Move audio decode error handling to GetAudio
Errors when not getting with volume need to be handled too. Updates #1509.
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1 changed files with 18 additions and 17 deletions
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@ -61,21 +61,7 @@
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#include <libaegisub/log.h>
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void AudioProvider::GetAudioWithVolume(void *buf, int64_t start, int64_t count, double volume) const {
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try {
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GetAudio(buf,start,count);
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}
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catch (AudioDecodeError const& e) {
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LOG_E("audio_provider") << e.GetChainedMessage();
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memset(buf, 0, count*bytes_per_sample);
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return;
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}
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catch (...) {
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// FIXME: Poor error handling though better than none, to patch issue #800.
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// Just return blank audio if real provider fails.
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LOG_E("audio_provider") << "Unknown audio decoding error";
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memset(buf, 0, count*bytes_per_sample);
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return;
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}
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GetAudio(buf,start,count);
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if (volume == 1.0) return;
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@ -128,8 +114,23 @@ void AudioProvider::GetAudio(void *buf, int64_t start, int64_t count) const {
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memset(zero_buf, 0, zero_count * bytes_per_sample * channels);
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}
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if (count > 0)
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FillBuffer(buf, start, count);
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if (count > 0) {
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try {
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FillBuffer(buf, start, count);
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}
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catch (AudioDecodeError const& e) {
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LOG_E("audio_provider") << e.GetChainedMessage();
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memset(buf, 0, count*bytes_per_sample);
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return;
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}
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catch (...) {
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// FIXME: Poor error handling though better than none, to patch issue #800.
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// Just return blank audio if real provider fails.
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LOG_E("audio_provider") << "Unknown audio decoding error";
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memset(buf, 0, count*bytes_per_sample);
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return;
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}
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}
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}
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AudioProvider *AudioProviderFactory::GetProvider(wxString const& filename, int cache) {
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