Added Medusa-style (numpad) global timing shortcuts, that can be enabled with the button under the audio display. This is disabled by default.
Originally committed to SVN as r662.
This commit is contained in:
parent
23e73cb505
commit
280b9acf61
7 changed files with 106 additions and 11 deletions
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@ -238,6 +238,8 @@ void AudioBox::SetFile(wxString file,bool FromVideo) {
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if (file != _T("")) loaded = audioDisplay->loaded;
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audioName = file;
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}
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frameMain->SetAccelerators();
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}
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@ -271,6 +273,7 @@ BEGIN_EVENT_TABLE(AudioBox,wxPanel)
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EVT_TOGGLEBUTTON(Audio_Check_AutoGoto,AudioBox::OnAutoGoto)
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EVT_TOGGLEBUTTON(Audio_Button_Split,AudioBox::OnSplit)
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EVT_TOGGLEBUTTON(Audio_Check_SSA,AudioBox::OnSSAMode)
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EVT_TOGGLEBUTTON(Audio_Check_Medusa,AudioBox::OnMedusaMode)
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EVT_TOGGLEBUTTON(Audio_Check_Spectrum,AudioBox::OnSpectrumMode)
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EVT_TOGGLEBUTTON(Audio_Check_AutoCommit,AudioBox::OnAutoCommit)
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END_EVENT_TABLE()
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@ -590,6 +593,16 @@ void AudioBox::OnSSAMode(wxCommandEvent &event) {
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}
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///////////////
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// Medusa Mode
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void AudioBox::OnMedusaMode(wxCommandEvent &event) {
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audioDisplay->SetFocus();
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Options.SetBool(_T("Audio Medusa Timing Hotkeys"),MedusaMode->GetValue());
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Options.Save();
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frameMain->SetAccelerators();
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}
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//////////////////////////
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// Spectrum Analyzer Mode
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void AudioBox::OnSpectrumMode(wxCommandEvent &event) {
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@ -107,6 +107,7 @@ private:
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void OnAutoGoto(wxCommandEvent &event);
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void OnAutoCommit(wxCommandEvent &event);
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void OnSSAMode(wxCommandEvent &event);
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void OnMedusaMode(wxCommandEvent &event);
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void OnSpectrumMode(wxCommandEvent &event);
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public:
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@ -54,11 +54,13 @@ class AudioBox;
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class AudioKaraoke;
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class VideoDisplay;
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class VideoProvider;
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class FrameMain;
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/////////////////
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// Display class
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class AudioDisplay: public wxWindow {
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friend class FrameMain;
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private:
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SubtitlesGrid *grid;
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int line_n;
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@ -61,6 +61,7 @@ Please visit http://aegisub.net to download latest version
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- Minor fix to the calculation of the grid's "Style" column width. (AMZ)
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- Added a "Selection Onward" option to the Shift Times dialogue. (AMZ)
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- Main menu was completely re-designed, including several new options. (AMZ)
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- Added Medusa-style (numpad) global timing shortcuts, that can be enabled with the button under the audio display. This is disabled by default. (AMZ)
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= 1.10 beta - 2006.08.07 ===========================
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@ -59,6 +59,7 @@
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#include "dialog_splash.h"
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#include "dialog_tip.h"
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#include "audio_box.h"
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#include "audio_display.h"
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#include "video_box.h"
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#include "drop.h"
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#include "hotkeys.h"
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@ -1246,8 +1247,10 @@ void FrameMain::StatusTimeout(wxString text,int ms) {
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///////////////////////////
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// Setup accelerator table
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void FrameMain::SetAccelerators() {
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wxAcceleratorEntry entry[11];
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wxAcceleratorEntry entry[20];
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int i = 0;
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// Standard
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entry[i++] = Hotkeys.GetAccelerator(_T("Video global prev frame"),Video_Prev_Frame);
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entry[i++] = Hotkeys.GetAccelerator(_T("Video global next frame"),Video_Next_Frame);
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entry[i++] = Hotkeys.GetAccelerator(_T("Video global focus seek"),Video_Focus_Seek);
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@ -1258,9 +1261,23 @@ void FrameMain::SetAccelerators() {
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entry[i++] = Hotkeys.GetAccelerator(_T("Video global zoom out"),Menu_Video_Zoom_Out);
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entry[i++] = Hotkeys.GetAccelerator(_T("Video global play"),Video_Play);
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entry[i++] = Hotkeys.GetAccelerator(_T("Edit box commit"),Edit_Box_Commit);
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wxAcceleratorEntry temp;
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temp.Set(wxACCEL_CTRL | wxACCEL_ALT,WXK_F12,Kana_Game);
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entry[i++] = temp;
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// Medusa
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bool medusaPlay = Options.AsBool(_T("Audio Medusa Timing Hotkeys"));
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if (medusaPlay && audioBox->audioDisplay->loaded) {
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entry[i++] = Hotkeys.GetAccelerator(_T("Audio Medusa Play"),Medusa_Play);
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entry[i++] = Hotkeys.GetAccelerator(_T("Audio Medusa Stop"),Medusa_Stop);
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entry[i++] = Hotkeys.GetAccelerator(_T("Audio Medusa Play Before"),Medusa_Play_Before);
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entry[i++] = Hotkeys.GetAccelerator(_T("Audio Medusa Play After"),Medusa_Play_After);
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entry[i++] = Hotkeys.GetAccelerator(_T("Audio Medusa Next"),Medusa_Next);
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entry[i++] = Hotkeys.GetAccelerator(_T("Audio Medusa Previous"),Medusa_Prev);
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entry[i++] = Hotkeys.GetAccelerator(_T("Audio Medusa Shift Start Forward"),Medusa_Shift_Start_Forward);
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entry[i++] = Hotkeys.GetAccelerator(_T("Audio Medusa Shift Start Back"),Medusa_Shift_Start_Back);
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entry[i++] = Hotkeys.GetAccelerator(_T("Audio Medusa Shift End Forward"),Medusa_Shift_End_Forward);
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entry[i++] = Hotkeys.GetAccelerator(_T("Audio Medusa Shift End Back"),Medusa_Shift_End_Back);
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}
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// Set table
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wxAcceleratorTable table(i,entry);
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SetAcceleratorTable(table);
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}
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@ -229,7 +229,14 @@ private:
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void OnPrevLine(wxCommandEvent &event);
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void OnToggleTags(wxCommandEvent &event);
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void OnKanaGame(wxCommandEvent &event);
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void OnMedusaPlay(wxCommandEvent &event);
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void OnMedusaStop(wxCommandEvent &event);
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void OnMedusaShiftStartForward(wxCommandEvent &event);
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void OnMedusaShiftStartBack(wxCommandEvent &event);
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void OnMedusaShiftEndForward(wxCommandEvent &event);
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void OnMedusaShiftEndBack(wxCommandEvent &event);
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void OnMedusaPlayBefore(wxCommandEvent &event);
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void OnMedusaPlayAfter(wxCommandEvent &event);
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void LoadVideo(wxString filename,bool autoload=false);
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void LoadAudio(wxString filename,bool FromVideo=false);
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@ -407,7 +414,16 @@ enum {
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Video_Track_Link_File,
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Video_Track_Movement_Empty,
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Kana_Game,
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Medusa_Play,
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Medusa_Stop,
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Medusa_Shift_Start_Forward,
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Medusa_Shift_Start_Back,
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Medusa_Shift_End_Forward,
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Medusa_Shift_End_Back,
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Medusa_Play_Before,
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Medusa_Play_After,
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Medusa_Next,
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Medusa_Prev,
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Menu_File_Recent = 2000,
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Menu_Video_Recent = 2200,
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@ -214,7 +214,16 @@ BEGIN_EVENT_TABLE(FrameMain, wxFrame)
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EVT_MENU(Grid_Toggle_Tags,FrameMain::OnToggleTags)
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EVT_MENU(Edit_Box_Commit,FrameMain::OnEditBoxCommit)
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EVT_MENU(Kana_Game, FrameMain::OnKanaGame)
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EVT_MENU(Medusa_Play, FrameMain::OnMedusaPlay)
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EVT_MENU(Medusa_Stop, FrameMain::OnMedusaStop)
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EVT_MENU(Medusa_Play_After, FrameMain::OnMedusaPlayAfter)
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EVT_MENU(Medusa_Play_Before, FrameMain::OnMedusaPlayBefore)
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EVT_MENU(Medusa_Next, FrameMain::OnNextLine)
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EVT_MENU(Medusa_Prev, FrameMain::OnPrevLine)
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EVT_MENU(Medusa_Shift_Start_Forward, FrameMain::OnMedusaShiftStartForward)
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EVT_MENU(Medusa_Shift_Start_Back, FrameMain::OnMedusaShiftStartBack)
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EVT_MENU(Medusa_Shift_End_Forward, FrameMain::OnMedusaShiftEndForward)
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EVT_MENU(Medusa_Shift_End_Back, FrameMain::OnMedusaShiftEndBack)
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#ifdef __WXMAC__
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EVT_MENU(wxID_ABOUT, FrameMain::OnAbout)
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@ -1592,8 +1601,44 @@ void FrameMain::OnViewSubs (wxCommandEvent &event) {
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}
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/////////////
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// Kana game
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void FrameMain::OnKanaGame(wxCommandEvent &event) {
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wxMessageBox(_T("TODO"));
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////////////////////
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// Medusa shortcuts
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void FrameMain::OnMedusaPlay(wxCommandEvent &event) {
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int start=0,end=0;
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audioBox->audioDisplay->GetTimesSelection(start,end);
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audioBox->audioDisplay->Play(start,end);
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}
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void FrameMain::OnMedusaStop(wxCommandEvent &event) {
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audioBox->audioDisplay->Stop();
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audioBox->audioDisplay->Refresh();
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}
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void FrameMain::OnMedusaShiftStartForward(wxCommandEvent &event) {
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audioBox->audioDisplay->curStartMS += 10;
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audioBox->audioDisplay->Update();
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audioBox->audioDisplay->wxWindow::Update();
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}
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void FrameMain::OnMedusaShiftStartBack(wxCommandEvent &event) {
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audioBox->audioDisplay->curStartMS -= 10;
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audioBox->audioDisplay->Update();
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audioBox->audioDisplay->wxWindow::Update();
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}
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void FrameMain::OnMedusaShiftEndForward(wxCommandEvent &event) {
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audioBox->audioDisplay->curEndMS += 10;
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audioBox->audioDisplay->Update();
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audioBox->audioDisplay->wxWindow::Update();
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}
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void FrameMain::OnMedusaShiftEndBack(wxCommandEvent &event) {
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audioBox->audioDisplay->curEndMS -= 10;
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audioBox->audioDisplay->Update();
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audioBox->audioDisplay->wxWindow::Update();
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}
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void FrameMain::OnMedusaPlayBefore(wxCommandEvent &event) {
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int start=0,end=0;
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audioBox->audioDisplay->GetTimesSelection(start,end);
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audioBox->audioDisplay->Play(start-500,start);
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}
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void FrameMain::OnMedusaPlayAfter(wxCommandEvent &event) {
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int start=0,end=0;
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audioBox->audioDisplay->GetTimesSelection(start,end);
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audioBox->audioDisplay->Play(end,end+500);
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}
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