Load audio when video is successfully loaded
Fix bug introduced in 8f40ca44ce
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592250eeaa
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2bbed6c5a0
1 changed files with 7 additions and 5 deletions
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@ -505,6 +505,9 @@ void Project::LoadList(std::vector<agi::fs::path> const& files) {
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subs.clear();
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}
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if (!audio.empty())
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DoLoadAudio(audio, false);
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if (!video.empty() && DoLoadVideo(video)) {
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double dar = video_provider->GetDAR();
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if (dar > 0)
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@ -520,12 +523,11 @@ void Project::LoadList(std::vector<agi::fs::path> const& files) {
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LoadTimecodes(timecodes);
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if (!keyframes.empty())
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LoadKeyframes(keyframes);
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}
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if (!audio.empty())
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DoLoadAudio(audio, false);
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else if (!video.empty() && OPT_GET("Video/Open Audio")->GetBool() && audio_file != video_file)
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// Load audio from video
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if (audio.empty() && OPT_GET("Video/Open Audio")->GetBool() && audio_file != video_file)
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DoLoadAudio(video_file, true);
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}
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if (!subs.empty())
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LoadUnloadFiles(properties);
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