Convert signal.h to variadic templates
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ecdf7c4fc3
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09d0d039e0
5 changed files with 80 additions and 163 deletions
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@ -23,11 +23,7 @@
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#include <functional>
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#include <memory>
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namespace agi {
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namespace signal {
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using namespace std::placeholders;
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namespace agi { namespace signal {
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class Connection;
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/// Implementation details; nothing outside this file should directly touch
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@ -39,18 +35,17 @@ namespace detail {
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friend class SignalBase;
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SignalBase *signal;
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bool blocked;
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bool claimed;
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bool blocked = false;
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bool claimed = false;
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ConnectionToken(SignalBase *signal) : signal(signal), blocked(false), claimed(false) { }
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ConnectionToken(SignalBase *signal) : signal(signal) { }
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inline void Disconnect();
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public:
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~ConnectionToken() { Disconnect(); }
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};
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}
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/// @class Connection
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/// @brief Object representing a connection to a signal
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/// Object representing a connection to a signal
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class Connection {
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std::unique_ptr<detail::ConnectionToken> token;
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public:
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@ -73,8 +68,8 @@ public:
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/// @brief Reenable this connection after it was disabled by Block
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void Unblock() { if (token) token->blocked = false; }
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};
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/// @class UnscopedConnection
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/// @brief A connection which is not automatically closed
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/// A connection which is not automatically closed
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///
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/// Connections initially start out owned by the signal. If a slot knows that it
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/// will outlive a signal and does not need to be able to block a connection, it
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@ -92,7 +87,7 @@ public:
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};
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namespace detail {
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/// @brief Polymorphic base class for slots
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/// Polymorphic base class for slots
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///
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/// This class has two purposes: to avoid having to make Connection
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/// templated on what type of connection it is controlling, and to avoid
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@ -104,10 +99,10 @@ namespace detail {
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virtual void Disconnect(ConnectionToken *tok)=0;
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/// Signals can't be copied
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SignalBase(SignalBase const&);
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SignalBase& operator=(SignalBase const&);
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SignalBase(SignalBase const&) = delete;
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SignalBase& operator=(SignalBase const&) = delete;
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protected:
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SignalBase() { }
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SignalBase() = default;
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/// @brief Notify a slot that it has been disconnected
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/// @param tok Token to disconnect
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///
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@ -130,158 +125,80 @@ namespace detail {
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if (signal) signal->Disconnect(this);
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signal = nullptr;
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}
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}
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/// @brief Templated common code for signals
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template<class Slot>
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class SignalBaseImpl : public SignalBase {
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protected:
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typedef boost::container::map<ConnectionToken*, Slot> SlotMap;
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template<typename... Args>
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class Signal final : private detail::SignalBase {
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using Slot = std::function<void(Args...)>;
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boost::container::map<detail::ConnectionToken*, Slot> slots; /// Signals currently connected to this slot
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SlotMap slots; /// Signals currently connected to this slot
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void Disconnect(ConnectionToken *tok) override {
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void Disconnect(detail::ConnectionToken *tok) override {
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slots.erase(tok);
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}
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/// Protected destructor so that we don't need a virtual destructor
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~SignalBaseImpl() {
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UnscopedConnection DoConnect(Slot sig) {
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auto token = MakeToken();
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slots.insert(std::make_pair(token, sig));
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return UnscopedConnection(token);
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}
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public:
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~Signal() {
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for (auto& slot : slots) {
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DisconnectToken(slot.first);
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if (!TokenClaimed(slot.first)) delete slot.first;
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}
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}
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public:
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/// Trigger this signal
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///
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/// The order in which connected slots are called is undefined and should
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/// not be relied on
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void operator()(Args... args) {
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for (auto cur = slots.begin(); cur != slots.end(); ) {
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if (Blocked(cur->first))
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++cur;
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else
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(cur++)->second(args...);
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}
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}
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/// @brief Connect a signal to this slot
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/// @param sig Signal to connect
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/// @return The connection object
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UnscopedConnection Connect(Slot sig) {
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ConnectionToken *token = MakeToken();
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slots.insert(std::make_pair(token, sig));
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return UnscopedConnection(token);
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}
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template<class F, class Arg1>
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UnscopedConnection Connect(F func, Arg1 a1) {
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return Connect(std::bind(func, a1));
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}
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template<class F, class Arg1, class Arg2>
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UnscopedConnection Connect(F func, Arg1 a1, Arg2 a2) {
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return Connect(std::bind(func, a1, a2));
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}
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template<class F, class Arg1, class Arg2, class Arg3>
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UnscopedConnection Connect(F func, Arg1 a1, Arg2 a2, Arg3 a3) {
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return Connect(std::bind(func, a1, a2, a3));
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}
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};
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return DoConnect(sig);
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}
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#define SIGNALS_H_FOR_EACH_SIGNAL(...) \
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for (auto cur = slots.begin(); cur != slots.end();) { \
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if (Blocked(cur->first)) \
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++cur; \
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else \
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(cur++)->second(__VA_ARGS__); \
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// Convenience wrapper for a member function which matches the signal's signature
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template<typename T>
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UnscopedConnection Connect(void (T::*func)(Args...), T* a1) {
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return DoConnect([=](Args... args) { (a1->*func)(args...); });
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}
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/// @class Signal
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/// @brief Two-argument signal
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/// @param Arg1 Type of first argument to pass to slots
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/// @param Arg2 Type of second argument to pass to slots
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template<class Arg1 = void, class Arg2 = void>
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class Signal final : public detail::SignalBaseImpl<std::function<void (Arg1, Arg2)> > {
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typedef detail::SignalBaseImpl<std::function<void (Arg1, Arg2)> > super;
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using super::Blocked;
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using super::slots;
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public:
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Signal() { }
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/// @brief Trigger this signal
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/// @param a1 First argument to the signal
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/// @param a2 Second argument to the signal
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///
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/// The order in which connected slots are called is undefined and should
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/// not be relied on
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void operator()(Arg1 a1, Arg2 a2) { SIGNALS_H_FOR_EACH_SIGNAL(a1, a2) }
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// Don't hide the base overloads
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using super::Connect;
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/// @brief Connect a member function with the correct signature to this signal
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/// @param func Function to connect
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/// @param a1 Object
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///
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/// This overload is purely for convenience so that classes can do
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/// sig.Connect(&Class::Foo, this) rather than
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/// sig.Connect(&Class::Foo, this, _1, _2)
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template<class T>
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UnscopedConnection Connect(void (T::*func)(Arg1, Arg2), T* a1) {
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return Connect(std::bind(func, a1, _1, _2));
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// Convenience wrapper for a callable which does not use any signal args
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template<typename Thunk, typename = decltype((*(Thunk *)0)())>
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UnscopedConnection Connect(Thunk&& func) {
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return DoConnect([=](Args... args) mutable { func(); });
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}
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/// @brief Connect a member function with the correct signature to this signal
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/// @param func Function to connect
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/// @param a1 Object
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///
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/// This overload is purely for convenience so that classes can do
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/// sig.Connect(&Class::Foo, this) rather than
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/// sig.Connect(&Class::Foo, this, _1)
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template<class T>
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// Convenience wrapper for a member function which does not use any signal
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// args. The match is overly-broad to avoid having two methods with the
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// same signature when the signal has no args.
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template<typename T, typename MemberThunk>
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UnscopedConnection Connect(MemberThunk func, T* obj) {
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return DoConnect([=](Args... args) { (obj->*func)(); });
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}
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// Convenience wrapper for a member function which uses only the first
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// signal arg.
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template<typename T, typename Arg1>
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UnscopedConnection Connect(void (T::*func)(Arg1), T* a1) {
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return Connect(std::bind(func, a1, _1));
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return DoConnect(std::bind(func, a1, std::placeholders::_1));
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}
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};
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/// @class Signal
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/// @brief One-argument signal
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/// @param Arg1 Type of the argument to pass to slots
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template<class Arg1>
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class Signal<Arg1, void> : public detail::SignalBaseImpl<std::function<void (Arg1)> > {
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typedef detail::SignalBaseImpl<std::function<void (Arg1)> > super;
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using super::Blocked;
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using super::slots;
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public:
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Signal() { }
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/// @brief Trigger this signal
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/// @param a1 The argument to the signal
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///
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/// The order in which connected slots are called is undefined and should
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/// not be relied on
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void operator()(Arg1 a1) { SIGNALS_H_FOR_EACH_SIGNAL(a1) }
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// Don't hide the base overloads
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using super::Connect;
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/// @brief Connect a member function with the correct signature to this signal
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/// @param func Function to connect
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/// @param a1 Object
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///
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/// This overload is purely for convenience so that classes can do
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/// sig.Connect(&Class::Foo, this) rather than sig.Connect(&Class::Foo, this, _1)
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template<class T>
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UnscopedConnection Connect(void (T::*func)(Arg1), T* a1) {
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return Connect(std::bind(func, a1, _1));
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}
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};
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/// @class Signal
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/// @brief Zero-argument signal
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template<>
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class Signal<void> final : public detail::SignalBaseImpl<std::function<void ()> > {
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typedef detail::SignalBaseImpl<std::function<void ()> > super;
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using super::Blocked;
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using super::slots;
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public:
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Signal() { }
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/// @brief Trigger this signal
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///
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/// The order in which connected slots are called is undefined and should
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/// not be relied on
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void operator()() { SIGNALS_H_FOR_EACH_SIGNAL() }
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};
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#undef SIGNALS_H_FOR_EACH_SIGNAL
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}
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}
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} }
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/// @brief Define functions which forward their arguments to the connect method
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/// of the named signal
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@ -295,7 +212,7 @@ public:
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///
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/// Defines AddSignalNameListener
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#define DEFINE_SIGNAL_ADDERS(sig, method) \
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template<class A> agi::signal::UnscopedConnection method(A a) { return sig.Connect(a); } \
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template<class A,class B> agi::signal::UnscopedConnection method(A a,B b) { return sig.Connect(a,b); } \
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template<class A,class B,class C> agi::signal::UnscopedConnection method(A a,B b,C c) { return sig.Connect(a,b,c); } \
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template<class A,class B,class C,class D> agi::signal::UnscopedConnection method(A a,B b,C c,D d) { return sig.Connect(a,b,c,d); }
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template<typename... Args> \
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agi::signal::UnscopedConnection method(Args&&... args) { \
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return sig.Connect(std::forward<Args>(args)...); \
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}
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@ -1159,7 +1159,7 @@ void AudioDisplay::OnAudioOpen(AudioProvider *provider)
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{
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if (connections.empty())
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{
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connections.push_back(controller->AddAudioCloseListener(&AudioDisplay::OnAudioOpen, this, nullptr));
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connections.push_back(controller->AddAudioCloseListener([=] { OnAudioOpen(nullptr); }));
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connections.push_back(controller->AddPlaybackPositionListener(&AudioDisplay::OnPlaybackPosition, this));
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connections.push_back(controller->AddPlaybackStopListener(&AudioDisplay::RemoveTrackCursor, this));
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connections.push_back(controller->AddTimingControllerListener(&AudioDisplay::OnTimingController, this));
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@ -224,7 +224,7 @@ FrameMain::FrameMain()
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StartupLog("Create views and inner main window controls");
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InitContents();
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OPT_SUB("Video/Detached/Enabled", &FrameMain::OnVideoDetach, this, agi::signal::_1);
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OPT_SUB("Video/Detached/Enabled", &FrameMain::OnVideoDetach, this);
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StartupLog("Set up drag/drop target");
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SetDropTarget(new AegisubFileDropTarget(this));
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@ -130,8 +130,8 @@ SubsController::SubsController(agi::Context *context)
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, undo_connection(context->ass->AddUndoManager(&SubsController::OnCommit, this))
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{
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autosave_timer_changed(&autosave_timer);
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OPT_SUB("App/Auto/Save", autosave_timer_changed, &autosave_timer);
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OPT_SUB("App/Auto/Save Every Seconds", autosave_timer_changed, &autosave_timer);
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OPT_SUB("App/Auto/Save", [=] { autosave_timer_changed(&autosave_timer); });
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OPT_SUB("App/Auto/Save Every Seconds", [=] { autosave_timer_changed(&autosave_timer); });
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autosave_timer.Bind(wxEVT_TIMER, [=](wxTimerEvent&) {
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try {
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@ -53,7 +53,7 @@ VideoSlider::VideoSlider (wxWindow* parent, agi::Context *c)
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SetMinSize(wxSize(20, 25));
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SetBackgroundStyle(wxBG_STYLE_PAINT);
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slots.push_back(OPT_SUB("Video/Slider/Show Keyframes", &wxWindow::Refresh, this, false, nullptr));
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slots.push_back(OPT_SUB("Video/Slider/Show Keyframes", [=] { Refresh(false); }));
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slots.push_back(c->videoController->AddSeekListener(&VideoSlider::SetValue, this));
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slots.push_back(c->videoController->AddVideoOpenListener(&VideoSlider::VideoOpened, this));
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slots.push_back(c->videoController->AddKeyframesListener(&VideoSlider::KeyframesChanged, this));
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