Reload audio when the player or provider is changed
Originally committed to SVN as r5892.
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2 changed files with 37 additions and 0 deletions
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@ -151,6 +151,9 @@ AudioController::AudioController(agi::Context *context)
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Bind(wxEVT_POWER_SUSPENDED, &AudioController::OnComputerSuspending, this);
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Bind(wxEVT_POWER_RESUME, &AudioController::OnComputerResuming, this);
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#endif
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OPT_SUB("Audio/Player", &AudioController::OnAudioPlayerChanged, this);
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OPT_SUB("Audio/Provider", &AudioController::OnAudioProviderChanged, this);
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}
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@ -193,6 +196,34 @@ void AudioController::OnComputerResuming(wxPowerEvent &event)
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}
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#endif
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void AudioController::OnAudioPlayerChanged()
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{
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if (!IsAudioOpen()) return;
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Stop();
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delete player;
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try
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{
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player = AudioPlayerFactory::GetAudioPlayer();
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player->SetProvider(provider);
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player->OpenStream();
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}
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catch (...)
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{
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CloseAudio();
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throw;
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}
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}
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void AudioController::OnAudioProviderChanged()
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{
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if (IsAudioOpen())
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// url is cloned because CloseAudio clears it and OpenAudio takes a const reference
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OpenAudio(audio_url.Clone());
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}
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void AudioController::OpenAudio(const wxString &url)
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{
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@ -248,6 +248,12 @@ class AudioController : public wxEvtHandler, public AudioMarkerProvider, public
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/// Subtitles save slot which adds the audio uri to the subtitles
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void OnSubtitlesSave();
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/// Handler for the current audio player changing
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void OnAudioPlayerChanged();
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/// Handler for the current audio provider changing
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void OnAudioProviderChanged();
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#ifdef wxHAS_POWER_EVENTS
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/// Handle computer going into suspend mode by stopping audio and closing device
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void OnComputerSuspending(wxPowerEvent &event);
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