Make AssTime::GetASSFormated roughly an order of magnitude faster
Originally committed to SVN as r6392.
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0c972886fb
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1 changed files with 16 additions and 5 deletions
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@ -75,11 +75,22 @@ void AssTime::ParseASS(wxString const& text) {
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*this = AssTime(ms);
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}
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wxString AssTime::GetASSFormated (bool msPrecision) const {
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if (msPrecision)
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return wxString::Format("%d:%02d:%02d.%03d", GetTimeHours(), GetTimeMinutes(), GetTimeSeconds(), GetTimeMiliseconds());
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else
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return wxString::Format("%d:%02d:%02d.%02d", GetTimeHours(), GetTimeMinutes(), GetTimeSeconds(), GetTimeCentiseconds());
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wxString AssTime::GetASSFormated(bool msPrecision) const {
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wxChar ret[] = {
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'0' + GetTimeHours(),
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':',
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'0' + (time % (60 * 60 * 1000)) / (60 * 1000 * 10),
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'0' + (time % (10 * 60 * 1000)) / (60 * 1000),
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':',
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'0' + (time % (60 * 1000)) / (1000 * 10),
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'0' + (time % (10 * 1000)) / 1000,
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'.',
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'0' + (time % 1000) / 100,
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'0' + (time % 100) / 10,
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'0' + time % 10
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};
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return wxString(ret, msPrecision ? 11 : 10);
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}
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int AssTime::GetTimeHours() const { return time / 3600000; }
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