Fix overscan mask being half as thick as it should be
The percent values used for the overscan masks follow the BBC's guidelines, as in https://en.wikipedia.org/wiki/Overscan#Overscan_amounts . However, these measure the per-side width as opposed to the total percentage of width/height being cut off. Thus, they should not be divided by two when drawing the mask.
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@ -228,7 +228,7 @@ catch (const agi::Exception &err) {
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void VideoDisplay::DrawOverscanMask(float horizontal_percent, float vertical_percent) const {
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Vector2D v = Vector2D(viewport_width, viewport_height) / scale_factor;
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Vector2D size = Vector2D(horizontal_percent, vertical_percent) / 2 * v;
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Vector2D size = Vector2D(horizontal_percent, vertical_percent) * v;
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// Clockwise from top-left
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Vector2D corners[] = {
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