We should still increment currentItem when the file and dir tests both return false, as otherwise we get into infinite recursion processing the same item.

Originally committed to SVN as r4172.
This commit is contained in:
Kevin Ollivier 2010-03-13 17:43:47 +00:00
parent 6a9b0b5589
commit 277f1959ad

View file

@ -4,14 +4,14 @@
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// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
@ -78,12 +78,15 @@ bool FileIterator::Next(wxString *filename) {
// No more items
if (currentItem >= items.GetCount()) return false;
wxFileName next;
wxString current = items[currentItem];
currentItem++;
// Test if it's a directory
if (wxFileName::DirExists(items[currentItem])) {
currentDir.Open(items[currentItem]);
currentItem++;
if (wxFileName::DirExists(current)) {
currentDir.Open(current);
if (currentDir.GetFirst(filename, "", wxDIR_FILES)) {
wxString path = currentDir.GetName();
*filename = wxFileName(path, *filename).GetFullPath();
@ -94,12 +97,11 @@ bool FileIterator::Next(wxString *filename) {
return Next(filename);
}
// Test if it's a file
if (wxFileName::FileExists(items[currentItem])) {
*filename = items[currentItem];
currentItem++;
if (wxFileName::FileExists(current)) {
*filename = current;
return true;
}
// Entry is neither a file nor a directory, just skip it
return Next(filename);
}