Add extradata reading/writing to Auto4 Lua
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040b467090
commit
159dfcde39
4 changed files with 43 additions and 8 deletions
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@ -56,6 +56,7 @@
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#include <libaegisub/util.h>
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#include <algorithm>
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#include <boost/algorithm/string/case_conv.hpp>
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#include <boost/algorithm/string/classification.hpp>
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#include <boost/algorithm/string/join.hpp>
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#include <boost/algorithm/string/predicate.hpp>
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@ -274,6 +275,17 @@ namespace {
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luaL_argcheck(L, lua_istable(L, 1), 1, "");
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luaL_argcheck(L, lua_isstring(L, 2), 2, "");
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// have to check that it looks like a style table before actually converting
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// if it's a dialogue table then an active AssFile object is required
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{
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lua_getfield(L, 1, "class");
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std::string actual_class{lua_tostring(L, -1)};
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boost::to_lower(actual_class);
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if (actual_class != "style")
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return luaL_error(L, "Not a style entry");
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lua_pop(L, 1);
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}
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lua_pushvalue(L, 1);
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std::unique_ptr<AssEntry> et(Automation4::LuaAssFile::LuaToAssEntry(L));
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auto st = dynamic_cast<AssStyle*>(et.get());
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@ -124,7 +124,7 @@ namespace Automation4 {
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/// makes a Lua representation of AssEntry and places on the top of the stack
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void AssEntryToLua(lua_State *L, size_t idx);
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/// assumes a Lua representation of AssEntry on the top of the stack, and creates an AssEntry object of it
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static std::unique_ptr<AssEntry> LuaToAssEntry(lua_State *L);
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static std::unique_ptr<AssEntry> LuaToAssEntry(lua_State *L, AssFile *ass=0);
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/// @brief Signal that the script using this file is now done running
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/// @param set_undo If there's any uncommitted changes to the file,
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@ -173,6 +173,15 @@ namespace Automation4 {
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set_field(L, "text", dia->Text);
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// create extradata table
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lua_newtable(L);
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for (auto const& ed : ass->GetExtradata(dia->ExtradataIds)) {
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push_value(L, ed.first);
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push_value(L, ed.second);
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lua_settable(L, -3);
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}
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lua_setfield(L, -2, "extra");
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set_field(L, "class", "dialogue");
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}
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else if (auto sty = dynamic_cast<const AssStyle*>(e)) {
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@ -221,7 +230,7 @@ namespace Automation4 {
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}
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}
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std::unique_ptr<AssEntry> LuaAssFile::LuaToAssEntry(lua_State *L)
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std::unique_ptr<AssEntry> LuaAssFile::LuaToAssEntry(lua_State *L, AssFile *ass)
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{
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// assume an assentry table is on the top of the stack
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// convert it to a real AssEntry object, and pop the table from the stack
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@ -271,6 +280,7 @@ namespace Automation4 {
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sty->UpdateData();
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}
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else if (lclass == "dialogue") {
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assert(ass != 0); // since we need AssFile::AddExtradata
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auto dia = new AssDialogue;
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result.reset(dia);
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@ -285,6 +295,18 @@ namespace Automation4 {
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dia->Margin[2] = get_int_field(L, "margin_t", "dialogue");
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dia->Effect = get_string_field(L, "effect", "dialogue");
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dia->Text = get_string_field(L, "text", "dialogue");
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lua_getfield(L, -1, "extra");
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std::vector<uint32_t> new_ids;
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lua_pushnil(L);
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while (lua_next(L, -2)) {
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auto key = get_string_or_default(L, -2);
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auto value = get_string_or_default(L, -1);
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new_ids.push_back(ass->AddExtradata(key, value));
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lua_pop(L, 1);
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}
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lua_pop(L, 1);
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dia->ExtradataIds = new_ids;
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}
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else {
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luaL_error(L, "Found line with unknown class: %s", lclass.c_str());
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@ -422,7 +444,7 @@ namespace Automation4 {
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// insert
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CheckBounds(n);
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auto e = LuaToAssEntry(L);
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auto e = LuaToAssEntry(L, ass);
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modification_type |= modification_mask(e.get());
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QueueLineForDeletion(n - 1);
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AssignLine(n - 1, std::move(e));
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@ -511,7 +533,7 @@ namespace Automation4 {
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for (int i = 1; i <= n; i++) {
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lua_pushvalue(L, i);
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auto e = LuaToAssEntry(L);
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auto e = LuaToAssEntry(L, ass);
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modification_type |= modification_mask(e.get());
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if (lines.empty()) {
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@ -555,7 +577,7 @@ namespace Automation4 {
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new_entries.reserve(n - 1);
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for (int i = 2; i <= n; i++) {
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lua_pushvalue(L, i);
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auto e = LuaToAssEntry(L);
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auto e = LuaToAssEntry(L, ass);
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modification_type |= modification_mask(e.get());
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InsertLine(new_entries, i - 2, std::move(e));
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lua_pop(L, 1);
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@ -594,7 +616,7 @@ namespace Automation4 {
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int LuaAssFile::LuaParseKaraokeData(lua_State *L)
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{
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auto e = LuaToAssEntry(L);
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auto e = LuaToAssEntry(L, ass);
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auto dia = dynamic_cast<AssDialogue*>(e.get());
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luaL_argcheck(L, dia, 1, "Subtitle line must be a dialogue line");
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@ -71,10 +71,11 @@ inline wxString check_wxstring(lua_State *L, int idx) {
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}
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inline std::string get_string_or_default(lua_State *L, int idx) {
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const char *str = lua_tostring(L, idx);
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size_t len = 0;
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const char *str = lua_tolstring(L, idx, &len);
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if (!str)
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str = "<not a string>";
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return str;
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return std::string(str, len);
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}
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inline std::string get_global_string(lua_State *L, const char *name) {
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