Fixed a memory leak that would occur when loading audio while using the hard disk cache
Originally committed to SVN as r3056.
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parent
f20d079598
commit
0d1ede1ed1
2 changed files with 6 additions and 3 deletions
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@ -82,11 +82,11 @@ HDAudioProvider::HDAudioProvider(AudioProvider *source) {
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// Write to disk
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int block = 4096;
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char *temp = new char[block * channels * bytes_per_sample];
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data = new char[block * channels * bytes_per_sample];
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for (int64_t i=0;i<num_samples && !canceled; i+=block) {
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if (block+i > num_samples) block = num_samples - i;
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source->GetAudio(temp,i,block);
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file_cache.Write(temp,block * channels * bytes_per_sample);
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source->GetAudio(data,i,block);
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file_cache.Write(data,block * channels * bytes_per_sample);
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progress->SetProgress(i,num_samples);
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}
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file_cache.Seek(0);
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@ -97,6 +97,7 @@ HDAudioProvider::HDAudioProvider(AudioProvider *source) {
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}
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else {
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file_cache.Close();
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delete[] data;
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throw wxString(_T("Audio loading cancelled by user"));
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}
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}
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@ -107,6 +108,7 @@ HDAudioProvider::HDAudioProvider(AudioProvider *source) {
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HDAudioProvider::~HDAudioProvider() {
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file_cache.Close();
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wxRemoveFile(diskCacheFilename);
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delete[] data;
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}
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@ -51,6 +51,7 @@ private:
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wxFile file_cache;
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wxString diskCacheFilename;
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bool samples_native_endian;
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char *data;
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static wxString DiskCachePath();
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static wxString DiskCacheName();
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