStreamEnd() {}
|
||||||
|
void OnBufferStart(void* pBufferContext) {}
|
||||||
|
void OnBufferEnd(void* pBufferContext) {
|
||||||
|
intptr_t i = reinterpret_cast<intptr_t>(pBufferContext);
|
||||||
|
buffer_occupied[i] = false;
|
||||||
|
SetEvent(event_buffer_end);
|
||||||
|
}
|
||||||
|
void OnLoopEnd(void* pBufferContext) {}
|
||||||
|
void OnVoiceError(void* pBufferContext, HRESULT Error) {}
|
||||||
|
|
||||||
|
/// @brief Start audio playback
|
||||||
|
/// @param start Audio frame to start playback at
|
||||||
|
/// @param count Number of audio frames to play
|
||||||
|
void Play(int64_t start, int64_t count);
|
||||||
|
|
||||||
|
/// @brief Stop audio playback
|
||||||
|
void Stop();
|
||||||
|
|
||||||
|
/// @brief Change audio playback end point
|
||||||
|
/// @param new_end_frame New last audio frame to play
|
||||||
|
///
|
||||||
|
/// Playback stops instantly if new_end_frame is before the current playback position
|
||||||
|
void SetEndFrame(int64_t new_end_frame);
|
||||||
|
|
||||||
|
/// @brief Change audio playback volume
|
||||||
|
/// @param new_volume New playback amplification factor, 1.0 is "unchanged"
|
||||||
|
void SetVolume(double new_volume);
|
||||||
|
|
||||||
|
/// @brief Tell whether audio playback is active
|
||||||
|
/// @return True if audio is being played back, false if it is not
|
||||||
|
bool IsPlaying();
|
||||||
|
|
||||||
|
/// @brief Get approximate current audio frame being heard by the user
|
||||||
|
/// @return Audio frame index
|
||||||
|
///
|
||||||
|
/// Returns 0 if not playing
|
||||||
|
int64_t GetCurrentFrame();
|
||||||
|
|
||||||
|
/// @brief Get audio playback end point
|
||||||
|
/// @return Audio frame index
|
||||||
|
int64_t GetEndFrame();
|
||||||
|
|
||||||
|
/// @brief Tell whether playback thread has died
|
||||||
|
/// @return True if thread is no longer running
|
||||||
|
bool IsDead();
|
||||||
|
};
|
||||||
|
|
||||||
|
unsigned int __stdcall XAudio2Thread::ThreadProc(void* parameter) {
|
||||||
|
static_cast<XAudio2Thread*>(parameter)->Run();
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Macro used to set error_message, error_happened and end the thread
|
||||||
|
#define REPORT_ERROR(msg) \
|
||||||
|
{ \
|
||||||
|
ResetEvent(is_playing); \
|
||||||
|
error_message = "XAudio2Thread: " msg; \
|
||||||
|
SetEvent(error_happened); \
|
||||||
|
return; \
|
||||||
|
}
|
||||||
|
|
||||||
|
void XAudio2Thread::Run() {
|
||||||
|
COMInitialization COM_library;
|
||||||
|
if (!COM_library.Init()) {
|
||||||
|
REPORT_ERROR("Could not initialise COM")
|
||||||
|
}
|
||||||
|
IXAudio2* pXAudio2;
|
||||||
|
IXAudio2SourceVoice* pSourceVoice;
|
||||||
|
HRESULT hr;
|
||||||
|
if (FAILED(hr = XAudio2Create(&pXAudio2, 0, XAUDIO2_DEFAULT_PROCESSOR))) {
|
||||||
|
REPORT_ERROR("Failed initializing XAudio2")
|
||||||
|
}
|
||||||
|
IXAudio2MasteringVoice* pMasterVoice = NULL;
|
||||||
|
if (FAILED(hr = pXAudio2->CreateMasteringVoice(&pMasterVoice))) {
|
||||||
|
REPORT_ERROR("Failed initializing XAudio2 MasteringVoice")
|
||||||
|
}
|
||||||
|
|
||||||
|
#ifdef XAUDIO2_SAFE_FORMATS_ONLY
|
||||||
|
const bool original = provider->GetChannels() <= 2 && provider->AreSamplesFloat() ? provider->GetBytesPerSample() == 4 : provider->GetBytesPerSample() <= 2;
|
||||||
|
#else
|
||||||
|
const bool original = true;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// Describe the wave format
|
||||||
|
WAVEFORMATEX wfx;
|
||||||
|
wfx.nSamplesPerSec = provider->GetSampleRate();
|
||||||
|
wfx.cbSize = 0;
|
||||||
|
if (original) {
|
||||||
|
wfx.wFormatTag = provider->AreSamplesFloat() ? WAVE_FORMAT_IEEE_FLOAT : WAVE_FORMAT_PCM;
|
||||||
|
wfx.nChannels = provider->GetChannels();
|
||||||
|
wfx.wBitsPerSample = provider->GetBytesPerSample() * 8;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
wfx.wFormatTag = WAVE_FORMAT_PCM;
|
||||||
|
wfx.nChannels = 1;
|
||||||
|
wfx.wBitsPerSample = sizeof(int16_t) * 8;
|
||||||
|
}
|
||||||
|
wfx.nBlockAlign = wfx.nChannels * wfx.wBitsPerSample / 8;
|
||||||
|
wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;
|
||||||
|
|
||||||
|
if (FAILED(hr = pXAudio2->CreateSourceVoice(&pSourceVoice, &wfx, 0, 2, this))) {
|
||||||
|
REPORT_ERROR("Failed initializing XAudio2 SourceVoice")
|
||||||
|
}
|
||||||
|
|
||||||
|
// Now we're ready to roll!
|
||||||
|
SetEvent(thread_running);
|
||||||
|
bool running = true;
|
||||||
|
|
||||||
|
HANDLE events_to_wait[] = {
|
||||||
|
event_start_playback,
|
||||||
|
event_stop_playback,
|
||||||
|
event_update_end_time,
|
||||||
|
event_set_volume,
|
||||||
|
event_buffer_end,
|
||||||
|
event_kill_self
|
||||||
|
};
|
||||||
|
|
||||||
|
int64_t next_input_frame = 0;
|
||||||
|
DWORD buffer_offset = 0;
|
||||||
|
bool playback_should_be_running = false;
|
||||||
|
int current_latency = wanted_latency;
|
||||||
|
const int wanted_frames = wanted_latency * wfx.nSamplesPerSec / 1000;
|
||||||
|
const DWORD wanted_latency_bytes = wanted_frames * wfx.nBlockAlign;
|
||||||
|
std::vector<std::vector<BYTE> > buff(buffer_length);
|
||||||
|
for (auto& i : buff)
|
||||||
|
i.resize(wanted_latency_bytes);
|
||||||
|
|
||||||
|
while (running) {
|
||||||
|
DWORD wait_result = WaitForMultipleObjects(sizeof(events_to_wait) / sizeof(HANDLE), events_to_wait, FALSE, INFINITE);
|
||||||
|
|
||||||
|
switch (wait_result) {
|
||||||
|
case WAIT_OBJECT_0 + 0:
|
||||||
|
// Start or restart playback
|
||||||
|
pSourceVoice->Stop();
|
||||||
|
pSourceVoice->FlushSourceBuffers();
|
||||||
|
|
||||||
|
next_input_frame = start_frame;
|
||||||
|
playback_should_be_running = true;
|
||||||
|
pSourceVoice->Start();
|
||||||
|
SetEvent(is_playing);
|
||||||
|
goto do_fill_buffer;
|
||||||
|
|
||||||
|
case WAIT_OBJECT_0 + 1:
|
||||||
|
stop_playback:
|
||||||
|
// Stop playing
|
||||||
|
ResetEvent(is_playing);
|
||||||
|
pSourceVoice->Stop();
|
||||||
|
pSourceVoice->FlushSourceBuffers();
|
||||||
|
playback_should_be_running = false;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case WAIT_OBJECT_0 + 2:
|
||||||
|
// Set end frame
|
||||||
|
if (end_frame <= next_input_frame)
|
||||||
|
goto stop_playback;
|
||||||
|
goto do_fill_buffer;
|
||||||
|
|
||||||
|
case WAIT_OBJECT_0 + 3:
|
||||||
|
// Change volume
|
||||||
|
pSourceVoice->SetVolume(volume);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case WAIT_OBJECT_0 + 4:
|
||||||
|
// Buffer end
|
||||||
|
do_fill_buffer:
|
||||||
|
{
|
||||||
|
// Time to fill more into buffer
|
||||||
|
if (!playback_should_be_running)
|
||||||
|
break;
|
||||||
|
|
||||||
|
for (int i = 0; i < buffer_length; ++i) {
|
||||||
|
if (!buffer_occupied[i]) {
|
||||||
|
int fill_len = std::min<int>(end_frame - next_input_frame, wanted_frames);
|
||||||
|
if (fill_len <= 0)
|
||||||
|
break;
|
||||||
|
buffer_occupied[i] = true;
|
||||||
|
if (original)
|
||||||
|
provider->GetAudio(buff[i].data(), next_input_frame, fill_len);
|
||||||
|
else
|
||||||
|
provider->GetInt16MonoAudio(reinterpret_cast<int16_t*>(buff[i].data()), next_input_frame, fill_len);
|
||||||
|
next_input_frame += fill_len;
|
||||||
|
XAUDIO2_BUFFER xbf;
|
||||||
|
xbf.Flags = fill_len + next_input_frame == end_frame ? XAUDIO2_END_OF_STREAM : 0;
|
||||||
|
xbf.AudioBytes = fill_len * wfx.nBlockAlign;
|
||||||
|
xbf.pAudioData = buff[i].data();
|
||||||
|
xbf.PlayBegin = 0;
|
||||||
|
xbf.PlayLength = 0;
|
||||||
|
xbf.LoopBegin = 0;
|
||||||
|
xbf.LoopLength = 0;
|
||||||
|
xbf.LoopCount = 0;
|
||||||
|
xbf.pContext = reinterpret_cast<void*>(static_cast<intptr_t>(i));
|
||||||
|
if (FAILED(hr = pSourceVoice->SubmitSourceBuffer(&xbf))) {
|
||||||
|
REPORT_ERROR("Failed initializing Submit Buffer")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case WAIT_OBJECT_0 + 5:
|
||||||
|
// Perform suicide
|
||||||
|
running = false;
|
||||||
|
goto stop_playback;
|
||||||
|
}
|
||||||
|
|
||||||
|
default:
|
||||||
|
REPORT_ERROR("Something bad happened while waiting on events in playback loop, either the wait failed or an event object was abandoned.")
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#undef REPORT_ERROR
|
||||||
|
|
||||||
|
void XAudio2Thread::CheckError()
|
||||||
|
{
|
||||||
|
try {
|
||||||
|
switch (WaitForSingleObject(error_happened, 0))
|
||||||
|
{
|
||||||
|
case WAIT_OBJECT_0:
|
||||||
|
throw error_message;
|
||||||
|
|
||||||
|
case WAIT_ABANDONED:
|
||||||
|
throw "The XAudio2Thread error signal event was abandoned, somehow. This should not happen.";
|
||||||
|
|
||||||
|
case WAIT_FAILED:
|
||||||
|
throw "Failed checking state of XAudio2Thread error signal event.";
|
||||||
|
|
||||||
|
case WAIT_TIMEOUT:
|
||||||
|
default:
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (...) {
|
||||||
|
ResetEvent(is_playing);
|
||||||
|
ResetEvent(thread_running);
|
||||||
|
throw;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
XAudio2Thread::XAudio2Thread(agi::AudioProvider* provider, int WantedLatency, int BufferLength)
|
||||||
|
: event_start_playback(CreateEvent(0, FALSE, FALSE, 0))
|
||||||
|
, event_stop_playback(CreateEvent(0, FALSE, FALSE, 0))
|
||||||
|
, event_update_end_time(CreateEvent(0, FALSE, FALSE, 0))
|
||||||
|
, event_set_volume(CreateEvent(0, FALSE, FALSE, 0))
|
||||||
|
, event_buffer_end(CreateEvent(0, FALSE, FALSE, 0))
|
||||||
|
, event_kill_self(CreateEvent(0, FALSE, FALSE, 0))
|
||||||
|
, thread_running(CreateEvent(0, TRUE, FALSE, 0))
|
||||||
|
, is_playing(CreateEvent(0, TRUE, FALSE, 0))
|
||||||
|
, error_happened(CreateEvent(0, FALSE, FALSE, 0))
|
||||||
|
, wanted_latency(WantedLatency)
|
||||||
|
, buffer_length(BufferLength)
|
||||||
|
, provider(provider)
|
||||||
|
, buffer_occupied(BufferLength)
|
||||||
|
{
|
||||||
|
if (!(thread_handle = (HANDLE)_beginthreadex(0, 0, ThreadProc, this, 0, 0))) {
|
||||||
|
throw AudioPlayerOpenError("Failed creating playback thread in XAudio2Player. This is bad.");
|
||||||
|
}
|
||||||
|
|
||||||
|
HANDLE running_or_error[] = { thread_running, error_happened };
|
||||||
|
switch (WaitForMultipleObjects(2, running_or_error, FALSE, INFINITE)) {
|
||||||
|
case WAIT_OBJECT_0:
|
||||||
|
// running, all good
|
||||||
|
return;
|
||||||
|
|
||||||
|
case WAIT_OBJECT_0 + 1:
|
||||||
|
// error happened, we fail
|
||||||
|
throw AudioPlayerOpenError(error_message ? error_message : "Failed wait for thread start or thread error in XAudio2Player. This is bad.");
|
||||||
|
|
||||||
|
default:
|
||||||
|
throw AudioPlayerOpenError("Failed wait for thread start or thread error in XAudio2Player. This is bad.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
XAudio2Thread::~XAudio2Thread() {
|
||||||
|
SetEvent(event_kill_self);
|
||||||
|
WaitForSingleObject(thread_handle, INFINITE);
|
||||||
|
}
|
||||||
|
|
||||||
|
void XAudio2Thread::Play(int64_t start, int64_t count)
|
||||||
|
{
|
||||||
|
CheckError();
|
||||||
|
|
||||||
|
start_frame = start;
|
||||||
|
end_frame = start + count;
|
||||||
|
SetEvent(event_start_playback);
|
||||||
|
|
||||||
|
last_playback_restart = GetTickCount64();
|
||||||
|
|
||||||
|
// Block until playback actually begins to avoid race conditions with
|
||||||
|
// checking if playback is in progress
|
||||||
|
HANDLE events_to_wait[] = { is_playing, error_happened };
|
||||||
|
switch (WaitForMultipleObjects(2, events_to_wait, FALSE, INFINITE)) {
|
||||||
|
case WAIT_OBJECT_0 + 0: // Playing
|
||||||
|
LOG_D("audio/player/xaudio2") << "Playback begun";
|
||||||
|
break;
|
||||||
|
case WAIT_OBJECT_0 + 1: // Error
|
||||||
|
throw error_message;
|
||||||
|
default:
|
||||||
|
throw agi::InternalError("Unexpected result from WaitForMultipleObjects in XAudio2Thread::Play");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void XAudio2Thread::Stop() {
|
||||||
|
CheckError();
|
||||||
|
|
||||||
|
SetEvent(event_stop_playback);
|
||||||
|
}
|
||||||
|
|
||||||
|
void XAudio2Thread::SetEndFrame(int64_t new_end_frame) {
|
||||||
|
CheckError();
|
||||||
|
|
||||||
|
end_frame = new_end_frame;
|
||||||
|
SetEvent(event_update_end_time);
|
||||||
|
}
|
||||||
|
|
||||||
|
void XAudio2Thread::SetVolume(double new_volume) {
|
||||||
|
CheckError();
|
||||||
|
|
||||||
|
volume = new_volume;
|
||||||
|
SetEvent(event_set_volume);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool XAudio2Thread::IsPlaying() {
|
||||||
|
CheckError();
|
||||||
|
|
||||||
|
switch (WaitForSingleObject(is_playing, 0))
|
||||||
|
{
|
||||||
|
case WAIT_ABANDONED:
|
||||||
|
throw "The XAudio2Thread playback state event was abandoned, somehow. This should not happen.";
|
||||||
|
|
||||||
|
case WAIT_FAILED:
|
||||||
|
throw "Failed checking state of XAudio2Thread playback state event.";
|
||||||
|
|
||||||
|
case WAIT_OBJECT_0:
|
||||||
|
return true;
|
||||||
|
|
||||||
|
case WAIT_TIMEOUT:
|
||||||
|
default:
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int64_t XAudio2Thread::GetCurrentFrame() {
|
||||||
|
CheckError();
|
||||||
|
if (!IsPlaying()) return 0;
|
||||||
|
ULONGLONG milliseconds_elapsed = GetTickCount64() - last_playback_restart;
|
||||||
|
return start_frame + milliseconds_elapsed * provider->GetSampleRate() / 1000;
|
||||||
|
}
|
||||||
|
|
||||||
|
int64_t XAudio2Thread::GetEndFrame() {
|
||||||
|
CheckError();
|
||||||
|
return end_frame;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool XAudio2Thread::IsDead() {
|
||||||
|
switch (WaitForSingleObject(thread_running, 0))
|
||||||
|
{
|
||||||
|
case WAIT_OBJECT_0:
|
||||||
|
return false;
|
||||||
|
default:
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
XAudio2Player::XAudio2Player(agi::AudioProvider* provider) :AudioPlayer(provider) {
|
||||||
|
// The buffer will hold BufferLength times WantedLatency milliseconds of audio
|
||||||
|
WantedLatency = OPT_GET("Player/Audio/DirectSound/Buffer Latency")->GetInt();
|
||||||
|
BufferLength = OPT_GET("Player/Audio/DirectSound/Buffer Length")->GetInt();
|
||||||
|
|
||||||
|
// sanity checking
|
||||||
|
if (WantedLatency <= 0)
|
||||||
|
WantedLatency = 100;
|
||||||
|
if (BufferLength <= 0)
|
||||||
|
BufferLength = 5;
|
||||||
|
|
||||||
|
try {
|
||||||
|
thread = agi::make_unique<XAudio2Thread>(provider, WantedLatency, BufferLength);
|
||||||
|
}
|
||||||
|
catch (const char* msg) {
|
||||||
|
LOG_E("audio/player/xaudio2") << msg;
|
||||||
|
throw AudioPlayerOpenError(msg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool XAudio2Player::IsThreadAlive() {
|
||||||
|
if (thread && thread->IsDead())
|
||||||
|
thread.reset();
|
||||||
|
return static_cast<bool>(thread);
|
||||||
|
}
|
||||||
|
|
||||||
|
void XAudio2Player::Play(int64_t start, int64_t count) {
|
||||||
|
try {
|
||||||
|
thread->Play(start, count);
|
||||||
|
}
|
||||||
|
catch (const char* msg) {
|
||||||
|
LOG_E("audio/player/xaudio2") << msg;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void XAudio2Player::Stop() {
|
||||||
|
try {
|
||||||
|
if (IsThreadAlive()) thread->Stop();
|
||||||
|
}
|
||||||
|
catch (const char* msg) {
|
||||||
|
LOG_E("audio/player/xaudio2") << msg;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool XAudio2Player::IsPlaying() {
|
||||||
|
try {
|
||||||
|
if (!IsThreadAlive()) return false;
|
||||||
|
return thread->IsPlaying();
|
||||||
|
}
|
||||||
|
catch (const char* msg) {
|
||||||
|
LOG_E("audio/player/xaudio2") << msg;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int64_t XAudio2Player::GetEndPosition() {
|
||||||
|
try {
|
||||||
|
if (!IsThreadAlive()) return 0;
|
||||||
|
return thread->GetEndFrame();
|
||||||
|
}
|
||||||
|
catch (const char* msg) {
|
||||||
|
LOG_E("audio/player/xaudio2") << msg;
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int64_t XAudio2Player::GetCurrentPosition() {
|
||||||
|
try {
|
||||||
|
if (!IsThreadAlive()) return 0;
|
||||||
|
return thread->GetCurrentFrame();
|
||||||
|
}
|
||||||
|
catch (const char* msg) {
|
||||||
|
LOG_E("audio/player/xaudio2") << msg;
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void XAudio2Player::SetEndPosition(int64_t pos) {
|
||||||
|
try {
|
||||||
|
if (IsThreadAlive()) thread->SetEndFrame(pos);
|
||||||
|
}
|
||||||
|
catch (const char* msg) {
|
||||||
|
LOG_E("audio/player/xaudio2") << msg;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void XAudio2Player::SetVolume(double vol) {
|
||||||
|
try {
|
||||||
|
if (IsThreadAlive()) thread->SetVolume(vol);
|
||||||
|
}
|
||||||
|
catch (const char* msg) {
|
||||||
|
LOG_E("audio/player/xaudio2") << msg;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::unique_ptr<AudioPlayer> CreateXAudio2Player(agi::AudioProvider* provider, wxWindow*) {
|
||||||
|
return agi::make_unique<XAudio2Player>(provider);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // WITH_DIRECTSOUND
|
|
@ -167,7 +167,7 @@ void FFmpegSourceAudioProvider::LoadAudio(agi::fs::path const& filename) {
|
||||||
throw agi::AudioProviderError("unknown or unsupported sample format");
|
throw agi::AudioProviderError("unknown or unsupported sample format");
|
||||||
}
|
}
|
||||||
|
|
||||||
#if FFMS_VERSION >= ((2 << 24) | (17 << 16) | (4 << 8) | 0)
|
#if defined(FFMS_MONO_OUTPUT) && FFMS_VERSION >= ((2 << 24) | (17 << 16) | (4 << 8) | 0)
|
||||||
if (channels > 1 || bytes_per_sample != 2) {
|
if (channels > 1 || bytes_per_sample != 2) {
|
||||||
std::unique_ptr<FFMS_ResampleOptions, decltype(&FFMS_DestroyResampleOptions)>
|
std::unique_ptr<FFMS_ResampleOptions, decltype(&FFMS_DestroyResampleOptions)>
|
||||||
opt(FFMS_CreateResampleOptions(AudioSource), FFMS_DestroyResampleOptions);
|
opt(FFMS_CreateResampleOptions(AudioSource), FFMS_DestroyResampleOptions);
|
||||||
|
|
Loading…
Reference in a new issue