Use wxDCFontChanger correctly
Fixes the audio display timeline font changing based on what else is being painted.
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1 changed files with 2 additions and 2 deletions
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@ -882,7 +882,7 @@ void AudioDisplay::PaintLabels(wxDC &dc, TimeRange updtime)
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wxDCFontChanger fc(dc);
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wxFont font = dc.GetFont();
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font.SetWeight(wxFONTWEIGHT_BOLD);
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dc.SetFont(font);
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fc.Set(font);
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dc.SetTextForeground(*wxWHITE);
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for (auto const& label : labels)
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{
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@ -917,7 +917,7 @@ void AudioDisplay::PaintTrackCursor(wxDC &dc) {
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if (!face_name.empty())
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font.SetFaceName(face_name);
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font.SetWeight(wxFONTWEIGHT_BOLD);
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dc.SetFont(font);
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fc.Set(font);
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wxSize label_size(dc.GetTextExtent(track_cursor_label));
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wxPoint label_pos(track_cursor_pos - scroll_left - label_size.x/2, audio_top + 2);
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