We should still increment currentItem when the file and dir tests both return false, as otherwise we get into infinite recursion processing the same item.
Originally committed to SVN as r4172.
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1 changed files with 18 additions and 16 deletions
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@ -4,14 +4,14 @@
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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@ -78,12 +78,15 @@ bool FileIterator::Next(wxString *filename) {
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// No more items
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if (currentItem >= items.GetCount()) return false;
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wxFileName next;
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wxString current = items[currentItem];
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currentItem++;
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// Test if it's a directory
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if (wxFileName::DirExists(items[currentItem])) {
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currentDir.Open(items[currentItem]);
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currentItem++;
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if (wxFileName::DirExists(current)) {
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currentDir.Open(current);
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if (currentDir.GetFirst(filename, "", wxDIR_FILES)) {
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wxString path = currentDir.GetName();
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*filename = wxFileName(path, *filename).GetFullPath();
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@ -94,12 +97,11 @@ bool FileIterator::Next(wxString *filename) {
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return Next(filename);
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}
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// Test if it's a file
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if (wxFileName::FileExists(items[currentItem])) {
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*filename = items[currentItem];
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currentItem++;
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if (wxFileName::FileExists(current)) {
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*filename = current;
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return true;
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}
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// Entry is neither a file nor a directory, just skip it
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return Next(filename);
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}
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