Fixed a memory leak that would occur when loading audio while using the hard disk cache

Originally committed to SVN as r3056.
This commit is contained in:
harukalover 2009-06-14 04:29:20 +00:00
parent f20d079598
commit 0d1ede1ed1
2 changed files with 6 additions and 3 deletions

View file

@ -82,11 +82,11 @@ HDAudioProvider::HDAudioProvider(AudioProvider *source) {
// Write to disk
int block = 4096;
char *temp = new char[block * channels * bytes_per_sample];
data = new char[block * channels * bytes_per_sample];
for (int64_t i=0;i<num_samples && !canceled; i+=block) {
if (block+i > num_samples) block = num_samples - i;
source->GetAudio(temp,i,block);
file_cache.Write(temp,block * channels * bytes_per_sample);
source->GetAudio(data,i,block);
file_cache.Write(data,block * channels * bytes_per_sample);
progress->SetProgress(i,num_samples);
}
file_cache.Seek(0);
@ -97,6 +97,7 @@ HDAudioProvider::HDAudioProvider(AudioProvider *source) {
}
else {
file_cache.Close();
delete[] data;
throw wxString(_T("Audio loading cancelled by user"));
}
}
@ -107,6 +108,7 @@ HDAudioProvider::HDAudioProvider(AudioProvider *source) {
HDAudioProvider::~HDAudioProvider() {
file_cache.Close();
wxRemoveFile(diskCacheFilename);
delete[] data;
}

View file

@ -51,6 +51,7 @@ private:
wxFile file_cache;
wxString diskCacheFilename;
bool samples_native_endian;
char *data;
static wxString DiskCachePath();
static wxString DiskCacheName();