Added a 2D vector class from my old Allegro Wrapper, Halley.
Originally committed to SVN as r1369.
This commit is contained in:
parent
06c2a7f6c3
commit
1212de942b
3 changed files with 260 additions and 0 deletions
|
@ -205,6 +205,7 @@ aegisub_SOURCES = \
|
||||||
utils.cpp \
|
utils.cpp \
|
||||||
validators.cpp \
|
validators.cpp \
|
||||||
variable_data.cpp \
|
variable_data.cpp \
|
||||||
|
vector2d.cpp \
|
||||||
version.cpp \
|
version.cpp \
|
||||||
vfr.cpp \
|
vfr.cpp \
|
||||||
video_box.cpp \
|
video_box.cpp \
|
||||||
|
|
183
aegisub/vector2d.cpp
Normal file
183
aegisub/vector2d.cpp
Normal file
|
@ -0,0 +1,183 @@
|
||||||
|
// Copyright (c) 2007, Rodrigo Braz Monteiro
|
||||||
|
// All rights reserved.
|
||||||
|
//
|
||||||
|
// Redistribution and use in source and binary forms, with or without
|
||||||
|
// modification, are permitted provided that the following conditions are met:
|
||||||
|
//
|
||||||
|
// * Redistributions of source code must retain the above copyright notice,
|
||||||
|
// this list of conditions and the following disclaimer.
|
||||||
|
// * Redistributions in binary form must reproduce the above copyright notice,
|
||||||
|
// this list of conditions and the following disclaimer in the documentation
|
||||||
|
// and/or other materials provided with the distribution.
|
||||||
|
// * Neither the name of the Aegisub Group nor the names of its contributors
|
||||||
|
// may be used to endorse or promote products derived from this software
|
||||||
|
// without specific prior written permission.
|
||||||
|
//
|
||||||
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||||
|
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||||
|
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||||
|
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||||
|
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||||
|
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||||
|
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||||
|
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||||
|
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||||
|
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||||
|
// POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
//
|
||||||
|
// -----------------------------------------------------------------------------
|
||||||
|
//
|
||||||
|
// AEGISUB
|
||||||
|
//
|
||||||
|
// Website: http://aegisub.cellosoft.com
|
||||||
|
// Contact: mailto:zeratul@cellosoft.com
|
||||||
|
//
|
||||||
|
|
||||||
|
|
||||||
|
///////////
|
||||||
|
// Headers
|
||||||
|
#include "vector2d.h"
|
||||||
|
|
||||||
|
|
||||||
|
////////////////////
|
||||||
|
// Null constructor
|
||||||
|
Vector2D::Vector2D () {
|
||||||
|
x = y = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
////////////////////////
|
||||||
|
// Standard constructor
|
||||||
|
Vector2D::Vector2D (float _x,float _y) {
|
||||||
|
x = _x;
|
||||||
|
y = _y;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
////////////////////////////////////
|
||||||
|
// Construction from another vector
|
||||||
|
Vector2D::Vector2D (const Vector2D &vec) {
|
||||||
|
x = vec.x;
|
||||||
|
y = vec.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//////////////
|
||||||
|
// Assignment
|
||||||
|
void Vector2D::operator = (const Vector2D param) {
|
||||||
|
x = param.x;
|
||||||
|
y = param.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//////////////
|
||||||
|
// Comparison
|
||||||
|
bool Vector2D::operator == (const Vector2D param) const {
|
||||||
|
return ((x == param.x) && (y == param.y));
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Vector2D::operator != (const Vector2D param) const {
|
||||||
|
return ((x != param.x) || (y == param.y));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
///////////
|
||||||
|
// Adition
|
||||||
|
Vector2D Vector2D::operator + (const Vector2D param) const {
|
||||||
|
return Vector2D(x + param.x,y + param.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2D Vector2D::operator += (const Vector2D param) {
|
||||||
|
x += param.x;
|
||||||
|
y += param.y;
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
///////////////
|
||||||
|
// Subtraction
|
||||||
|
Vector2D Vector2D::operator - (const Vector2D param) const {
|
||||||
|
return Vector2D(x - param.x,y - param.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2D Vector2D::operator -= (const Vector2D param) {
|
||||||
|
x -= param.x;
|
||||||
|
y -= param.y;
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//////////
|
||||||
|
// Negate
|
||||||
|
Vector2D Vector2D::operator - () {
|
||||||
|
return Vector2D(-x,-y);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
////////////////////////////
|
||||||
|
// Multiplication by scalar
|
||||||
|
Vector2D Vector2D::operator * (float param) {
|
||||||
|
return Vector2D(x * param,y * param);
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2D Vector2D::operator *= (float param) {
|
||||||
|
x *= param;
|
||||||
|
y *= param;
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2D operator * (float f,const Vector2D &v) {
|
||||||
|
return Vector2D(v.x * f,v.y * f);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//////////////////////
|
||||||
|
// Division by scalar
|
||||||
|
Vector2D Vector2D::operator / (float param) {
|
||||||
|
return Vector2D(x / param,y / param);
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2D Vector2D::operator /= (float param) {
|
||||||
|
x /= param;
|
||||||
|
y /= param;
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2D operator / (float f,const Vector2D &v) {
|
||||||
|
return Vector2D(v.x / f,v.y / f);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/////////////////
|
||||||
|
// Cross product
|
||||||
|
float Vector2D::Cross (const Vector2D param) const {
|
||||||
|
return x * param.y - y * param.x;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
///////////////
|
||||||
|
// Dot product
|
||||||
|
float Vector2D::Dot (const Vector2D param) const {
|
||||||
|
return (x * param.x) + (y * param.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//////////
|
||||||
|
// Length
|
||||||
|
float Vector2D::Len () const {
|
||||||
|
return sqrt(x*x + y*y);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
///////////
|
||||||
|
// Unitary
|
||||||
|
Vector2D Vector2D::Unit () {
|
||||||
|
float l = Len();
|
||||||
|
if (l != 0) {
|
||||||
|
Vector2D temp;
|
||||||
|
temp.x = x;
|
||||||
|
temp.y = y;
|
||||||
|
return temp / l;
|
||||||
|
}
|
||||||
|
else return Vector2D(0,0);
|
||||||
|
}
|
76
aegisub/vector2d.h
Normal file
76
aegisub/vector2d.h
Normal file
|
@ -0,0 +1,76 @@
|
||||||
|
// Copyright (c) 2007, Rodrigo Braz Monteiro
|
||||||
|
// All rights reserved.
|
||||||
|
//
|
||||||
|
// Redistribution and use in source and binary forms, with or without
|
||||||
|
// modification, are permitted provided that the following conditions are met:
|
||||||
|
//
|
||||||
|
// * Redistributions of source code must retain the above copyright notice,
|
||||||
|
// this list of conditions and the following disclaimer.
|
||||||
|
// * Redistributions in binary form must reproduce the above copyright notice,
|
||||||
|
// this list of conditions and the following disclaimer in the documentation
|
||||||
|
// and/or other materials provided with the distribution.
|
||||||
|
// * Neither the name of the Aegisub Group nor the names of its contributors
|
||||||
|
// may be used to endorse or promote products derived from this software
|
||||||
|
// without specific prior written permission.
|
||||||
|
//
|
||||||
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||||
|
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||||
|
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||||
|
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||||
|
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||||
|
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||||
|
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||||
|
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||||
|
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||||
|
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||||
|
// POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
//
|
||||||
|
// -----------------------------------------------------------------------------
|
||||||
|
//
|
||||||
|
// AEGISUB
|
||||||
|
//
|
||||||
|
// Website: http://aegisub.cellosoft.com
|
||||||
|
// Contact: mailto:zeratul@cellosoft.com
|
||||||
|
//
|
||||||
|
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
|
||||||
|
//////////////////////////////
|
||||||
|
// Vector2D class declaration
|
||||||
|
class Vector2D {
|
||||||
|
public:
|
||||||
|
float x,y;
|
||||||
|
|
||||||
|
Vector2D ();
|
||||||
|
Vector2D (float _x,float _y);
|
||||||
|
Vector2D (const Vector2D &vec);
|
||||||
|
|
||||||
|
void operator = (const Vector2D param);
|
||||||
|
bool operator == (const Vector2D param) const;
|
||||||
|
bool operator != (const Vector2D param) const;
|
||||||
|
|
||||||
|
Vector2D operator - ();
|
||||||
|
Vector2D operator + (const Vector2D param) const;
|
||||||
|
Vector2D operator - (const Vector2D param) const;
|
||||||
|
Vector2D operator * (float param);
|
||||||
|
Vector2D operator / (float param);
|
||||||
|
|
||||||
|
Vector2D operator += (const Vector2D param);
|
||||||
|
Vector2D operator -= (const Vector2D param);
|
||||||
|
Vector2D operator *= (float param);
|
||||||
|
Vector2D operator /= (float param);
|
||||||
|
|
||||||
|
Vector2D Unit ();
|
||||||
|
float Cross (const Vector2D param) const;
|
||||||
|
virtual float Dot (const Vector2D param) const;
|
||||||
|
|
||||||
|
virtual float Len () const;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
////////////////////
|
||||||
|
// Global operators
|
||||||
|
Vector2D operator * (float f,const Vector2D &v);
|
||||||
|
Vector2D operator / (float f,const Vector2D &v);
|
Loading…
Reference in a new issue