Add an option to play audio when stepping through video, like some other video players do. Also, add .mov as a file format to load, as it is widely used on Mac and seems to work fine for me with ffmpeg.
Originally committed to SVN as r4120.
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3 changed files with 17 additions and 1 deletions
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@ -449,6 +449,7 @@ DialogOptions::DialogOptions(wxWindow *parent)
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AddCheckBox(audioPage,audioSizer3,_("Snap to keyframes"),_T("Audio snap to keyframes"));
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AddCheckBox(audioPage,audioSizer3,_("Snap to adjacent lines"),_T("Audio snap to other lines"));
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AddCheckBox(audioPage,audioSizer3,_("Auto-focus on mouse over"),_T("Audio Autofocus"));
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AddCheckBox(audioPage,audioSizer3,_("Play audio when stepping in video"),_T("Audio Plays When Stepping Video"));
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audioSizer3->AddGrowableCol(1,1);
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// Second sizer
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@ -692,7 +692,7 @@ void FrameMain::OnVideoPlay(wxCommandEvent &event) {
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///
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void FrameMain::OnOpenVideo(wxCommandEvent& WXUNUSED(event)) {
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wxString path = Options.AsText(_T("Last open video path"));
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wxString str = wxString(_("Video Formats")) + _T(" (*.avi,*.mkv,*.mp4,*.avs,*.d2v,*.ogm,*.mpeg,*.mpg,*.vob)|*.avi;*.avs;*.d2v;*.mkv;*.ogm;*.mp4;*.mpeg;*.mpg;*.vob|")
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wxString str = wxString(_("Video Formats")) + _T(" (*.avi,*.mkv,*.mp4,*.avs,*.d2v,*.ogm,*.mpeg,*.mpg,*.vob,*.mov)|*.avi;*.avs;*.d2v;*.mkv;*.ogm;*.mp4;*.mpeg;*.mpg;*.vob;*.mov|")
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+ _("All Files") + _T(" (*.*)|*.*");
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wxString filename = wxFileSelector(_("Open video file"),path,_T(""),_T(""),str,wxFD_OPEN | wxFD_FILE_MUST_EXIST);
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if (!filename.empty()) {
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@ -1779,6 +1779,13 @@ void FrameMain::OnStatusClear(wxTimerEvent &event) {
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///
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void FrameMain::OnNextFrame(wxCommandEvent &event) {
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videoBox->videoSlider->NextFrame();
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// FIXME: This is probably not the best place to put this, but I was told
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// this code is all undergoing a rewrite, so I consider this a temporary solution.
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if (audioBox && Options.AsBool(_T("Audio Plays When Stepping Video"))) {
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int start = VFR_Output.GetTimeAtFrame(videoBox->videoDisplay->GetFrame());
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int end = VFR_Output.GetTimeAtFrame(videoBox->videoDisplay->GetFrame() + 1);
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audioBox->audioDisplay->Play(start,end);
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}
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}
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@ -1788,6 +1795,13 @@ void FrameMain::OnNextFrame(wxCommandEvent &event) {
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///
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void FrameMain::OnPrevFrame(wxCommandEvent &event) {
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videoBox->videoSlider->PrevFrame();
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// FIXME: This is probably not the best place to put this, but I was told
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// this code is all undergoing a rewrite, so I consider this a temporary solution.
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if (audioBox && Options.AsBool(_T("Audio Plays When Stepping Video"))) {
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int start = VFR_Output.GetTimeAtFrame(videoBox->videoDisplay->GetFrame() - 1);
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int end = VFR_Output.GetTimeAtFrame(videoBox->videoDisplay->GetFrame());
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audioBox->audioDisplay->Play(start,end);
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}
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}
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@ -199,6 +199,7 @@ void OptionsManager::LoadDefaults(bool onlyDefaults,bool doOverride) {
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SetModificationType(MOD_AUTOMATIC);
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SetBool(_T("Audio grab times on select"),true);
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SetBool(_T("Audio Autofocus"),false);
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SetBool(_T("Audio Plays When Stepping Video"),false);
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SetBool(_T("Audio Wheel Default To Zoom"),false);
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SetBool(_T("Audio lock scroll on cursor"),false);
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SetBool(_T("Audio snap to keyframes"),false);
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